But this is a contract thing between steam and game studio, or at least I assume. The only thing different is the launcher. The content of the game is going to be the same as the one that’s been out on steam. It’s not like its a console vs PC delayed release where the game is made for different platforms. If you bought it March 28th itd be the same as not buying rhe steam game on its release date and waiting a couple months to get it end of March.
I’m more asking if my understanding is correct to the general audience, sounds like im lecturing but more walking thru the bases to see if im missing something.
I mean I owned fo4 on steam, bought folon on gog and had no problem playing them together so its all the same exact game codes after it launches, right?
It’s really good. Incredibly frustrating and challenging combat but good once it clicks. The rest of the RPG elements are amazing. Except lockpicking. Fuck that nonsense.
I never played the first one but i’m a fan of challenging games. From what i’ve read after getting my ass beaten by single random bandits, the combat is better and more fluid than the first game. Fewer locked in animations is what i gather is the biggest change.
The one thing you really have to get in your brain is do not spam attacks. You will die. Your stamina is like armor in that the lower your stamina the more it hurts to be hit.
Like i said, once it clicks it’s great but boy oh boy was it frustrating to learn.
Seriously though, lockpicking irl isn’t as difficult as the game makes it seem even if you were picking modern locks. On medieval locks it should be a joke to pick them yet Henry can’t hold the pick still for half a second so it’s “nope, fuck you gamer”.
Like all of Henry’s skills, he sucks at the start.
You are him. So you’ve got some faint knowledge that it can be done, but no idea how exactly, and with rudimentary tools to boot.
Just like you IRL, it takes Henry learning how locks fundamentally work, what picking is actually doing inside, then getting better at the feel of it. And just like IRL, Henry gets good at lock picking quite quickly after some practice and being shared knowledge. Sure enough, he too soon understands how easy mediaeval locks are.
All of the skills are like this by design. You may think something is easy, but Henry don’t. He knows as much as you did before you looked into it.
Yeah, that argument falls apart when henry just randomly moves the pick even though you didn’t move the controller. That’s the portion that I get pissed off at. Fine that he has shit skills, fine that the game has to make it artificially harder for RP. But don’t make me fail at something just because the game doesn’t want me to complete it yet. Just make it not pickable. When something says “easy” it should be actually easy if you know the patterns or method of doing said thing. Like how combat is easier once you realize you can’t spam swing your sword. There is no such thing for lockpicking. It’s just “fuck you gamer, grind it out like a chump” or break tons of picks trying to get the one fiddly rng location to unlock the lock.
Edit: Also he picks locks in the first game doesn’t he? So he just forgets how locks work because of his fall? Bad design imo but a great game other than that one system.
Yeah, that argument falls apart when henry just randomly moves the pick even though you didn’t move the controller.
Literally—well at least from the devs and ever since KCD1—that’s how it works.
How else would they express how noob he is?
Look at Henry like you look at yourself 10 years ago. So confident, knew so much less. He’s your intern. Interns are frustrating. You were also a frustrating fumbler at the beginning of everything you learned.
That “random” movement increases the further through the lockpick acrion he gets. But when he’s skilled, it doesn’t. He’s patient and gentle with the tension.
What more could you want from a lockpicking system that’s super basic for all gamers but still represents the reality of someone learning lockpicking?
Edit: Also he picks locks in the first game doesn’t he? So he just forgets how locks work because of his fall? Bad design imo but a great game other than that one system.
The immersion of this is all explained. I highly recommend you play KCD1, though it is more challenging and realistic in skilling and especially combat. You have to teach him to read before you can read lockpicking books, for example. Becaue obviously not many people knew how to then, especially a blacksmith’s boy in a small village. You can, yes. Henry can’t. And if you try read it appears as gibberish to you, slowly getting better as he learns.
I was hoping this, too. I know the SS1 Remake had a long history of scope creep, so maybe they didn’t have the appetite to tackle the same thing with SS2.
But, even if they took what they had with the SS1 engine and build the same thing with SS2, it would have been much much better, and not take nearly as long as the SS1 remake. They already have most of the assets and interfaces built.
Of the first? Yes! Its incredible. They did such a good job keeping the original game there with lovely new textures.
I haven’t the nostalgia of playing the original at release (or ever), but I really enjoyed System Shock Remake. You won’t regret it! It goes pretty cheap quite regularly on GOG, also
Thanks! I played the original on PC, but now due to lack of a rig, I’m on ps. It’s been just long enough that I’ve forgotten the details, but remember it was a good time. It’ll be like playing it for the first time all over again.
Yeah, the remake was really good, but I’ll warn you, it’s pretty hard. Like, frustratingly hard. And if I remember you can’t change the difficulty mid-game, so you may just want to play it on easier difficulty.
I think the only hard part is trying to figure out what you need to do next, which a walkthrough can help with, if you’re stuck. The combat and puzzles are challenging, but it wasn’t overly difficult, IMO.
Yup! I thought it was a really fun game. I didn’t play the original so I cannot comment on adherence to the source. But as a standalone game I really enjoyed my time with it.
Definitely. Immersive sim is a scant genre with some of my favorite games. We need more of them, so its good that the OGs have been getting so much love.
Thanks for sharing this, wishlisted.
The remake of SS1 was so masterfully done i had hoped SS2 would get the same treatment… But this heavy remaster looks like itll do just fine. Thank god itll have controller support.
One of my all time favorites. This looks like a real remaster rather than SS1’s remake. Either way looking forward to revisiting the Von Braun and the Rickenbacker.
Lol right? I bounced off ss2 a couple times because it was too scary for younger me. A few years later I got the itch to give it another go, but I had to downgrade my graphics drivers to get it to run on my system so I forced myself to finish it that time lol
None so far but the first game ran great with Proton. Since the engine is still the same and there’s no DRM or anticheat, I’m pretty sure this one will run great as well.
Wow, that’s pretty perfect. Avoid all the launch bugs but still get to play somewhat early on to join in the launch hype. Maybe even a 10% launch discount…?
The first game didn’t even run at a stable 60FPS on high settings on my trusty RTX3060. There was almost no noticeable difference to medium though, so I’ll stick with that.
For me it ran 60+ fps in most places. The Rattay town square was something else though. There it often plummeted to 25 - 30 fps. With Kuttenberg being larger and more lively I wonder how well that’ll run. Though I’m not sure if the first game even used DLSS.
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