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ShittyRedditWasBetter, (edited ) do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

Gaming community will now approach every little thing at unity like the end of the world rather than middle management not knowing when to escalate a gap in policy, miscommunication, or just a dumb single person making a dumb call.

Empricorn, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

Is Unity a Republican? They seem to want to be greedy and wrong at every possible opportunity…

SatouKazuma,
@SatouKazuma@lemmy.world avatar

110% they are. Even want to force women to carry ectopic pregnancies to term, apparently.

Teodomo,

I mean, nowadays I assume almost all C-suite execs (which make these decisiones) to be conservative (or “apoliticals”/“insert other tag” that act like conservatives)

can,

You don’t get to their position by being a caring, empathetic person.

cupcakezealot, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
@cupcakezealot@lemmy.blahaj.zone avatar

Unreal about to have a really good October.

HappyMeatbag, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
@HappyMeatbag@beehaw.org avatar

Okay. I was already annoyed, but now I’m like “seriously, fuck these people.” I hope Unity is driven out of business.

k_rol,

That doesn’t sound like a great outcome: one less game engine in the market, developers having to change all their codes, tons of layoff, c-suites finding a new job like nothing happened.

HappyMeatbag,
@HappyMeatbag@beehaw.org avatar

No, it’s far from great, but it’s better than allowing shenanigans like this to become the norm - and they will become the norm unless Unity pays severely.

k_rol,

Then I’d rather wish for the execs to be fired and replaced. They are the ones making those decisions that should pay for it.

Jaysyn, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
@Jaysyn@kbin.social avatar

Devs may as well bite the bullet & switch engines mid development now, because I'm not buying any new games made in Unity.

mojo,

Game’s made in Unity have literally nothing to do with this, that makes no sense

SatouKazuma,
@SatouKazuma@lemmy.world avatar

Yeah, you’re just being willingly daft. How the bloody hell do you not see the readily apparent connection?

mojo,

Because it’s a tool, game development is a huge investment, there’s really not many alternatives, and if you think Godot is an alternative, you have zero gamedev experience. You have to be straight up ignorant to believe that completely unrelated game developers are somehow supporting this, and have zero basis in reality to think they can swap engines on the drop of a hat.

BleatingZombie,

I don’t think anybody claimed they could do it “at the drop of a hat”. They’re saying it would be financially beneficial for these game developers to take the financial hit to jump ship from Unity because people will be less likely to buy Unity games

mojo,

That’s not any less detached from reality. Like I said, you have no familiarity with these tools if you think it’s a simple choice to just not go with Unity. It’s also rarely obvious what engine a game is actually made in unless it’s a smaller indie game that still has the Unity stuff left in. Also if you think gamers actually have the ability to boycott games, then lol.

BleatingZombie,

I’m not going to give any personal information about myself, but you are WAY off with your assumption about my knowledge regarding both the development side and business side of these kind of choices. It’s what I do

mojo,

I don’t need to ask your personal info, I just need to ask how many actual medium+ budget (100k+) projects do you seen being worked on/ported into Godot?

SatouKazuma,
@SatouKazuma@lemmy.world avatar

This is precisely my point, and why the OC resorted to ad hominem almost out of the gate is beyond me. That said, I do have a bit of experience in game development, and I think the short term gains from Unity would be outweighed by the losses incurred through negative PR and Unity’s stunts.

AdmiralShat,

The fact that you don’t recognize Godot as a viable alternative just proves you don’t actually have any dev experience yourself

mojo,

Uh huh, Godot doesn’t have any texture/mesh/animation/audio streaming, has no access to low level rendering structures, lacks significant optimizations, lacks swarm logic, complete lack of mature tools, no paid asset/extension store, miles behind shader editing and vfx effects. Which part of these are wrong, and do you understand why these things are required for big games?

AdmiralShat, (edited )

I didn’t say it was feature parity with Unity, 90% of Unity games don’t require most of the features Unity has that Godot lacks.

Streaming is not the only solution to efficiently loading assets

The VFX is not lacking from Unity in anyway other than not having Unity’s specific tools for organizing them, the Shader and VFX graph. It lacks access to the stencil buffer right now, but not much else. You can still make any shader in Godot that you can make in Unity.

W4 is opening a dedicated paid store.

Godot can run native C++, making it more optimized than Unity in several areas. DOTS can out do it in some areas, but again native C++ is still faster.

