Gaming community will now approach every little thing at unity like the end of the world rather than middle management not knowing when to escalate a gap in policy, miscommunication, or just a dumb single person making a dumb call.
The order comes from Landesgericht für Zivilrechtssachen Wien, which is a regional court in Vienna. The court ruled that these loot boxes violate gambling laws. However, this is a standalone decision, and has no wider impact on the country’s legal position on loot boxes.
In Austria, civil cases are taken on a case-by-case basis, and the courts are not bound by previous decisions.
Spending too much time with games or internet either implies serious problems the person is trying to escape from, or a lack of alternative activities. Trying to force the people to stop won’t do anything, the goal should be to make it so people don’t feel the need to rely on these two as much.
If someone is bored they will just move to the next most dopaminergic activity, I would know I stopped playing all games one year at university and all I managed to do is read a bunch of books namely 2000 chapter Chinese xianxia novels. Me deciding to purely grind schoolwork was the thing that actually had any impact.
Nobody seems to be saying this, but a 16yo playing 2hrs or more any day is ok and their choice. Making anyone under 18 only allowed to play 1hr a week is overly controlling and uncompromising - much like the rest of China’s policies.
And probably not as high quality. The voice acting in thsi game is a 10/10. I doubt that, to put my own languages, it would be nearly as good in Spanish.
I’ve ran into some conversations were some of the characters lines noticeably sound like they’re recorded from a different mic/in a different studio. Other than that it has been nice to have so much of the game voiced.
Take off your rose-tinted glasses. We would be having this issue with physical goods as well because every game would still be competing for the attention of the customer with every other game ever released. The only thing physical goods would do is chop off the legs of the indie scene because it would simply be too costly to put their random ideas on a disc. Vampire survivors wouldn't exist without digital releases, Balatro also probably wouldn't exist. A lot of even weirder indie games wouldn't exist because the cost of physically releasing them would be too much to take these random chances of releasing something weird.
I will highlight the existence of shareware, freeware, and other indie physical distribution channels. Both IBM compatibles and other PCs had "homebrew" scenes, not dissimilar to the "indie" scene today. The Amiga is still noted for the PD offerings it boasted. Many of the big companies now started as Indies. So, no.
Maybe I'm not old enough but I don't remember a time where shareware and freeware were part of a physical distribution channels. Most of my shareware I found on the internet and my knowledge of the Amiga public domain comes from Aminet, which started as a FTP site. I still had to get physical discs for full games, but shareware and abandonware I could easily find on the web.
As for for many big companies starting as indies. I'm not arguing "indie" didn't exist back then, my point was that it was too expensive for most people to be indie. The fact that we had 10-20 "indie" studios (kinda hard to call them indie when most of the time they also ended up being publishers for other studios) back in the day and now we have thousands of indie studios supports my point that it is easier to be indie today than it was when physical media was dominant. Part of it is because of easier development tools, part of it is easier publishing.
That is not what Sweetbaby Inc. does… You should get your women hating dumb ass back to the sewer communities on reddit. Where you can collectively rage at the imaginary boogyman that is coming for your games.
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