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Muffi, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Well, guess it’s time to learn Godot.

ICastFist,
@ICastFist@programming.dev avatar

As someone who’s using Godot and giting gud at it, I hope you enjoy it. For programming, you can go with either its GDScript (python) or C#, so Unity veterans shouldn’t have much trouble.

Lemminary,

That’s great to hear. C# has grown on me so much lately! It’s like TypeScript but not sucky.

vitriolix,
@vitriolix@lemmy.world avatar

GDScript (python)

I think GFScript is it’s own language, but looks definitely inspired by Python

clutch, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Unity going the way of Reddit

Architeuthis,
@Architeuthis@awful.systems avatar

Enshittification

Once [a company] can make more money by screwing its customers, that screw-job becomes a fait accompli.

bighi,

Capitalism, yay!

Raz, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Wanna bet he secretly has a bunch of Epic Games stock?

Lemminary, (edited )

They did sell their thousands of shares before this shit so I wouldn’t be surprised

Raz,

Looks like they know very well what they are doing. This seems illegal, but we all know they get away with it.

Walop, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

So… If the Unity’s secret spyware and algorithm suddenly decides to count an update as a new installation, you suddenly get slapped with a huge bill. Especially if you release multiple small patches and your whole player base is counted multiple times.

Natanael,

Also piracy lmao

Zacryon, (edited )

According to the article only installs on new devices are counted.

Furthermore this only takes efrect after a certain threshold of revenue and installs.

Walop,

The clarification on Xitter states deleting and reinstalling is 2 charges, the same as installing to 2 different devices. twitter.com/stephentotilo/…/1701679721027633280?s…

Not_Alec_Baldwin,

That’s madness.

Imagine the player outcry being too just uninstall and reinstall games over she over to punish the devs.

dan1101,

Yeah as petty as some people are over games I can see a developer pissing them off and a bunch of players banding together to uninstall and reinstall games over and over. They could even script it. Bad idea all around.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

This, so much of this.

WoW players doxxed the devs (lots of pizza was ordered) once, as they were pissed over real IDs being introduced to the account for the game.

Ktanaqui,

Except that that is a back pedal on their part and their FAQ plainly says they actually have no way of tracking what is a new install versus a re-install; which is why they decided to count all installs to begin with.

TWeaK, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

This is incredibly scummy. Not just for the obvious reason, but also because this is a business to business deal that developers have little room to avoid. It essentially encourages per-install charges for users, or at least limits on how many times you can install the software - which is completely unreasonable, they should only ever limit concurrent installations. If I want to upgrade to a new computer I should be able to move all my software over to it.

Murais, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@Murais@lemmy.one avatar

Oh hey, look.

The former CEO of EA made a greedy, short-sighted decision to fuck over his entire customer base.

I am shocked, friends.

SHOCKED.

obinice,
@obinice@lemmy.world avatar

It’s not that guy that looked like a supervillain every time he got up on stage at E3, is it?

Gestrid, (edited )

Not sure about that, but he is a boss character in not one but two Suda51 games. (Suda51 was apparently screwed over by the guy who was, at the time EA’s CEO.)

Murais,
@Murais@lemmy.one avatar
Skyhighatrist,

Well… not that shocked.

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Way to ruin a comedic moment.

runner_g,
CosmicCleric,
@CosmicCleric@lemmy.world avatar

I get the reference, I love that show, even though Bender may not approve, because I’m just a meat bag.

sebinspace, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Me, a hobbyist that never planned to sell anything I made: chortle my balls, Unity Tech!

hal_5700X, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@hal_5700X@lemmy.world avatar

RIP Unity. First they partnered with Ironsource. Who are the people behind InstallCore it’s a wrapper for bundling software installations. It tricks people into installing enough browser toolbars and other bloat to hurt their PCs. Windows Defender and MalwareBytes blocks it. Now Unity does this shit.

WhoRoger, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@WhoRoger@lemmy.world avatar

Sounds like another problem we have thanks to DRM and telemetry.

cypher_greyhat, do games w PS5 sales jumped 42% in the UK during August | UK Monthly Charts

There was a price cut in Europe.

CileTheSane, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
@CileTheSane@lemmy.ca avatar

Well this is bullshit but is there anything I as a non-developer can do about it?

liara,

This will probably use some well-defined api endpoint to do their telemetry check-in, so this could probably be effectively circumvented if users were willing and able to do host level overrides to specifically prevent the unity engine from phoning home

paris,

You could also imagine a malicious actor phoning home to that API to drive up “installs” for a game and make a small studio or individual deal with massive fees. If a company is making these kinds of changes against the better judgement of their user base AND their internal analysis (lots of stock was sold two weeks ago), I’m doubtful they even care to properly deal with those kinds of problems.

grue,

is there anything I as a non-developer can do about it?

Choose to play games written in Godot instead.

CileTheSane,
@CileTheSane@lemmy.ca avatar

And how do I know which ones those are?

puffy,

Barely any commercially successful games are written in Godot right now. But Godot keeps getting better and Unity keeps getting worse, things could look very different in a couple of years.

Angius,

Go to Godot’s website and take a look at the showcase of… pixelart platformers and PS1-graphics boomer shooters. Hope you like those two genres!

