This does not include the multiplayer. I’m sure it wasn’t the selling point for most, but I hate how the multiplayer use case isn’t well taken care of on GOG. I don’t want Galaxy required; I just want developers to put a bit of work into putting LAN into their games again.
Also it opens up the ability to play network multiplayer regardless of the presence of someone else’s server on the other end. The lack of LAN or direct IP connections is just DRM by another name.
We really need a UT99 remake or something. I am just happy they finally allow it for a free download these days and oldunreal.com has been doing gods work for a long long time
@ampersandrew More annoying to my mind than the lack of MP is lack of SnapMap. Like you said, may not have been the selling point for most, but given Doom's legacy is as much courtesy of user created stuff as it is its technical contributions, it's a big loss to not have that.
Tempted to see if there's a way to hack SnapMap back in to a degree so people could still play backed up custom maps (which exist thanks to dedicated modders hacking & extending SnapMap functionality).
I never played the game, so I’m not sure what SnapMap is (Fandom says it’s a map editor), but there is a note in the “Details” that says SnapMap cosmetics are unlocked by default. Is that something else?
SnapMap is a built-in map editor. It lets you build simple maps made of prefab rooms. It’s clunky and very limited. Really nothing particularly interesting considering the history of OG Doom’s decades-old fan-made map scene.
Nobody did. It was one of this weird wave of interesting multiplayer setups that just didn't have the competitive cleanness of the established stuff and nobody ended up caring about.
It was midly interesting to try out once, but let's say there's a reason they didn't do a MP mode in the sequel and every reviewer praised that choice.
Wait, does it? Oh, man, it does! I actively remember the praise, where did I get so much Mandela effect from this? I didn't even think to look it up, I was so certain.
In any case, here's to being actively wrong and still having made your point. Eternal is the lesser game in general, and I have played it much less, but it's still telling I straight up forgot and invented an alternate scenario about it.
I don’t know; I only tried the game via the demo, which didn’t have any multiplayer. I thought it would basically be like the OG Doom’s deathmatch.
I have played Eternal’s multiplayer on PS+ because it’s in the catalogue. It was… Weird. Though I thought it sounded pretty cool that you can be a demon in it. It wasn’t actually that fun.
I don't think the setup for Doom 16 would be particularly doable over LAN without rebuilding the game or giving you the server code. Servers are doing a LOT of work in this.
I meant binaries. Open source would be great, but it’s a tough sell for some reason, even though Doom’s been open source for decades and still sells copies to this day.
Sure! I mean, why not? Hell, release the game DRM free in the first place on all platforms, huh? Why did we have to wait a decade and buy it twice before we could get the DRM version of any part of it, after all?
But you weren't complaining about it yesterday and you're way closer to the right outcome today. I would much rather have a DRM free version of some part of that game than not.
I remember the multiplayer almost killed this game. They had an early beta of the MP and it was a lukewarm reception. I personally tried it and thought it was ehhh. Then it released and everyone raved about the single player.
Sales of God of War on GOG might influence Ragnarok to come. It’d be great if Ragnarok gets ported to both Steam and GOG on release. I think Sony is very supportive, as I vaguely recall their only IP that didn’t do so well on PC was Sackboy, and it was because it didn’t hit their expected targets.
Not always, they only started to offer Linux support after Steam, and even then it’s just a very small part of their catalog and none of their own games/products, so I think it’s fair to say they don’t offer Linux support but sell some products that do.
I enjoyed nearly everything about this game but really disliked how bullet spongey the enemies are, especially on high difficulties. It kept me from enjoying the gameplay and bounced me from the whole series, honestly
Edit: After reading replies, I must have been playing on a lower difficulty. This has inspired me to return to the series and play on a higher setting - thanks to everyone that clarified
I played 2033 and Last Light on Ranger Hardcore and didn’t really feel the bullet sponge issue, at least in 2033 (haven’t played Exodus yet). There are some tanky enemies but I think they’re mostly meant to be avoided rather than fought.
Also I’m pretty sure on higher difficulties both you and the enemies deal more damage so while you die easier there are also fewer bullet sponges. If anything I think the bullet sponge phenomenon occurs on Easy, bizarrely enough. Someone correct me if I’m wrong.
Idk what you both mean with spongey, especially human enemies have a pretty good hitbox imo. And yeah, on high difficulties enemies are basically one(head)shot, and you are twoshot. So pretty realistic, and even easier than easy difficulty in that regard, if you know the game and can aim quickly. Or you just stealth 95% of the time.
spoilerYeah… Killing a Librarian is basically something you do once out of curiosity, and after you burn through two molos, a grenade and 60 bullets you reload your last save. And I don’t think there’s a single demon that’s actually killable. Only the initial/final one takes a certain amount of damage, scriptedly. And you have enough ammo spawning there anyway.
Uh, enemies are actually less bullet spongey on high difficulties, just like the player. Some humans have armor that you have to either spend bullets shooting off or shoot around by aiming at unarmored portions, but enemies typically go down really quick.
That would be nice, sure. I am just saying, it still wouldn’t give them a significantly better standing over Valve, in my eyes. Valve is currently kinda the Linux Gaming Savior. Hard to beat that unless they also start actively (!) doing something.
