Doesn’t really make any sense at all to investigate it again since nothing at all changed for the EU, and the streaming changes offered for the UK make it more competition friendly.
Gaming journalism is in a sorry state. I am thankful that we live in an age where I can just watch someone play something for a while. Seeing how they react and how the game flows can be a far better gauge of quality than a published review.
Of course, it also makes you run the risk of spoilers, which sucks. There are a few YouTubers out there making what I would say are fair reviews, but that could change in an instant.
The IATSE discussing unionization is good, actually unionizing is even better. Although, I'm not sure how much unionization would actually do to curb crunch culture. It will obviously help on some level, but with the idea of crunching so ingrained in the industry, I feel like it will take a while for anything to change.
I think if the union negotiated no more overtime exempt positions and strict limits on the amount of allowed OT, that would go a long way. Places like DigiPen also need to stop teaching crunch culture
The firm is also in talks with a “known company” for a potential sale of its NASCAR license.
I’m guessing it’s Kylotonn. They just lost the WRC license and are nearing the end of Test Drive Solar Crown development. They need a franchise they can push out every year.
Another possibility is EA, because they love their yearly releases and have an abundance of racing game developers right now (Codemasters, Slightly Mad Studios, Evolution (or what’s left of them), Criterion, Firemonkeys).
I’d be surprised if it’s not Monster Games (owned by iRacing). They’ve done pretty well in dirt stuff for console with World Of Outlaws and they already have the hardcore sim market conquered.
Absolutely no need for games that are already doing a major advertising blitz to own 4 booths and push small indie devs to the farthest corners of the expo. For many of these indie studios, these expos is the only paid advertising they get.
For the record, you don’t have to take “everything else” out first. It’s actually quite accessible once removing the Steam Deck back plate, which is easily done with a Phillips head screwdriver. The bulk of the 2-4 hour estimate on iFixit is dealing with the battery adhesive. (source: I’ve opened my Steam Deck to swap the SSD, and I just opened it to attempt a band-aid fix to the right bumper after dropping the Deck directly on it while waiting for the part to restock)
“I actually believe Cyberpunk on launch was way better than it was received, and even the first reviews were positive,” he concludes. "Then it became a cool thing not to like it.
How are you planning to fix your image when you’re still saying shit like this?
I don’t think he’s completely wrong. A lot of people felt similarly. I know SkillUp felt similarly that if you had a really good PC and could overlook the (unforgiveable, admittedly) bugs, it had a lot going for it.
I knew almost nothing about the game and went into it completely without assumptions or preconceptions. I played it immediately at launch on XBone and didn’t stop for a few hundred hours of total game time. I was completely blown away.
Did it crash here and there? Was it lurchy and buggy? Did bikes sometimes get stuck in the pavement like it was sand? Did you wind up smashing an unconscious person’s head through the earth a la “Rock Bottom” every 4 or 5 times you tried to be sneaky? Yeah.
Despite that, was it one of the greatest games I’ve ever played? Fuck yeah.
People had genuine problems and a game should never launch in the state that CP77 was in, but I completely agree with him that it became cool to rip on the game.
Same for me, basically played it for 100 hours straight with as little sleep as possible… yeah it was buggy and the story was rushed in some places, but the overall experience was great for me.
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