You have direct access to Godot’s render pipeline code so no idea what you mean by ‘low level’, no idea how’d you get lower level than direct access to the render pipeline itself.

mojo, (edited )

Streaming is required for a lot of use cases, it’s probably the most important of everything I listed. Godot is miles behind even Unity in fidelity still. “Opening a paid store” still means it currently does not exist and also means there’s zero assets for actual purchase. Running native c++ has literally nothing to do with Engine optimization lol. That’s also just false, you don’t have access to the rendering server even from gdextension.

This isn’t coming from me btw, this is coming from the literal creator of Godot, so you’re disagreeing with him here. Really shows you how deep into the circlejerk we are here lol. godotengine.org/…/whats-missing-in-godot-for-aaa/

edit: nice the guy who calls me cringe blocks me after replying so he can’t be called out for being wrong. Maybe don’t be so argumentative when you reply and don’t know what you’re talking about. How toxic.

AdmiralShat, (edited )

Edit, I didn’t block him, he’s being a troll I guess.

Firstly, I can tell you only skimmed that and haven’t actually read it because it contradicts multiple points you made in this and the previous comment. Like, actually read it before trying to use it as a source.

“Everyone who disagrees with me is circle jerking”

Lol, okay buddy. You’re a tad bit cringe

Like, “As such, this means that low level access to all the rendering server structures needs to be exposed via GDExtension.” Says it right there, in the page you linked. “Often developers need to implement rendering techniques, post processing effects, etc. that don’t come bundled with the engine.” You have to do some of it yourself, which means ITS VIABLE. Again, not on parity, but viable. Again, not feature complete, not as polished, but viable.

And on streaming “Of the above, most are relatively straightforward to implement”, meaning that users can already do this, the article even mentions how much of the ground work is just handed to you. I’m not arguing the point on if this should be fully implemented by the dev team to come fully prepackaged, im simply telling you that you’re wrong about godot not being viable. It should come by default, but it’s still easy to do. Again, if your point is it should come default, I agree with that.

I can tell you’re just being argumentive for the sake of it, so I’m just going to ignore you from here on out. You aren’t adding anything constructive and you’re not capable of reading something YOU linked, so you’re not worth the time or effort.

I remember when I first started using Unity years and years ago and people like you would just talk shit about it non stop. I remember when I started using blender in middle school and people like you should just talk shit about it.

AdmiralShat,

I didn’t block you, you’re the one being toxic

Jaysyn, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
@Jaysyn@kbin.social avatar

Devs may as well bite the bullet & switch engines mid development now, because I'm not buying any new games made in Unity.

cupcakezealot,
@cupcakezealot@lemmy.blahaj.zone avatar

deleted_by_author

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  • 1984,
    @1984@beehaw.org avatar

    I am not a developer but don’t they have to state the engine at the beginning of the game? Really no idea, just guessing, as I’ve seen a lot of games with it.

    CharlesReed, (edited )

    That would involved buying/downloading the game first to find out though (which would defeat the purpose of avoiding Unity in the first place). Out of curiosity I checked some of the games on my Steam wishlist to see if Steam had the engine listed anywhere, and unfortunately they don't. A few had it under the fine print copyright section under System Requirements, but not all. Because of this whole thing, it would be nice if Steam would include that as well, like in the sidebar where they list the developer and publisher. I can't speak for other pc storefronts though.

    OMGparticles, (edited )
    @OMGparticles@partizle.com avatar

    You can go to the SteamDB page for a game, click App Info on the left, then look for the “Detected Technologies”. This will usually tell you what they’re using if it’s not a custom engine. You can use the Augmented Steam or SteamDB browser extensions to get a direct link to the SteamDB page from a game’s store page.

    Also, SteamDB has a page here with aggregate data of how much each detected engine is used across Steam. Unity currently accounts for over half of the games using known engines (snapshot).

    Edit: For non-Steam games you could check out IGDB.com. It has crowd-sourced data on all video games, including which game engine was used.

    AntBas, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    ag_roberston_author,
    !deleted4201 avatar

    It was 2000 shares, he’s already sold like 50k in the last year. Nothing sinister about it.

    Truck_kun,

    deleted_by_author

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  • Ropianos, (edited )
    @Ropianos@feddit.de avatar

    How else do you want to handle a CEO owning stock? From his perspective: He sees hard times coming for Unity so he sells his stock. At the same time he tries to turn the situation around, uncertain if he will succeed.

