I'm still heartbroken that Matchland was killed off. It was a really cool turn based match 3 strategy game that involved powering up warriors by connecting tiles for 15 to 30 seconds.
The cool bit was that you could go diagonally too and all the shapes you drew would fire off at once once the timer to draw them was up, so you could get all these huge combos on the board at once if you planned your turn right.
They even killed the cartoon network clone they released of the game too. I really miss them both, it was a really fun well designed game with cute art and music.
I miss zenonzard personally, a card game that wasn’t a straight mtg clone (or worse) or stupidly simple (fuck hearthstone, all my homies hate hearthstone). All the good games die while fucking candy crush lives on.
Feels like a big kick in the nards considering they just released a new video series from Yahtzee like two weeks ago, and Frost recently began the video series Stuff of Legends. I’m willing to bet this was a major shock.
It likely keeps Microsoft in the gaming business, which isn’t a bad thing.
There will be a console to compete against Sony, and Microsoft will leverage cross-platfotm gaming with PC’s as a way to sustain this. That Steam effectively released a Linux-based console probably means Microsoft is going to have to fight more in the PC Gaming space. This is probably why a lot of the ads in consumer grade Windows has been to promote its gaming division.
Microsoft hasn’t been bad to Minecraft, so I don’t think the games will get worse. If anything, I might have expected Microsoft to go for a DLC route with Overwatch to add characters instead of doing what Overwatch 2 did.
I expect more stabs at RTS, with Microsoft going to get more people to game on a computer. They did buy the company that made WarCraft and StarCraft.
Xbox Game Pass advertising is going to get annoying.
I expect more stabs at RTS, with Microsoft going to get more people to game on a computer. They did buy the company that made WarCraft and StarCraft.
As much as I’d love to see that, they won’t do an RTS. Even Blizzard has not touched RTS games since their popularity waned against the League of Legends type games. The closest we got was the StarCraft “HD remaster” from more than half a decade ago.
The era of RTS pretty much ended a decade ago with StarCraft 2.
The big video game companies pretty much only chase trends. They’ve always done that.
Whether it was platformer games on the NES after the success of Super Mario Brothers, fighting games in the arcades after the success of Street Fighter 2, or Grand Theft Auto 3D clones after the success of GTA3, or loot shooters or DOTA clones or whatever - the game industry at a large scale is mostly risk averse.
Only privately run companies like to pursue certain genres that aren’t necessarily the most popular or profitable.
If you want to see new RTS, you’re going to have to look for relatively small indie companies - probably ones with some of the grizzled old industry vets who worked on the actual games. Those guys are the only ones who will make those sorts of games now.
As for RTS, keep an eye out for Tempest Rising, a Command and Conquer spiritual successor, that's even headed to consoles. With Microsoft successfully bringing Age of Empires to console, I don't think there's any need to promote PC as the place where RTSes live.
Personally, I think if RTSes are to ever be mainstream again, they're going to have to reinvent themselves, but in the meantime, RTSes doing what they've always done will make peace with the size of the market that exists for them these days.
@JDPoZ@HobbitFoot there is definitely talk that RTS split into moba and 'grand strategy'/4x games. That most gamers fell into one of those camps and moved on from the genre.
I remember seeing some new RTS games at PAX east a number of years ago, and it always just felt like worse starcraft to me. Almost all of them feel that way to me.
Microsoft has already remade/made several RTS’s since Starcraft 2. Age of Empires.
Microsoft proper didn’t make the the remake. They farmed the AoE remake out to Relic and World’s Edge.
To be fair, Relicis composed of some of the people who made the Company of Heroes RTS games, so they know their RTS shit… but the original Age of Empires games were made by the legendary Ensemble Studios (a dev that made Microsoft more than a billion dollars while it was open… that Don Mattrick then infamously shut down right after they shipped Halo Wars… I guess because - even though it shit gold - maybe the golden goose looked expensive on the balance sheet??).
…And anyway, NONE of the RTS’s being made these days are anywhere near the scale that StarCraft 2’s launch was and therefore worth Microsoft pursuing outside of small “remasters” or up-rezzed ports for modern hardware.
Blizzard has to make its money daddy Microsoft some Fortnite tier piles of money to justify this massive a purchase… not a Blackthorne HD re-release money.
I wonder if there could be an upside of this. The culling of lots of talented workers from larger companies could lead to a renaissance in smaller independent AA studios. Like we used to have before companies like EA started gobbling up every little company they could get their hands on.
Regardless of any political machinations, this is Unity being given a choice between making more money and making less money. Unsurprisingly, they claim that they’re choosing to make more money.
That’s revenue, and not profit. If they funded the port themselves, and didn’t take Apple money, this would absolutely be a huge loss. It also serves as a reminder that phones just aren’t the right platform for games like this.
Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane. That kind of cash will barely fund a senior engineer for a month once you’ve paid out overheads as well.
If they’re planning to have some kind of phone tie-in to the next Resi game, then maybe it might have made sense to work the compatibility issues out. An app that runs on your phone that makes it “your phone in game”, so you can receive texts from the president’s daughter while shooting some definitely-not-Spaniards on your Playstation, bit of an augmented-reality thing. Could be a laugh to have your phone be in control of a drone so that you can see round corners, while juggling the other things you’re doing? But probably mostly so that you can get dinged for microtransactions.
I subscribed to Game pass when it was just $1 for a while because it was just $1.
I subscribed to PS+ Premium for a year when I got my PS5 because it was cheaper than buying games unseen to see if I liked them.
I had Nintendo Online specifically because I got Rocket League on my Switch when my previous PC died and I needed my fix. This was before RL was F2P and thus you needed NO to play online.
I stopped with GamePass when it went to a regular price and it stopped being worth it for me since most of what’s on it does not interest me, or I already own it elsewhere.
I didn’t renew PS+ because they jacked the price up and I couldn’t afford it, even though I still feel the year is worth what you get out of it since it’s still cheaper than buying every individual game I might want to play, and a whole year is plenty of time for me to complete several games.
Ditched NO as soon as I got a new PC and could play Rocket League on my regular account.
It’s really quite bad imo, but it’s surprising considering how the consoles are basically the same, hardware-wise - the Xbox on paper might even be technically more powerful.
I think that if they’d been able to get out there with a couple of great 1st party games early in the generation it might have helped swing the market in their direction but they didn’t and now it doesn’t matter.
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