reminder that Microsoft is on the BDS boycott list. the workers won’t be seeing any money from a 2016 game so you might as well obtain it through unofficial means 😉
Maybe neat from a technology perspective, but one of the reasons I buy from GOG is to play my games without surveillance. Making Amazon a middle man would be antithetical to that.
Loved this game, though I really hope the studio gets to expand on that genre, storyline, and environment. Very enjoyable for what it is, but I want more! Would love for a future story to take you outside of that shipyard, more like you’re running an independent derelict salvage operation, traveling around star systems searching for your next score (i.e. early Firefly).
Episode 1, where they are salvaging the Alliance ship and have to work quickly before they’re caught. In other words, not the planetary adventures and combat of Firefly because that would likely be too much of an undertaking to expand into that kind of game.
Man, maybe with specific roles, too? That could be awesome. Pilot, ship mechanic, engineer, security, salvagers, etc. With some danger/time tied to the salvages.
plus Entertainers on the local space salvagers cantina. Just before the Colonial Starfleet battlecruisers arrive and begin obliterating parked megacarriers with their pulse ion batteries.
If they go back to this IP, I’m definitely picking their next game. Especially if it’s a similar narrative style.
I don’t think I’ve ever played a spacefaring game in a setting with this kind of mega-corporate stranglehold, so I’m not sure how I’d feel about that. Maybe if the story involved some sort of game-changing technology breakthrough or discovery.
Yeah, and there’s a fair few routes they could go with this.
My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.
It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.
Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.
I reckon this is a really good game, and it’s great to see it on GOG.
Missing features always feels bad though, even if those features are not important. (The multiplayer modes are ok, but the playerbase isn’t there anymore anyway. I never used snapmap at all.) But it’s kind of a philosophical thing. Missing features just make it feel like a worse. But on the other hand GOG does have one cool feature compared to the previous release: DRM free. Not as visible, but perhaps more important.
(I still probably won’t buy it on GOG though, because I don’t love the game so much that I need a second copy.)
Disco Elysium for a 10er. Really, if you’re someone who has even the most passing interest in CRPGs, story-centric games or strong character dialogue, you owe it to yourself to play this. It’s beyond fantastic.
Disco Elysium is simply just a must have game for any gamer. Even if you don’t normally like the genre, you will like Disco Elysium. The only way you could dislike Disco Elysium, is if you hate incredible writing.
I got bored of it. I don’t remember laughing at any jokes a single time, and I never felt like the stat build I started out with (one of the game’s presets) ever let me do anything fun.
Yeah I think saying it's a must have for any gamer is a bit too much, no game is for literally everyone. Disco Elysium's humor doesn't strike me as overly humorous anyway, it's not really a comedic game, more of a dry chuckle now and then.
And the fun is really just reading/hearing any of the dialogue or descriptions, it is very well written. You get a lot of different choices depending on the "build" stuff, but it's really mostly all well written and should be enjoyable if you're into the style at all
I’m not going to link directly to any pirated content as I don’t want to break the c rules, but iirc the creators of Disco Elysium literally asked people to pirate the game instead of buying it, as none of the sale currently goes to them, seeing as they were (according to them) unfairly ousted and had lots of money kept from them.
I’m playing through the first one right now, in the early hours, and for anyone who’s played this sequel, did they add any quality of life improvements? In theory, I like a lot of what the game’s doing, but when it tells me I need to find a way out of a castle, and it doesn’t let me jump over a short chain barrier, it can be frustrating. I talked to one NPC who I accidentally quickly buttoned through a dialogue with without clicking on the option that clearly would have given me a hint on what to do next, and without reloading a save, I couldn’t get that dialogue option back. There was also another NPC that I found the first time, before reloading a save, who gave me similar advice for how to progress, but due to the schedule system and the lack of any sort of notation built in to the map, I couldn’t find her again, because she wasn’t in the same spot. Things like that are why Avowed was built to be “static”, as much as it got criticism for it, despite most RPGs being built that way to avoid exactly this problem I had with KC:D. (I have since made my way out of the castle, after looking up a walkthrough and save scumming a chest that I had to lockpick, because the tutorial was very bad at teaching me how lockpicking actually worked.)
This game is not for you then. It’s OK, you can play something else, like a Ubisoft open world game. They have a dynamic world but also markers for everything so you can button through dialogue. The story is also much simpler than KCD so you don’t have to pay attention. Characters are also quite one dimensional, it’s easy to follow, much like Avowed. Highly advise AC shadows or Mirage.
Sure dude but in this case your comment comes off as if you were a huge elitist asshole. I mean, maybe you’re not. It’s just that your comment sounds as if it could be written by one. As if you’re just better than the OP because you can understand the complicated, intricate, dynamic mechanics of a game and OP is just not… whatever… enough to “get it”, and that they should just go play this simpler, one-dimensional, easy game, that they don’t even have to pay attention to.
It’s like you went to see an indie art-house film with your friend, and upon hearing that they didn’t like it as much as you did, you say “that’s okay, you’re probably just not smart enough to get it. Maybe you should just watch Marvel movies from now on.”
Just major, major asshole vibes. And I’m saying this as a KCD stan.
When someone asks for QoL to not having to pay attention to dialogue when playing an immersive RPG, clearly, they should be playing a different game, i.e. Assassin’s Creed Shadows, that happens to be really good.
Don’t have to but highly advised to do so. It will contextualise significant parts of the background and character histories. The first one is also a masterpiece, so you should try it out and see if the game type is your cup of tea, with the benefit of a lower upfront investment. If you like it, when you’re done with it, the second one may even be cheaper at the time and you get some more of that warhorse goodness.
