I really recommend Lunacid mentioned in the article from the dev doing this, it’s really an amazing retro dungeon crawler with lots of great horror touches since it’s the same dev as Lost in Vivo and such.
I went to look this up on Steam and I found that it was already in my library lol. I think I remember briefly trying it and I just suck at this type of game so I gave it up.
Ardenfall looks good and I vaguely recall liking the 2022 demo.
But it is interesting how everything is “morrowind inspired” these days. Which was especially egregious with stuff like Dread Delusion. Those aren’t “Morrowind likes”. They are Gothic.
Sort of like back in the 10s (?) when any even slightly retro aesthetic FPS was “a DOOM game”. Which was REALLY funny with stuff like Strafe where EVERYONE hated it because it didn’t feel enough like DOOM… because it was just Quake 1.
I loved Morrowind and I loved Gothic and I loved Kings Field so all this shit is great for me. But it is real annoying and I am concerned when an otherwise amazing game will get clowned on because there was more Daggerfall or Gothic than Morrowind in the “Morrowind inspired game”.
Dread Delusion is the one they mentioned and I really enjoyed it. It’s definitely a more constrained game than morrowind (a few weapon types/spells/smaller map/etc.) however I didn’t find it that limiting. Finishing most of the quests won’t feel like a slog, but there won’t be a lot to do after finishing up the main quest.
What really makes the game is the asthetic and world building. Most side quests feel meaningful and you stumble upon them naturally through exploration and progressing the main quest.
The leveling mechanic doesn’t really lock you out of any specific skillset, and items and consumables enable you to upskill when needed.
The only real let down for me was the ending. It was a bit anti-climatic. Like a lot of these games its basically a slides how at the end on how your actions impacted the world.
Cool yeah I mean the only problem with morrowind itself is the polygon count and the weird randomized combat, but the game design changes if you change the combat, so it’d be nice to have a new game with those things better
I have the same annoyance with people calling Lunacid a “King’s Field-like.” Like, if anything Lunacid is closer to Shadow Tower, NOT King’s Field. Even the music is what one would expect from a Shadow Tower soundtrack if the original game even had a soundtrack.
Playing with fire with that name, given Morrowind takes place on Vvardenfell. They just removed the V’s and changed a vowel.
Edit: Finally had a chance to watch the trailer after work, and noticed they are even using the Magic Cards font in their trailer, which is the same font used for all the text in Morrowind. Not that Bethesda owns the font (it was used by MTG before Morrowind), but could make it harder to argue the name is coincidental.
Atomfall is compared to STALKER in the article refernced in the first paragraph. This article is just stating the author disagrees with his coworkers original assessment
It wasn’t intended to be like it, but in a way it did have some of the same ideas. It did have the camp clearing parts with what was supposed to be a pretty sophisticated AI faction system. But the system never really worked as intended without mods, so the whole faction battle system just felt super scripted (like, nobody would come and take back control points after you capped them, even though they were supposed to until you completely destroyed the opposing faction). It’s even more fleshed out (and actually works) in Clear Sky. Which is why CS has been my favorite STALKER since it came out.
GAMERS ON THE WELL MANNERED PUPPY-GIRL ALPHA CHAD FEDERATED REDDIT ALTERNATIVE WHEN YOU BEG THEM NOT TO BE TOXIC TO THE DEVELOPER (THEY WILL DEFUSE THEIR SHITTINESS/THEY WILL NOT ACCEPT RESPONSIBILITY OR TAKE A TIRED DEVELOPER’S PLEAS GRACEFULLY)
GROW UP fuckers. The game sucks, I’ve played it. I’ve also been playing increasinly bad Dragon Age games long enough to know ITS EA, ITS ALWAYS BEEN EA. Everything they touch turns to shit. Veilguard was a live service team-based wave survival game like ME3 multiplayer until eight months before launch and you can reeeaaally tell.
I don’t give a fuck about blue haired devs, pronouns, none of that shit. If you do, grow up. Yes, Bioware is a skeleton crew with hack writers and a captain hired to go down with the ship and get the game out the door… BECAUSE OF EA.
ARE YOU JUST NOW PLAYING VIDEO GAMES FOR THE FIRST TIME? DID YOU NOT KNOW ABOUT THE PUBLISHERS IN GENERAL?
Gamergate’s still fucking going on. Bitching about Anita Sarkeesian in 2025 in response to a dev begging to stop being harassed, PATHETIC.
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