This just reminding that Postal is the cause of all the violence because we played games on certain hardware. I’m pretty sure at the time if they had ISIS terrorist attacks they would blamed Postal as the cause.
Of course there are innocent people, what the fuck.
Be gleeful about it failing to sell, yes. But don’t be cruel. Don’t be glad that people who did their jobs have lost their jobs because a CEO wants to preserve investors’ profits. All the bad decisions that made the game what it was, in a huge company like EA or Ubisoft, were probably because of upper management and not because the people who lose their jobs did their jobs poorly.
Dunk the game on reviews, tell your friends it sucks, hell even laugh at the grumbling of the pre-orderers or the captive audience of fans who will die on the hill. But don’t be cruel.
I have no personal vendetta against any of these individual Devs.
My stake in this is slightly different. Like, when I heard about how Blizzard treated it’s own staff and then the whole sexual harassment thing popped up, I was done with them. From that point on, that company didn’t deserve to exist and I blacklisted them. So i try to keep up with gaming related news.
More studios have joined that list since, for various reasons, and I find myself mostly playing indie titles from small upcoming developers now. I feel better about that.
I do believe we should be(e) kind. But I also believe kindness is a two way street.
But you see how this is different right? I boycott the vast majority of AAA publishers too, for the same reasons. That doesn’t mean I cheer when they do mass layoffs. It doesn’t sound like you do either.
I know of some specific instances of like community managers or a single employee clapping back. Apparently they speak for every employee and the entire studio? Is that how this works?
It doesn’t matter how bad it was, it doesn’t justify or excuse the shithead behavior a lot of players are directing at individuals who worked on the game. As I stated in another comment, there’s a difference between saying “this game sucks” and personal attacks on individuals.
I think they make a valid point that there’s a difference between critique and criticism.
$70 is a lot to spend on a game for most people, so people want to feel they got their money’s worth, but you have to admit that the internet does have a bad habit of turning everything into hyperbole.
Still, a company with a multiple million dollar budget should be able to produce something truly amazing, especially when there’s indie devs and publishers that make truly memorable gems for what’s a comparatively shoestring budget.
If the big companies want to have more critiques and less criticism, perhaps they should start listening to players instead of producers.
People could avoid paying $70 for bad games by not preordering. Like seriously, it takes maybe two hours after release for the criticism to start pouring in.
With physical copies of games essentially being non-existent, there is absolutely no point in pre-ordering a game. Hold on to your money, and wait for reviews.
There’s a difference between being unhappy about a game and making your voice heard to the studio/publisher responsible, and singling out individuals who worked on the game to harass. This happens a lot with voice actors being targeted because people don’t like their performance, despite them just doing what the voice director told them to do.
There’s also a difference between saying “I don’t like ____” or “this game sucks” versus “I’m glad you got laid off, serves you right” or straight-up death threats. Just like the VAs, the development staff were working at the direction of the lead/director, who were possibly working at the direction of the publisher, so directing vitriol towards individuals is likely not productive, on top of being cruel. You are certainly allowed to make your opinion heard, but don’t be an asshole about it.
I’ve purchased many games at $40 or less over the past year that have given me hundred of hours of joy and entertainment.
If I spend almost twice that price on a game, and it’s unfinished, buggy, and heavily monetized; you can bet your ass I’m going to be upset.
It’s not about the cost of development. It’s about quality of the experience. For indie devs, the game has to be good to do well. For a lot of AAA studios, the game is merely a product that only has to be as entertaining as it needs to be for them to make enough profit.
And 40 years ago the federal minimum wage was $3.35, which adjusts to $9.89 today. Inflation for businesses isn’t an excuse when the inflation for consumers isn’t keeping up.
Back when you also got a physical product with an instruction manual and possibly a poster or something else. Now we get a digital license that can be revoked and six months to a year of patching for it to be in a stable state. Yay!
if we accept 70€ then they increase the price to 80€. when we accept that they increase it to 90€ and so on. Though i guess this becomes kind of moot point when high price on game has started to correlate with lower quality on every aspect except graphics.
The cost of developing games hasn’t skyrocketed. Developers have more means than ever. Many things that was handcrafted on crappy slow computers then are auto-generated in seconds now.
There’s no massive shipping costs or printing of physical mediums anymore. And no losses if the already printed cassettes or CD’s didn’t sell.
If a game costs hundreds of millions to develop, in this day and age, it’s by design and/or because of bloated companies.
Yes, things fall apart/break over time or with excessive use. But it still takes way longer IRL for that to happen than in a game with these mechanics. Some of them are really bad and the best equipment lasts for maybe 15 minutes. Which is total bullshit. I don’t want to stop the fun part of the game to go back to base and fix my tools every 15 minutes.
I don’t mind the save system… In open world games like this, I tend to save scum without even realizing it. I don’t mind having some restrictions there.
When I played the first game, I eventually become a bit annoyed at how some systems worked, such as how frequently henry became hungry, so I downloaded a mod that extended the time between meals, which made the experience a bit more realistic and less annoying.
Though on the topic of degrading equipment, I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
I kinda like shoes wearing out of it’s not too frequent, because for some odd reason I find it enjoyable to have to plan trips around such limitations 😄
If you haven’t played it yet, you might really enjoy Death Stranding.
but shoes barely lose any durability at the moment? I occasionally repair them along with rest of my stuff but any time i take a look they have lost barely 10%.
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