CatZoomies, (edited )
@CatZoomies@lemmy.world avatar

I checked out their site and found that Cassette Beasts was made in Godot!

godotengine.org/showcase/cassette-beasts/

This is a game I’ve had my eye on, since after playing Pokemon Scarlet and Violet, and then Zelda: Tears of the Kingdom, it was a further slap in the face just how crappy the Pokemon games continue to get with each new release (it’s basically downhill after X and Y). Sure the story was good, but Scarlet/Violet was tough to enjoy with stutter, frame drops, hitching, and making me motion sick (and that’s just visuals, gameplay itself in a boring open world with no incentive to explore is also a factor). I’ve never played a video game that made me motion sick. I needed an alternative and heard about Cassette Beasts being a better game than Pokemon. I played the demo, loved it, and I was waiting for a sale. Now I’m gonna pay full price for this game to support the devs and their work with Godot.

derpgon,

Sail the high seas 🌊

EnglishMobster,

This actively hurts the developers and helps Unity.

The devs will be charged for every install. Even if that install wasn’t legitimate.

So if you pirate a Unity game, it’s no longer a victimless crime. You’re actively making the developer pay for your piracy.

Like normally, I am totally cool with piracy. But giving piracy as a solution here is actually detrimental to the developers and doesn’t hurt Unity the company at all.

kuneho, (edited )
@kuneho@lemmy.world avatar

I don’t think a pirated copy of the game would call home, that’s something that hackers should patch really quickly IMO

derpgon,

Like others said, I am sure it will be one of the patches applied to the Unity games. Crackers are not really bad people, and turning off some telemetry should be a piece of cake.

MBM,

That’s even worse for the devs, because they might still need to pay Unity for your install.

TWeaK,

Don’t buy Unity games, encourage developers you like to not buy them. Not much you can do really, but hopefully the financial disincentive will put them off. Users don’t want install limits to be placed on their games, and they certainly won’t pay developers for every install.

smileyhead,

As a player, no. And I don’t recommend doing anything, this is developer tool among them.

You can donate to Godot I guess? But of course you are not the one using it.

MooseBoys, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Starting January 1, a Unity Runtime Fee will be charged to any game that has passed a revenue threshold in the past year and a lifetime install count.

Still shitty, but at least the fee only applies if you’ve already hit the revenue threshold. Maybe this is an ill-conceived effort to raise the floor on game prices (or price out low-cost ones)? A $60 game can afford a 20-cent extra fee a few dozen times. A 99-cent game is a non-starter though.

BURN,

That’s exactly what this is. They want to price out the $3-$5 games that unity is primarily used for. They make no revenue from those since the revenue threshold never gets hit.

They’ll almost certainly lower the revenue threshold next too

XPost3000, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Common proprietary L

AndreasChris, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Wow that is such a bad idea… I… I’m honestly speechless. Who thought if that? I mean…

Kolanaki, (edited ) do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
!deleted6508 avatar

Oh yeah… I can’t see this being weaponed by the bad side of the consumers.

Game comes out, it does something stupid or just “woke” and pisses people off. They attack the dev by installing more copies. Company goes bankrupt. Dickhead gamers win.

lazycouchpotato,
@lazycouchpotato@lemmy.world avatar

I got some clarifications from Unity regarding their plan to charge developers per game install (after clearing thresholds)

  • If a player deletes a game and re-installs it, that’s 2 installs, 2 charges
  • Same if they install on 2 devices
  • Charity games/bundles exempted from fees

Regarding this being abused by bad actors:

Unity says it will use fraud detection tools and allow developers to report possible instances of fraud to a compliance team

  • @stephentotilo
nature_man,

That clarification makes it even worse, this is obviously an attempt to push free to play or indie games out the window while making major bank.

The fraud detection will not help at all to prevent abuse especially in cases like steam family sharing where other “users” won’t have to pay to install the game!

There’s literally no reason to charge per game install here, the only possible reason is greed

Hildegarde,

The fraud detection is especially bad because they have a financial incentive to ignore, or under-report installation fraud.

nature_man,

Exactly! I’d put money on a group abusing it, admitting to abusing it, and the game devs still being charged in the near future.

BURN,

So basically they’re explicitly condoning it. That’s not just bad, but even worse that they’re doubling down that a delete+reinstall will charge the dev twice.

This will end a lot of indie projects and they’ve basically destroyed their good standing in indie dev circles.

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

It’s time to chuck unity in the bin. If not Godot, go for unreal… though I would check their requirements beforehand first.

teruma,

Hard to chuck unity in the bin when you don’t use unity.

We’re lucky there are enough other engines on the market at the moment, but eventually someone will need to spearhead a FOSS engine with blackjack and hookers.

NocturnalMorning,

Godot is a FOSS engine.

Kolanaki,
!deleted6508 avatar

But does it have the blackjack and hookers? 🤔

ICastFist,
@ICastFist@programming.dev avatar

I’d make my own branch with BJ and hookers, but both GCC and Clang failed to compile :(

NocturnalMorning,

I’m sure somebody somewhere has made both of those games in Godot. Lol

teruma,

Oh, fantastic. Good to know, thanks!

carpelbridgesyndrome,

So once a game stops selling it had better hope its player base dries up and stops reinstalling it? The way that is phrased makes it sound like you could net lose money over the long term if sales decline and people keep reinstalling it

Da_Boom,
@Da_Boom@iusearchlinux.fyi avatar

Also, what counts as an install? Ive seen many unity based games that don’t have an installer and just run standalone? Would a standalone game count as already installed? Is it a first run thing in that case? Honestly this, and the additional clarification raises more questions than it answers?

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