My plan is to buy less games, if anyone enjoys sandbox games, physics, etc. I recommend just spending a month learning blender instead, then it becomes funner than most "creative" games available.
i want AAA to mean more gameplay options, more horizontal and vertical progression, tired of the graphics focus, lost comsetic progression, elden ring at least brought it back
That will backfire hard when AAA gaming implodes next year and consumers will demand quality over quantity. But I expected no less from a bunch of execs high on profits who never even booted up a game in their life. The bonus crap they promise you for a pre-order or a deluxe edition at the end of many trailers paint a grim picture. We’re not just talking about cosmetic either and I know some games have done this for a while but it’s across the board now when AAA sales are actually going down. Nobody has time or money for that slop.
That’s revenue, and not profit. If they funded the port themselves, and didn’t take Apple money, this would absolutely be a huge loss. It also serves as a reminder that phones just aren’t the right platform for games like this.
Yeah. Unless they’ve some ulterior motive for porting their RE engine to iOS, then this is insane. That kind of cash will barely fund a senior engineer for a month once you’ve paid out overheads as well.
If they’re planning to have some kind of phone tie-in to the next Resi game, then maybe it might have made sense to work the compatibility issues out. An app that runs on your phone that makes it “your phone in game”, so you can receive texts from the president’s daughter while shooting some definitely-not-Spaniards on your Playstation, bit of an augmented-reality thing. Could be a laugh to have your phone be in control of a drone so that you can see round corners, while juggling the other things you’re doing? But probably mostly so that you can get dinged for microtransactions.
I subscribed to Game pass when it was just $1 for a while because it was just $1.
I subscribed to PS+ Premium for a year when I got my PS5 because it was cheaper than buying games unseen to see if I liked them.
I had Nintendo Online specifically because I got Rocket League on my Switch when my previous PC died and I needed my fix. This was before RL was F2P and thus you needed NO to play online.
I stopped with GamePass when it went to a regular price and it stopped being worth it for me since most of what’s on it does not interest me, or I already own it elsewhere.
I didn’t renew PS+ because they jacked the price up and I couldn’t afford it, even though I still feel the year is worth what you get out of it since it’s still cheaper than buying every individual game I might want to play, and a whole year is plenty of time for me to complete several games.
Ditched NO as soon as I got a new PC and could play Rocket League on my regular account.
It’s really quite bad imo, but it’s surprising considering how the consoles are basically the same, hardware-wise - the Xbox on paper might even be technically more powerful.
I think that if they’d been able to get out there with a couple of great 1st party games early in the generation it might have helped swing the market in their direction but they didn’t and now it doesn’t matter.
I want shorter games with worse graphics made by people who are paid more to work less and I'm not kidding
But for so long as live service games make the insane amounts of money that they currently do, this is going to be how it is. Indie devs are a blessing
Games are an art form like any other, I don’t see people complaining there’s too many songs or too many movies, and it’s easier than ever to make one thanks to all the free engines, hobbyists make something, push it to itch.io and move on with their lives.
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