Because their games are so good. There is no denying that Mario games are incredible platformers with super tight controls and any Zelda game is going to be a good adventure at the very least.
The latest Mario games have seemed to been quite meh for me, like out of watching gameplay of them anyway. Legend of Zelda though I’m not a Zelda fan but dang was tears of the Kingdom fun to watch, almost made me break my boycott on their products, thankfully though they’ve issued like three rounds of dmca since which has firmly solidified my decision.
Have they? IMO Super Mario Odyssey is the #1 Mario game ever made (Super Mario World being #2). And Wonder is pretty good. Heck, even tbr 3d remake collection thing was pretty nice, as far as “remastered” releases go.
Nintendo was never reading my comment to begin with. Its merely an expression of disappointment and frustration. I never expected it to ever actually do anything.
A lot of that seemingly came from when modder = cheater in GTAV. Saw a huge swing to that at the height of that game’s popularity.
Edit: Read through the comments and it’s related to GTA but in a different way. The guy was comparing bootlegging to modding because someone in his country, Indonesia, was modding GTA:SA to add children’s show characters to it, changing the packaging to make it more appealing to children, and then is selling the discs to people. Which is a whole other can of worms.
Anyone else that mentioned they didn’t like modding didn’t really elaborate.
Just buy used. You get all the goodies without supporting their shitty practices, while not even having to deal with the ethics of piracy. It’s all win.
Not even just out of spite. In a way its another form of “voting with one’s wallet”. It will affect their sales, and if their heads aren’t too far up their assess (like, sitting on their own shoulders), they’ll finally get a clue.
You’re right. I wasn’t sure if you were talking about new or old games. I’ll always encourage owning ROMs as opposed to paying monthly to access them for the few years they’ll be available on [current device]. And with such a tiny library, too.
Then there are other factors, like not being able to access certain versions (Nintendo offers only the Shindou version of SM64 because breaking an ancient single player game for fun is verboten).
Personally, I think I’d rather not even give them the word of mouth of having played their game. There’s so much out there to play, and plenty of it doesn’t come from a company doing lousy stuff like this, even if it’s second hand.
If there’s any time playing only indie games is viable it’s now. We’ve had high quality indie releases outpacing how fast you can play them for a few years now.
Especially on PC. Also, people forget that Indie doesn’t necessarily mean “made by a small team/low budget”. It just means it was produced by a studio that isn’t at the behest of some massive corperation/faceless number crunching shareholders. CD Projekt Red is an independant studio, as is Valve.
Also, some games are developed independently by small studios, but then marketed and published by a larger company. Devolver is an example of a publishing house with an excellent track record of just letting the indie dev teams they work with do whatever they want.
More and more lately, but not exclusively. I have an increasingly long list of things that are deal-breakers for me, and I haven’t run out of stuff to play.
More specifically, I only play new games that I can verify the author is receiving a fair wage. That tends to be pretty indie.
In the rare case that I’m somehow caught up on my indie game library, I also play open source games and AAA title abandonware.
Moving from “patient gamer” to “gamer with a strong stance against Nintendo’s and EA’s bullshit” honestly wasn’t a huge deal. And it continues to be easy on my wallet.
Why bother? Paid, non-transferable cloud backups, low-spec hardware that wears out in a few months, over-hyped/half-finished games (assuming they're ever released), back catalogs that aren't available if you don't subscribe or repurchase every generation... Just skip em.
If you want AAA games, there's plenty you can play mobile or on PC (or both), or if you specifically want indie, there's plenty of them too on Itch.io , individual websites, and steam (among many others; GoG, HumbleBundle, etc). You frequently don't even need to pay for these games, since a lot of them are free or via user-decided donations (mostly re: indies).
Hardware that can run them range everywhere from GPD handhelds to Steam Deck to any number of either's competitors, and they also function as more than just game machines since they run either Linux or Windows.
Nope. I’d still have to buy games somehow and I’m fucked if I’m paying a tenner less for second hand because Nintendo games rarely drop in price. Also not paying full price. If anything I’d buy a hacked switch and pirate the games.
Good for you mate. I have about 20 and I hardly ever play the damn thing. There hasn’t been enough exclusives on it that has made buying it worthwhile and I don’t play handheld ever so I just buy multiplat on pc or ps5.
I do get the Ubisoft hate, but at the very very least, they don’t shut mods down. There are still mods being actively developed for games like Ghost Recon 1 and Rainbow Six 3.
They can still get all the way fucked for pulling The Crew.
I’m happy they are taking their time - if Silksong comes close to the quality of Hollow Knight it will be a great game, and they definitely have a chance to make it even better.
I do however wish there was just a bit more communication. Not even release dates or anything, just a small “things are coming along nicely” every couple of months, maybe with tiny peeks at new art. Their official channels have been pretty much dead for years now.
Agreed. I trust team cherry as HK is one of the greatest gaming experiences Ive ever had in my life but the lack of communication is tough. Same with Fromsoftware and Patrick Rothfuss lol please end my suffering pat
Its a really odd situation with the kingkiller books because they were such a massive influence on my childhood and now im in my 30’s just still waiting to find out what happens next
I think the process of taking your time and flipping off the marketing managers is a good one; but I’ve also seen signs that if development takes TOO long, the internal creative momentum can kind of grind to a halt or even be overtaken as they become outdated against advances in game design.
The developers are generally gamers too, and the passion for development is often fueled by excitement for the concept - excitement that can fade the same way as with fans (granted, they have to be more patient than most fans). Sticking with something too long can even lead to low confidence in that concept.
I can be patient, I just hope their approach hasn’t lead to internal burnout.
IMO that‘s how actual art‘s supposed to be made. You don‘t just churn it out on a conveyer belt. It‘s a 2D game so it‘s not like technological progress will force them to jump engines over and over again. I‘m not worried.
That’s a big bummer, I remember hearing about them working on ts4 a couple of years ago. TS2 was awesome couch co-op, games had so much more content back in the day
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