Sales of God of War on GOG might influence Ragnarok to come. It’d be great if Ragnarok gets ported to both Steam and GOG on release. I think Sony is very supportive, as I vaguely recall their only IP that didn’t do so well on PC was Sackboy, and it was because it didn’t hit their expected targets.
That would be nice, sure. I am just saying, it still wouldn’t give them a significantly better standing over Valve, in my eyes. Valve is currently kinda the Linux Gaming Savior. Hard to beat that unless they also start actively (!) doing something.
Surprised we haven’t seen launchers adding native support for Linux. You’d think they would want to take advantage of the millions of steam decks on the market.
Perhaps they are busy contemplating their own hardware investments, which will surely flood the market with cheap and poorly constructed knockoffs.
Nah, it doesn't just linearly double like that. If it takes 10 people to build, test, and support the launcher for Windows, it doesn't take 20 people to support Linux, since most of it is going to be the same across platforms. A 1.8% increase in sales also isn't the best prediction. On Steam, the vast majority of their players and revenue are accounted for by just a couple of the most popular games, and a lot of that is dictated by what games are allowed or successful in China. If your game isn't selling in China, your addressable market is actually much closer to being 4.5% Linux. That's not to pick on China, but China is a massive market on its own, and it's the difference between the case where you're selling microtransactions in Counter-Strike 2 or if you're selling a metroidvania.
Please give us Galaxy on Linux, GOG, so I can shop with you over Steam.
Buying games on Steams results in development of the Linux technology stack. No other game company funds open source upstream development like Valve. As nice as DRM-free games are, GOG is not a force for Linux advancement.
Steam Deck was reason I moved from GOG to Steam again. Installation process and getting the game running is so much more streamlined than using heroic launcher. And sync saves is spotty and I don’t think there is achievement support last I tried.
Wish they had a proper Linux launcher, but they don’t see it worth it.
Yeah I’ve had issues playing GOG games on linux using arch/gentoo because the libs that the game wants to dynamically link are often not where it expects. It’s possible to resolve it but the Steam approach where they distribute a static bundle of libs into ~/.local/share is much less of a headache.
Presumably Galaxy could solve this problem and make Linux more viable. The dynamic linking of the libraries has been more of an issue than the missing Proton integration for me. Often it is easier to install GOG games with wine and take the performance hit!
Yeah, but I want things like auto updates and cloud saves as officially supported features rather than something they can revoke from Heroic at any time.
Do you really want auto-updates for your games, or actually just want updates-on-demand? Or just a notification with a button to update the game?
Personally I dislike Steams auto updates, because I want decide when a game should be updated. I might have mods installed, only mobile internet or a myriad other reasons not to be forced to download and apply an update right at that moment and instead just play the old version.
For saves, I normally just use syncthing. I have regularly issues with GOG and Steam cloud saves, and syncthing works well enough,
I want auto updates for my games so close to "always" that you can only tell it's not 100% if you squint a bit. I use Syncthing in other contexts, like syncing emulator saves to and from desktop and Steam Deck, and it's not quite as easy as Steam cloud saves.
Setup is annoying, and feedback on whether or not it's working is a bit rough. I've lost data by misconfiguring it before. You have to run a background daemon on a device where battery life matters, so I tend to shut it off when I'm done. Syncing saves with SyncThing requires knowing where those save files are, whereas being built into the launcher client means they already know where those saves are, and that step is already done.
Neat. I was aware of Heroic before, but I haven't heard of this. This does change the equation for me, because now there's a data point that GOG can use to see where my money's going and how they can get more of it. What can you tell me about their refund policy? Are the results on ProtonDB just as reliable for GOG versions as they are for Steam versions of games? Does Heroic pre-compile Vulkan shaders the way that Proton on Steam enforces it? Whatever answers you don't have, I can do some of my own homework, but I'm intrigued now.
It is, but most of their library is DRM free, so once you download it, those files are yours. Steam won't let you launch a game without logging into your account, gog doesn't even check.
GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.
It’s almost certainly still going through steam. Steam has a .dll in all your game folders and it interacts with Steam. You don’t have to launch it through the launcher for it to use Steam. If you ever pirate a game and look at the crack files, there will often be that same name .dll in it. This is to bypass that Steam interface. If the game came from GoG it won’t even have a crack. It just works.
As opposed to Steam, GOG will let you create backups of your games that will survive GOG itself. GOG provides offline backup installers that don’t need a launcher, internet or anything.
I always tell everyone to at least get a fully DRM-free copy of their favorite childhood gaming memory.
Maybe neat from a technology perspective, but one of the reasons I buy from GOG is to play my games without surveillance. Making Amazon a middle man would be antithetical to that.