I never played the first one. you get all the backstory in the second. I don’t feel like I missed anything but eventually I’ll go play the first. Maybe if they put it in the engine for 2 because the first looks like crap.
If you really like lore, sure. It’s not necessary. I think the second one is way more polished. I bounced off the first one pretty hard, but I’m still enjoying the 2nd.
I’m also playing through the first game at the moment, I’m about halfway through though with the main quest, and taking my time with side quests and activities at the moment.
I’m really enjoying my time with it.
However I completely agree with the person you’re replying to, the game isn’t hard or difficult at the beginning it’s obnoxious, once you understand these systems, which you’ll be lucky to do in-game, you can deal with it and the more you play the more accessible the game becomes, but in the beginning you have to be too efficient and adapt to a very unfamiliar experience.
So this game is for me, and it’s probably for the OP too.
Wholeheartedly disagree, these are the same arguments levied against the souls games and yet, it’s that opaqueness and steep learning curve that created such a tight knit and engrossing community. Arguably, some of the best games ever made.
Takes like this is what gives soulslike players a reputation of condescending elitist gatekeepers. They don’t even have a steep learning curve, early souls games are just janky in how they teach the player the basics.
This type of comment is why people don’t try new things.
The second game is incredibly difficult and frustrating. I’ve got about 600 hours in it so far. The learning curve is very steep and if you don’t pay attention you might miss easy ways to do quests and you’ll have to murder hobo or save scum. Sometimes I feel like the developers are straight up trolls who do shit intentionally hostile to the user.
That said the game is very rewarding and fun once it clicks. It’s kind of like soulslikes in that regard. You just have to play it to get better at it. AND DON"T CLICK CANCEL THE DIALOG!!!
There is a place for every type of game and every type of gamer. If you are a condescending dick to people they aren’t going to want to try the harder games and you won’t be able to talk to them about how cool the harder games are.
For anyone who wants to actually talk about the game with others who like it come join us at /c/kingdomcomedeliverance.
For the record, I didn’t skip the dialogue; I accidentally chose one option too quickly and then was not presented with the option to choose the other one the next time I spoke to the same NPC. The kind of quality of life I’m looking for is the stuff that makes it clear to me, a person in the modern world, what Henry would know. Or at least to be able to jump over a shin-high chain without hitting a collision box that tells me I can’t.
Oh I know. That was more a warning for others coming along.
You’re going to have to get used to frustration with henry’s athleticism if you play the second. My man struggles to run over logs sometimes. Other time’s he’s an olympic hurdler.
Would you say that the game cleaned up some of conveyance of information from the first game? Or have you not played the first game to compare it against? Maybe I just have to get used to what the game does and doesn’t tell me.
I’ve only played up until Talmberg in the first one. I jumped off the castle and broke my ankles and couldn’t run from a guard so I called it quits.
The second game doesn’t tell you anything either. The developers seem to want the player to figure out as much as they can by themselves.
My suggestion is do the quests until you get frustrated then just look up how to do it via a guide. For me that was quite often during my first playthrough (looking at you Tomcat). Many times the game will tell you how to complete something via dialog but it isn’t clear what it’s telling you until a second playthrough. Luckily the game autosaves at key moments during quests so you’ll only lose an hour or three (lol not a joke) if you fuck up badly.
Is it though? In a world of limited time refunds, someone complains about something that is the exact ethos of a game, I tell them, probably not for you, play AC shadows, which is undoubtedly a good game for people who want a more accessible open world experience than KCD that is less demanding of your attention and less punishing of your time. Likely, in time for a full refund so they’re not stuck with something they find obnoxious, but I’m the ass for telling someone not to stick to something they clearly don’t like and get something more tailored to their taste. Maybe you should take your own advice, stick with me, ask me what I mean, go past whatever you interpreted my comment meant initially and see if it’s better to have someone frustrated at a game or have them play something they will like better.
Every single one of the components of my comment are factual, I did not insult anyone, and gave pretty good advice, recommending a good game that a lot of people like. The way they are interpreted is not on me.
The story is also much simpler than KCD so you don’t have to pay attention. Characters are also quite one dimensional, it’s easy to follow, much like Avowed.
There was nothing factual about bringing the character simplicity into this because you made it sound like the reason they failed to find an objective was because they weren’t reading and enjoying the story, when what they explained perfectly well was that they picked one dialogue option, not realising it was going to be mutually exclusive with the other because both options just looked like informational inquiries, and the other option with relevant info was gone forever. Simple characters has nothing to do with that, and made it look VERY much like you were saying they weren’t up to the task of enjoying a game with interesting ones.
That was exactly the reason, it was factual that simplicity played a massive role in this discussion. The game has quest tracking but it’s limited to 3 active quests. It also has an extensive quest log. Rather than calling out their obvious incapability of reading a sentence, I opted to direct them towards games more geared to the effort they are ostensibly willing to put into a game. The fact them and their alt/cronies turned this into a brigade, should inform anyone what is the level of human being we’re dealing with here. Victimhood olympics, the US merican specials. Hasan Minaj put it better than I ever will be able to. Anything for fake sympathy points.
In case you’re interested (you’re probably not), even soulslikes games usually put the tutorial messages in one place where you can come back to them to reread them
It’s not even skill, it’s laziness and pride. The game has a quest tracker (limited to 3 concurrent quests) and also tracks quest characters. It’s just sheer utter laziness and refusal to read anything beyond a sentence and the hubris to think that if they are stuck, it’s the game’s problem, the issue is never them, they are never to blame for any shortcoming or inadequacy. That’s why they mentioned Avowed, it’s as deprived of any actual interactivity as it can be. It’s completely a fantasy on rails shooter. It’s basically a mobile game sold on steam for 70€.
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