I've said this on smash forums before and had the toxic side of the fanbase lose their shit over it, but the next Smash Bros iteration should be a complete reset on the roster and that roster's movesets. e.g. Samus Aran should be reworked to incorporate skills from Samus Returns, Fusion, the Prime series and Dread. Right now her moveset is stuck on her Super Metroid form. Link should be reworked to be more based on BotW/TotK. Mario should be reworked to incorporate Odyssey, Galaxy and Wonder.
I LOVE the Smash franchise and have devoted thousands of hours of my life to the series - but that doesn't change many characters growing stale and being trapped in their pasts. Right now Smash celebrates gaming legacies, but it should be changed to celebrate more than just the distant legacies. The last 10 years of most characters are completely ignored by the current roster. It should celebrate those characters' futures too.
It would also be nice if celebrated a larger percentage of the non-Japanese side of things, if they go back to guest characters. Other than better netcode, the way you make a smaller roster make sense is if you flip the game on its head with a new set of universal mechanics, like how Street Fighter 5 to Street Fighter 6 is acceptable because everything is about the Drive system.
More seriously though, I always loved the form factor of the Nintendo DS (I’m still rocking a 3DS) and the dual-screen setup allowed for amazing and unique gameplays that you don’t find anymore in today’s games where the focus is more and more on 3D graphics. Try to watch a Kirby Canvas Curse playthrough and you’ll get what I mean: www.youtube.com/watch?v=006aQg2JIvI , it was also good as a Kanji learning tool for Japanese learners (see for example: 2think.org/japan-ds.shtml).
They haven’t had a crossover hit yet. The Switch had at least 2. Breath of the Wild on Launch and Animal Crossing during COVID. Hoping Star Fox get’s a major Breath of the Wild type jump for the series and maybe a new IP. Metroid would be good to have a new sub-series that changes up the formula for 3D adventure. Hopefully a new IP too
Yeah it’s kind of a thing where the switch benefited from the failure of the Wii U while the Switch 2 is being hurt by the success of the Switch.
BOTW was available on the Wii U, but since so few people had one of those, it made sense to get a Switch to play it.
With the Switch 2 I feel like “Meh, I already have a Switch it doesn’t seem like it’s offering much more than what I already have”. Also it’s larger and when I want to use the Swtich hand held (mostly just when I’m on a plane) seems like that might be a pain in the ass. Also with the Switch 1 they eventually came out with a better OLED model, so I’ll just keep playing the Switch 1 until they come out with something a little more compact and maybe with a better screen or whatever. Stick drift has been an issue for me so also want something with more reliable sticks.
Seems like I might be asking a lot, but for the price they’re asking if I’m not getting what I want, then I’ll stick with the Switch 1. It’s fine.
I’m going to get one at some point, because my OG Switch’s battery swelled up so I got rid of it. It’s more about being able to play my existing games, than being in any way excited about spending £70 on new ones. 😔
I’m a ps player mainly because I got the PS1 to replace my Saturn and haven’t had many bad experiences with Sony so far, but I’m definitely looking forward to the upcoming stream machines and will probably get a Steam Deck sometime soon.
I wonder if it’s because they had 10 million ready to go in June for launch so most people who wanted one got one then. Especially because it’ll never go down in price, why wait until the holidays unless you have kids?
Kind of seems silly to buy any game developed by Sonic Team these days. They are either half-baked ideas (Sonic with a sword? Sonic as a werewolf?) or glitchy messes with repetitive, cheap gameplay (Frontiers, Lost World). They seem to rarely learn from previous mistakes or grow as a development team, similar to Gamefreak. Both studios are sustained by name recognition.
As much as I'm very critical of both these studios, that's really downplaying Sonic Frontiers. It was puzzling that they decided to go for a realistic style while having floating platforms everywhere, but that was a competent game that a lot of people enjoyed. I wouldn't even call it glitchy, playing it lately I didn't see a single one. Maybe it had some glitches on release, but unfortunately this is commonplace these days.
I haven't heard much about it as of late and won't comment on its current state, but when it first came out it was a glitchy mess. Several reviewers mentioned how glitchy it was and docked it points. dunkey made a whole video showcasing glitches and odd design choices. It's a step in the right direction, so they deserve credit, but that doesn't change its shortcomings at launch.
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