Loved this game, though I really hope the studio gets to expand on that genre, storyline, and environment. Very enjoyable for what it is, but I want more! Would love for a future story to take you outside of that shipyard, more like you’re running an independent derelict salvage operation, traveling around star systems searching for your next score (i.e. early Firefly).
Episode 1, where they are salvaging the Alliance ship and have to work quickly before they’re caught. In other words, not the planetary adventures and combat of Firefly because that would likely be too much of an undertaking to expand into that kind of game.
Man, maybe with specific roles, too? That could be awesome. Pilot, ship mechanic, engineer, security, salvagers, etc. With some danger/time tied to the salvages.
plus Entertainers on the local space salvagers cantina. Just before the Colonial Starfleet battlecruisers arrive and begin obliterating parked megacarriers with their pulse ion batteries.
If they go back to this IP, I’m definitely picking their next game. Especially if it’s a similar narrative style.
I don’t think I’ve ever played a spacefaring game in a setting with this kind of mega-corporate stranglehold, so I’m not sure how I’d feel about that. Maybe if the story involved some sort of game-changing technology breakthrough or discovery.
Yeah, and there’s a fair few routes they could go with this.
My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.
It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.
Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.
Disco Elysium for a 10er. Really, if you’re someone who has even the most passing interest in CRPGs, story-centric games or strong character dialogue, you owe it to yourself to play this. It’s beyond fantastic.
Disco Elysium is simply just a must have game for any gamer. Even if you don’t normally like the genre, you will like Disco Elysium. The only way you could dislike Disco Elysium, is if you hate incredible writing.
I got bored of it. I don’t remember laughing at any jokes a single time, and I never felt like the stat build I started out with (one of the game’s presets) ever let me do anything fun.
Yeah I think saying it's a must have for any gamer is a bit too much, no game is for literally everyone. Disco Elysium's humor doesn't strike me as overly humorous anyway, it's not really a comedic game, more of a dry chuckle now and then.
And the fun is really just reading/hearing any of the dialogue or descriptions, it is very well written. You get a lot of different choices depending on the "build" stuff, but it's really mostly all well written and should be enjoyable if you're into the style at all
I’m not going to link directly to any pirated content as I don’t want to break the c rules, but iirc the creators of Disco Elysium literally asked people to pirate the game instead of buying it, as none of the sale currently goes to them, seeing as they were (according to them) unfairly ousted and had lots of money kept from them.
Nexus mods shouldn’t need Steam at all. Other than the steam_api.dll file, the file structure and all the files are identical, and all you have to do is out the mod files in the right place and turn them on in your load order. What mods do that? The only thing it really makes more difficult is if you want Steam Workshop mods. Which you can download, but you need to use a 3rd party tool to do it if you don’t own the game on Steam.
There is also the new engine updates that fucked up old mods. Many Special Edition mods don’t work on the Anniversary edition, and Fallout 4 was supposed to be getting similar treatment recently. I don’t know if that is released yet or not, tho.
My hundreds of Mods works fine on GoG version, including so many that requires skse. It’s hard to find a mod or function that I use since Oldrim without it’s GoG compatible version nowadays.
I don’t know if I’d go so far as to say it’s amazing. But it’s totally worth this price.
The pacing is all over, and if you hate radio buddies be prepared for a bad time. The story was also really lame. But if you can get through the halfway point, the game really opens up and gets a lot better. Your skill development follows a fun and challenging curve, and fighting hoards of zombies becomes a lot of fun. It just takes so long to get to that part of the game.
Agreed, I was pretty annoyed with parts of the main story.
::: Spoiler warning
Imo boozer should have died, that would have made finding Sarah more emotional. His miraculous recovery always felt bullshit.
Also Sarah’s character was ridiculous. I get that it’d been 2 years, but she didn’t care at all that deacon was alive. Their “keep it secret” thing was fine but like even in private she didn’t give a fuck, which was weird to me. And her whole “I can save them” arc was really weird.
I remember thinking that there must have been a lot of cut content, because the end of the story progresses really fast compared to the rest, I had expected more build up.
And finally, it would have been nice if at the end boozer and Sarah weren’t just boringly “sitting” at lost lake. like, they are badasses after that story but at the end they’re just content with sitting around while deacon goes off. The end game could have been vastly better than it was.
:::
Read all of Sarah’s lab notes that are scattered around as collectibles. They really help give insight into her thought process as soon as she saw Deacon again and flesh out the reasoning why her reception seemed as icy as it was.
Has anyone heard anything about the series x enhanced update for fallout 4? It was mentioned a long ass time ago and there’s been radio silence since then.
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