Surprised we haven’t seen launchers adding native support for Linux. You’d think they would want to take advantage of the millions of steam decks on the market.
Perhaps they are busy contemplating their own hardware investments, which will surely flood the market with cheap and poorly constructed knockoffs.
Nah, it doesn't just linearly double like that. If it takes 10 people to build, test, and support the launcher for Windows, it doesn't take 20 people to support Linux, since most of it is going to be the same across platforms. A 1.8% increase in sales also isn't the best prediction. On Steam, the vast majority of their players and revenue are accounted for by just a couple of the most popular games, and a lot of that is dictated by what games are allowed or successful in China. If your game isn't selling in China, your addressable market is actually much closer to being 4.5% Linux. That's not to pick on China, but China is a massive market on its own, and it's the difference between the case where you're selling microtransactions in Counter-Strike 2 or if you're selling a metroidvania.
Please give us Galaxy on Linux, GOG, so I can shop with you over Steam.
Buying games on Steams results in development of the Linux technology stack. No other game company funds open source upstream development like Valve. As nice as DRM-free games are, GOG is not a force for Linux advancement.
Steam Deck was reason I moved from GOG to Steam again. Installation process and getting the game running is so much more streamlined than using heroic launcher. And sync saves is spotty and I don’t think there is achievement support last I tried.
Wish they had a proper Linux launcher, but they don’t see it worth it.
Yeah I’ve had issues playing GOG games on linux using arch/gentoo because the libs that the game wants to dynamically link are often not where it expects. It’s possible to resolve it but the Steam approach where they distribute a static bundle of libs into ~/.local/share is much less of a headache.
Presumably Galaxy could solve this problem and make Linux more viable. The dynamic linking of the libraries has been more of an issue than the missing Proton integration for me. Often it is easier to install GOG games with wine and take the performance hit!
Yeah, but I want things like auto updates and cloud saves as officially supported features rather than something they can revoke from Heroic at any time.
Do you really want auto-updates for your games, or actually just want updates-on-demand? Or just a notification with a button to update the game?
Personally I dislike Steams auto updates, because I want decide when a game should be updated. I might have mods installed, only mobile internet or a myriad other reasons not to be forced to download and apply an update right at that moment and instead just play the old version.
For saves, I normally just use syncthing. I have regularly issues with GOG and Steam cloud saves, and syncthing works well enough,
I want auto updates for my games so close to "always" that you can only tell it's not 100% if you squint a bit. I use Syncthing in other contexts, like syncing emulator saves to and from desktop and Steam Deck, and it's not quite as easy as Steam cloud saves.
Setup is annoying, and feedback on whether or not it's working is a bit rough. I've lost data by misconfiguring it before. You have to run a background daemon on a device where battery life matters, so I tend to shut it off when I'm done. Syncing saves with SyncThing requires knowing where those save files are, whereas being built into the launcher client means they already know where those saves are, and that step is already done.
Neat. I was aware of Heroic before, but I haven't heard of this. This does change the equation for me, because now there's a data point that GOG can use to see where my money's going and how they can get more of it. What can you tell me about their refund policy? Are the results on ProtonDB just as reliable for GOG versions as they are for Steam versions of games? Does Heroic pre-compile Vulkan shaders the way that Proton on Steam enforces it? Whatever answers you don't have, I can do some of my own homework, but I'm intrigued now.
Their platform is really outdated. Can’t even edit or remove a game review without contacting support. It’s dumb. They’re losing precious time because of this
I don’t think it has cloud saving, easy wine/proton, API for achievements and shit… just overall unfit for “bigger games”. It has similar functionality to GOG’s offline downloads. I haven’t really used it so can’t say.
I probably won’t try it if they also take a huge cut from sales like 30% or something EDIT: They seem to let you choose whatever you want, and charge 10% by default (itch.io/docs/creators/payments#open-revenue-shari…). That’s neat! However, payment method fees always apply. You can opt into them collecting the money through their account at seemingly no fee, and won’t be exposed to chargebacks. That’s incredible!
It’s sad, because I’m sure they could fix all of this easily and get a lot of profit from GOG, but they prefer to spend their time elsewhere for some reason
The S.T.A.L.K.E.R. trilogy (after applying community bugfix mods) is better; with ZRP, Shadow of Chernobyl was bug-free except for the ending.
Then again, I played the original biggest known as Metro 2033, not the Redux ver. I still think there is more interesting stuff in S.T.A.L.K.E.R., though, overall. The environment is incredible in its natural, unscripted interactions and not… manufactured.
It is, but most of their library is DRM free, so once you download it, those files are yours. Steam won't let you launch a game without logging into your account, gog doesn't even check.
GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.
It’s almost certainly still going through steam. Steam has a .dll in all your game folders and it interacts with Steam. You don’t have to launch it through the launcher for it to use Steam. If you ever pirate a game and look at the crack files, there will often be that same name .dll in it. This is to bypass that Steam interface. If the game came from GoG it won’t even have a crack. It just works.
As opposed to Steam, GOG will let you create backups of your games that will survive GOG itself. GOG provides offline backup installers that don’t need a launcher, internet or anything.
I always tell everyone to at least get a fully DRM-free copy of their favorite childhood gaming memory.
gog.com
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