I heard that Pocket Pair use relatively questionable methods to develop their games such as AI and literal copy-paste for their concept art which they then just alter.
But its more hearsay than everything else I guess.
Please don’t post hearsay. If you want to post something incriminating, take a second to verify it first. This is how bad rumors propagate, and as a society today it’s a problem we’re facing like never before. Do your part!
I had a bit of a rant about this a while back when I was playing Splatoon with friends.
The crux of the argument is this “if we stop trying to look at Splatoon as a good game and instead look at it as an entertaining game, the issues we run into make sense. The bugs glitches and bad balancing issues don’t matter as much from an entertainment standpoint. You get in you play and you’re entertained. Even if the match drops you can get back in an be entertained. It doesn’t mean it’s a good game, but it is entertaining.”
My friend’s and I are now freaking out about my prophetic words.
I have to ask then: what’s the difference between a good game and an entertaining game?
From my perspective, games exist to be entertaining so if a game is entertaining then it is a good game. I don’t know what other metric would be used to determine if a game is good.
Unfortunately that’s the part of the rant I don’t remember. I had a pretty decent definition for both a good game and an entertaining game and why they aren’t exactly the same thing but I also had a decent amount of beer that night.
If I think of it I’ll reply to your comment again with the update.
Mobile games, case in point. They often aren’t designed to be good or even fun, they’re designed to maximize playtime over the long term
That means you start off making it fun and easy to advance, but then you start to back off on the rewards and make them grind and wait more and more. It’s the Facebook technique
Honestly wasn’t expecting them to use Hall Effect in the first place (have any consoles actually had those in recent years?) But let’s be real, this is also the least of the switch 2’s problems. Everything around this console is way too damn expensive. The only thing that’s priced reasonably (imo atleast) is the actual console itself.
I’ve luckily pre-ordered one with Mario kart World bundle for £430 - which I agree (with a inflation) is not ridiculous in itself. I’ve been waiting for 2 years as I never got the original switch and thought I’d wait for the all new model with backward compatibility…
However I am concerned about future game costs and controllers/accessories. Likely will be looking for preowneed/sale/3rd party. The £10 demo is also a big red flag and I hope doesn’t set the tone for a Wiiu like story.
I just cant support Nintendo anymore, Sony burned their bridge with me after terrible support of the Vita and PSVR and hardware issues with the PS4, Microsoft seems hell-bent on becoming a third party.
I have a Steam Deck and honestly its the only platform i feel good about the future of. I thought I was done with PC gaming in 2013, Im getting older and I much prefer the simplicity of the console experience, but its looking like the ONLY choice rn.
Release a SteamOS console and save us Valve, youre our only hope.
Yep, Steam Machines were basically that, but just a PC that ran SteamOS. I think they could come back to moderate success now where they kinda failed before.
No one bought them before, and since literally nothing has changed since then besides graphics card prices, no one will continue to buy them if they get re-released.
If their pricing and performance is comparable to premium consoles, and your whole Steam Library automatically carries over, I definitely think more people would be interested.
What’s crazy was that they performed better than consoles at the time compared to price, and people still didn’t buy them. So no, you’re wrong people won’t change and it still wouldn’t sell
Well, for one, there has been a dramatic increase in the amount of compatible software, which has been a big factor in the success of the Steam Deck and was a big complaint about the original Steam Box/Machine.
Steam Deck and other handhelds like Lenovo Legion Go, ASUS ROG Ally (I know, their horrible customer support…), Odin 2, RG556, Retroid Pocket 4 Pro, etc make portable gaming better than ever tbh.
Playing steam games on the TV has become really good. I played through most of control over steamlink and besides my ps4 controler losing power too often - which has nothing to do with steam, it has been a blast.
Games that can be played with controller work great on the tv.
laughs in steam deck You know, I didn’t really have a lot of interest in emulating old Nintendo games, but now I think I’ll do it just because Nintendo doesn’t want me to.
Nintendo has historically been slow to change and, more specifically, innovation. They also have been fairly antagonistic when it comes to fan interactions in terms of things like streaming, fan games, and porting old games. On the flip side, they do a pretty decent job with quality control. The “entertainment” field is already pretty bloated with lots of things competing for time. Regardless of success, I’m sure they’ll be trying to squeeze every nostalgia penny they can out of customers.
You’re right, I should specify. I’m thinking more in terms of flagship games. Mario has always been big and adaptive over game generations, but there have been a lot of different stretches of time where other major Nintendo games felt miles behind contemporary titles on other platforms, if they were made at all. Recent years have been a lot better, and there have been performance improvements. I guess you could say it is an extension of the IP issue, with titles going through a sort of dark stretch. Starfox, Metroid, and even Legend of Zelda have had that. Innovation was the wrong word to pick.
Nintendo has historically been slow to change and, more specifically, innovation.
The company was founded in 1889 and produced physical playing card games. From a historical perspective, I think they had more than their fair share of change and innovation, all things considered.
We all get what that means, and don’t think otherwise for a minute. It’ll be unfinished 70€ titles, requiring 3 30€ dlcs to feel mostly complete, requiring a paid 15€ subscription on top of that. We’ve seen this a dozen times too many by now. Nintendo are just always late to everything
Or it just means Nintendo isn’t going to rely on video games for growth.
The idea of paying anything for video games is already going away, with free to play games doing well in the youth market. And while the Switch is their best selling console, it is effectively a tablet with Bluetooth controllers and standard hardware. I don’t see Nintendo being able to maintain selling hardware after this next generation.
But Nintendo has a lot of IP that it hasn’t really tapped outside of video games. I expect that to change.
No, as that’s fully against their philosophy. They ship complete games, on time, with limited if any bugs and with no microtransactions and large DLC expansions for most games.
He is clearly talking about their expansion into film, theme parks and other entertainment avenues other than games consoles or anything really done prior (Pokémon movies are TPC, rather than Nintendo).
This feels like a very natural progression to me, I really don’t see a problem with it as long as they continue to make sure their games are the core of the model and use other media as supplemental ways to build up brand and character awareness. I think anyone would agree that some types of stories are better told via games and others via movies, shows, or books. Broadening their scope allows for more stories to be told.
And theme parks or things of that nature are just cool ways for people to tangibly experience Nintendo IP.
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