Japan is incredibly prideful. They innovate fucking hard but refuse to copy each other’s homework, which leads to random “what the fuck is happening, why is this code 20 years out of date?” situations.
I recall an interview back during the wii/ds era where someone at Nintendo was asked how they felt their online service compared to psn and xbl at the time and their response was that they had never used them.
i just find it funny because the fix for it was use the playstations developer version of vsync, but fromsoft decided that they wanted to redo whats already done. thats why the stutter is almost present on all fromsoft games of that console generation.
I’ve beat Bloodborne around 3 or 4 times but I always dread that framerate. It’d be my favourite souls game hands down if it wasn’t for that framerate.
I would and will throw any amount of money at a re-release that changes nothing except for that stupid framerate.
Idk what Sony is doing but it seems like they’re doing anything but releasing an updated Bloodborne even though everyone wants one. We have people almost completing a PS4 emulator just to play BB at 60fps before they’ve re-released the damn game.
It really feels like Sony is just leaving money out on the table
Jeff Grubb has said that, based on what he’s hearing from sources, do not get your hopes up for this to mean anything official is happening for Bloodborne.
Jeff “Metroid Prime Remastered coming this year” Grubb, but plans changed after he heard of them, yes. It’s really not a good way to try to discredit someone because they don’t literally have a crystal ball.
at least in the realm of video games AAA only refers to funding, not quality. in fact it’s pretty consistently shit because terrible business practices almost inevitably result in late and premature releases because they have to meet arbitrary deadlines and believe they can always fix things later. to be fair the community is pretty idiotic and they consistently reward this behavior so they have nothing to lose in most cases.
It didn’t refer to funding. It’s marketing only. If you ask 100 what does AAA in video games, you’ll get a wide breadth off answers, because it’s not a real term, but it sounds good and people will make up their own definition or repeat one they heard.
Legend of Zelda and other big name NES titles were $60 USD back in the mid to late 80s. That’s over $170 today. Average NES games were $40 back then, which is still around $115 today. Discounted $20-$25 games are closer to today’s $60-$70 standard edition titles.
Yes, they were cartridges with chips back then, but prices are a lot better now for a game. Today’s $100+ games are for the ultra/deluxe editions.
That said, I usually don’t buy games at launch unless it’s something from like Rockstar.
A direct inflation conversion like that is not invalid, but it lacks a lot of context. Games might have been more expensive back then, but everything else was orders of magnitude cheaper. People were buying homes and starting families as young adults back then. Now many in that bracket live check-to-check and struggle to put food on the table. It stings a lot more.
also to clarify: I was using Canadian dollars. Major releases are around one hundred bucks here when adding tax, give or take a little.
Now do factor in the growth of the market and also the price to produce a physical copy and digital, the market share between physical copy, and also the bonus the CEO get each year.
This is a little sad. Both SM1 and MM were great on release day for me. Got the right when they came out and they both lead with great reviews out of the box.
Hopefully this is something they can fix pretty quickly. I want to play as a Symbiote, dammit!
Its been somewhat released on PC as a hacked together version since a bit after the big Sony leak the beginning of last year. It only got an official PC release yesterday
Or at least actually finished, for some reasonable definition of “finished”. I’m going to buy Haunted Chocolatier on release and I’d pre-order that given the chance and I never pre-order (I’m actually 1 for 1 on pre orders, I pre ordered Star Trek Voyager Elite Force).
Elite Force was absolutely incredible! Considering you were trapped in like a ship graveyard the variety of environments was pretty impressive. The combat was fun, the story was interesting…could’ve used a little more ship exploration on voyager, though.
Here’s a question. Is it better for the industry to have studios layoff employees when they finish a project and their other project is in Pre-Production which only requires a small team? Or is it better to assign the people who aren’t needed yet, since the Pre-production team is small, to help other teams in a larger parent company? I’d argue the second option is far better. And the second option is what’s happening here.
Exactly. Which is why framing this as layoffs is incredibly disingenuous. And it seems most games media is framing it as such despite it simply being a pre-production decision.
yea, we moved Stephen Spielberg and some other senior leaders to different rolls. He just seems he’s a better fit for the “Cliffhanger” project. We just don’t envision that Amblan Entertainment needs our full attention now and they have all our confidence going forward with their “Schindler” property.
EDIT: I forgot: what’s the difference? Unions probably.
Mass Effect the IP isn’t the issue, the issue is EA sucks. So you’re basically asking why do they even persist as a company anymore.
Also I think Andromeda was okay, just terribly buggy at launch. The gameplay was actually pretty fun imo. On the other hand, Veilguard was technically sound but the game itself was not great. So if they can somehow learn lessons from both, there is hope.
Less about EA, more about Bioware. EA has proven they aren’t shy about murdering studios, so why keep Bioware around when their last good game was, what? Star Wars: Old Republic? 2011?
First of all, the original concept of the reapers’ objective was way better than the “AI bad” we got;
secondly, most of its story is just tying loose ends - the whole game is a collection of fanservice moments, many of which look good but feel inorganic(heh) if you think about the fact that one undead human soldier (plus a few dozen subordinates) solves all major galactic disputes.
Not ALL major political conflicts in the galaxy, you didn’t solve one in the first game and only solved one in the second one (with the solution being “RIP, batarians”).
Two was horrible, the end boss skeleton is the stupidest shit. I liked the first, endured the second to the end and never touched the third or Andromeda
2 has very interesting character development and interaction, but I agree that the final boss is a fucking joke, both as a fight and as something within the lore. Those collector praetors were much harder for me to deal with, the fuckers would easily kill off my team and fully restore barrier as soon as I started hitting its actual health
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