Their platform is really outdated. Can’t even edit or remove a game review without contacting support. It’s dumb. They’re losing precious time because of this
I don’t think it has cloud saving, easy wine/proton, API for achievements and shit… just overall unfit for “bigger games”. It has similar functionality to GOG’s offline downloads. I haven’t really used it so can’t say.
I probably won’t try it if they also take a huge cut from sales like 30% or something EDIT: They seem to let you choose whatever you want, and charge 10% by default (itch.io/docs/creators/payments#open-revenue-shari…). That’s neat! However, payment method fees always apply. You can opt into them collecting the money through their account at seemingly no fee, and won’t be exposed to chargebacks. That’s incredible!
It’s sad, because I’m sure they could fix all of this easily and get a lot of profit from GOG, but they prefer to spend their time elsewhere for some reason
The S.T.A.L.K.E.R. trilogy (after applying community bugfix mods) is better; with ZRP, Shadow of Chernobyl was bug-free except for the ending.
Then again, I played the original biggest known as Metro 2033, not the Redux ver. I still think there is more interesting stuff in S.T.A.L.K.E.R., though, overall. The environment is incredible in its natural, unscripted interactions and not… manufactured.
It is, but most of their library is DRM free, so once you download it, those files are yours. Steam won't let you launch a game without logging into your account, gog doesn't even check.
GOG once did enforce the use of DRM-free executables, but (as far as I understand it) once they expanded their store to include modern AAA titles, some of the bigger game companies refused to follow that rule so they dropped the requirement.
It’s almost certainly still going through steam. Steam has a .dll in all your game folders and it interacts with Steam. You don’t have to launch it through the launcher for it to use Steam. If you ever pirate a game and look at the crack files, there will often be that same name .dll in it. This is to bypass that Steam interface. If the game came from GoG it won’t even have a crack. It just works.
As opposed to Steam, GOG will let you create backups of your games that will survive GOG itself. GOG provides offline backup installers that don’t need a launcher, internet or anything.
I always tell everyone to at least get a fully DRM-free copy of their favorite childhood gaming memory.
Drova really surprised me as well! I usually have a hard time sticking with RPG games but I couldn’t stop playing this one. The different factions were fun, loved the world building and surprise interactions and really enjoyed how the terrain was almost a puzzle sometimes. Hidden entrances to move up or down terrain and access chests or secret areas.
I’ve been trying to find another game like it but have failed so far.
I have actually played some CrossCode, it’s a surprisingly a big game! I fell off of it after ten ish hours for some reason but plan to eventually go back. Love the world it is set in and the characters.
reminder that Microsoft is on the BDS boycott list. the workers won’t be seeing any money from a 2016 game so you might as well obtain it through unofficial means 😉
Maybe neat from a technology perspective, but one of the reasons I buy from GOG is to play my games without surveillance. Making Amazon a middle man would be antithetical to that.
Loved this game, though I really hope the studio gets to expand on that genre, storyline, and environment. Very enjoyable for what it is, but I want more! Would love for a future story to take you outside of that shipyard, more like you’re running an independent derelict salvage operation, traveling around star systems searching for your next score (i.e. early Firefly).
Episode 1, where they are salvaging the Alliance ship and have to work quickly before they’re caught. In other words, not the planetary adventures and combat of Firefly because that would likely be too much of an undertaking to expand into that kind of game.
Man, maybe with specific roles, too? That could be awesome. Pilot, ship mechanic, engineer, security, salvagers, etc. With some danger/time tied to the salvages.
plus Entertainers on the local space salvagers cantina. Just before the Colonial Starfleet battlecruisers arrive and begin obliterating parked megacarriers with their pulse ion batteries.
If they go back to this IP, I’m definitely picking their next game. Especially if it’s a similar narrative style.
I don’t think I’ve ever played a spacefaring game in a setting with this kind of mega-corporate stranglehold, so I’m not sure how I’d feel about that. Maybe if the story involved some sort of game-changing technology breakthrough or discovery.
Yeah, and there’s a fair few routes they could go with this.
My favorite would probably be dedicated co-op, with variable player counts. That is, from 2 people where it’s two very different multi-role characters up to 4-6 where everyone only has a single role.
It would just be quite difficult to design every ship so it has enough to do for everyone, but it’d allow for much bigger and much more detailed ship layouts if multiple people of varying specialized roles are working on it simultaneously.
Alternatively, and maybe I’d love that even more, super large ships that are separated into “sectors”. You can see other players working next to you, and if you aren’t in a game with someone else, you’ll see random other players there.
gog.com
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