I played the first one or two long ago, I think it was early 00s. They were great, I was living in a big, long-abandoned commercial building we’d squatted and had a big screen (for those days) I’d found & fixed, amp and speakers likewise. I’d get stoned, stay up late playing alone, so atmospheric and proper scary. I really enjoyed them.
I am sure I’ve forgotten enough plot to enjoy playing remakes but I’d be playing em on steam deck, and I’m a little worried they wouldn’t live up to my memories.
It’s an interesting take on the game: while the core plot points are in place, the game has been made more true to imagination, and has been expanded to about double-and-a-half length without ever feeling like filler. Think of it somewhere between a remix and an extended cut.
The opening sequence of the game, just as you enter town, has Vachss street blocked off, and you go somewhere else to get your nailed two-by-four, in a separate series of events. It’s well done and the rest of the game is reshuffled in a similar fashion.
Interesting. I just started playing the remake. I wasn’t aware that the game was altered like this. Hope we get the original as well so that I can play them both.
That’s amazing! Great news. Unfortunately it’s the much uglier looking PC port - which is to be expected, sadly. But if this gets more people to play Breath of Fire, I won’t complain.
100%. Great story, great characters, classic gameplay, cool skills and spells. Best of the series in the opinion of someone who never got into BoFIII (which most BoF fans view as the best)
For linux people, if you are having troubles launching it, add the following environment variable to the game (if you are using the Heoric launcher, it’s in the game-specific settings menu under Advanced): WINEDLLOVERRIDES=ddraw=n,b;dinput=n,b
reminder that Microsoft is on the BDS boycott list. the workers won’t be seeing any money from a 2016 game so you might as well obtain it through unofficial means 😉
Bought. I want to encourage companies to ditch DRM. It will be a major cockblock if America suffers a civil war, since internet and companies will be in disarray. If I end up becoming a soldier, being able to play games without compromising security would be much appreciated, in all the ways.
I think doom 2016 does theme/story and just the over all ‘fantasy’ of being the doomguy WAY better. I really missed it in Doom:E. However I do really enjoy the way they built the gameplay loop into this frantic dance of violence.
I always liked the idea of doomguy, an absurd character, being grounded in a little lore and just playing around with him decimating any kind of plot a villian was comming up with.
Doom:E seemed to build a bunch of lore that no one was really asking for. Does anyone really want to know “Who was doom guy?” I didn’t. I really enjoyed him being barely a character, more a force of nature trying to eridicate demons. Rip & tear!
Agreed about the story. What I didn’t like in DE was the transparently arbitrary gameplay loop. You can’t punch enemies to death anymore, and your flamethrower instead of doing damage causes… items to appear. All are obviously in service of a gameplay loop, but they are terribly contrived. I wouldn’t say I go into Doom for immersion, but c’mon.
It’s been a while since I’ve played it, but as I recall, melee combat worked very differently and much more intuitively in 2016. It’s always there in case you run out of ammo.
I just re-played both games in anticipation for Dark Ages.
Doom 2016 only has pickups and chainsaw kill, with limited fuel, to get ammo. There’s also a rune for “infinite ammo,” and also the Pistol, with infinite ammo.
Eternal is the same, just that the Chainsaw always refills one charge (and no unlimited ammo rune). That’s why you get like half (or less) max ammo in the Eternal, compared to 2016, because you’re supposed to chainsaw a demon every 30s or something. Also, probably no Pistol because of that.
The straight-up melee does some damage in 2016, like the old games. You could theoretically punch everything to death.
In Eternal, I think it deals no damage at all, and it’s just there for the Glory Kill, but you get a special punch for a big damage AoE melee attack.
Glory Kills (melee finishers/execute) on low health demons are the same in both games, there to look cool and give you health.
BTW, I’m not saying you’re wrong for liking Doom 2016 more than Eternal. Some people don’t want to do the whole song and dance of jumping, dashing, swing bars, quick switch weapons, flamethrower, grenade, grapple, punch, chainsaw, whatever. I like it a lot, and it makes the game a lot more fun for me, compared to the more simple Doom 2016.
Right, it’s the fact that melee does no damage in Doom Eternal which I find aggravating. It worked just fine in 2016 as a last resort. They clearly removed its ability to deal any damage in order to force the player to engage with the flamethrower mechanic, which provides ammo (and also does no damage). It seems to me like clumsy design – it achieves the desired gameplay loop, but in the most heavy-handed way imaginable. Fun gameplay loop sure, but zero effort to justify it with what’s happening visually on screen.
I did enjoy the combat ballet though; in particular, it was fun to be always switching weapons. I just found myself often shaking my head because it’s so contrived how it’s implemented specifically. I’m sure most people didn’t care, but it did pull me out of it.
Also, I couldn’t understand the plot in Eternal whatsoever. Am I supposed to be saving Earth? It sure doesn’t feel like Doom Guy gives a damn. He’s just there to do some kind of prophecy I didn’t really find myself pulled into. In contrast, 2016 is punctuated sporadically by plot points I at least understood and felt some amount of motivation for. Take, for instance, the scene where Mr. Glados says “don’t dismantle the power generator things! They’re really expensive!” And Doom Guy is like: “IDGAF. Demons bad.” Best scene in the whole franchise if you ask me. (I’ll admit, some of the dialogue moments that lock you into a room are way too long though.)
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