    And AFAIK the trades are public so everyone would know that the CEO is sceptical about the company’s future. There are obviously problems with the ToS changes but is the stock selling really all that relevant in this discussion?

    draecas,

    He sees hard times coming for Unity so he sells his stock.

    This is called insider trading, using his inside knowledge of the company to buy/sell shares before material information becomes public.

    Ropianos,
    @Ropianos@feddit.de avatar

    The selling was planned a long time ago right? I think the main problem here is a CEO owning stock in the first place. If he owns stock he will obviously sell it when he no longer thinks it’s a good investment. And if it’s planned some time ahead it’s not exactly inside knowledge. At least I don’t think that this is a bad case of insider trading.

    Ductos, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @Ductos@mastodon.social avatar

    @ram Fucking EXCUSE ME?!

    sculd, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    At this point? Fuck Unity!

    Tywele, (edited )

    Yes even if they backpedal no one knows if they don’t try something again in the future. So everyone who can switch to a different engine should do so.

    Lmaydev, (edited )

    Trust is broken now. If they can just drop a new charge like this when ever they want how can you possibly plan a business around it.

    realitista,

    After all this would there really be any reason to use them especially when Unreal has just been crushing it lately with lumen, nanite, etc.

    MJBrune,

    I’ve used unreal professionally for 10 years. It’s not very good for smaller teams. There is plenty of reason to pick another engine over it. Unreal is great for medium to large studios. 15 people or more. It can absolutely be used with less but the pain of doing so it’s more apparent.

    Also before this whole unity fee change, unity was cheaper than unreal. Although I’ve always skipped over it because I want source access.

    SatouKazuma, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @SatouKazuma@lemmy.world avatar

    Wow. Unity are committing suicide in record time.

    Aquila,

    This is what happens when a game engine is bought by an advertising company

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    Sigh…

    flux, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"
    @flux@lemmy.world avatar

    I don’t see an official statement but it would be really amazing for a company that is asking everyone to follow the new rules to ignore the well established laws at the same time. They can have whatever opinions they want but these places are recognized as such.

    “Some organizations must also file a request with the Internal Revenue Service to gain status as a tax-exempt non-profit charitable organization under section 501©(3) of the US tax code.”

    “Planned Parenthood Federation of America, Inc is a nonprofit organization It is a tax-exempt corporation under Internal Revenue Code section 501©(3)”

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    Why do I get the feeling this has something everything to do with the political inclinations of Unity execs?

    HughJanus,

    It’s probably entirely due to the political shitstorm that would certainly follow.

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    I mean, they kinda started that by the statement already. They could have just limited it to a pre-approved list of charities, but instead, by not calling it a charity, in direct contradiction with US law, they’ve dragged themselves further into the clusterfuck, as if that were somehow possible.

    HughJanus,

    I don’t think you can consider denying their tax exempt status on the same level of political shit-flinging as actively funding their work.

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    So denying them isn’t political, but approving them is? Got it.

    HughJanus,

    That doesn’t even resemble what I said.

    hsr,
    @hsr@lemmy.dbzer0.com avatar

    Unity executives kind of forgot they can’t change US law on a whim like they changed their Terms Of Service.

    zcd, do gaming w Unity reportedly told dev Planned Parenthood and children's hospital are "not valid charities"

    Unity management doing an mega-asshole speedrun or what?

    SSUPII,

    More CEO crying for “why isn’t line going up quicker?!? make more now!”

    WagesOf,

    The 2020s hot new business practice is self immolation through hypercapitalist greed and assuming that just because you're the most popular in an industry you're the only choice.

    I guess the vulture capitalism has turned inward.

    TrenchcoatFullofBats,

    I mean, look at the eyes of the CEO - if he was featured in a Unity game, he’d have “DEAD INSIDE” painted on him in indie developer blood.

    Jimbo,
    @Jimbo@yiffit.net avatar

    Holy shit those eyes

    Elderos, (edited ) do games w Unity's self-combustion engine

    Finally an article that goes beyond the drama and misinformation. It is not just about the new fee, which realistically is nothing compared to what you would owe epic for the same level of success.

    What sucks is the shadiness and the deceptive nature of it all. I am sure the executives felt really clever and thought it would almost fly under the radar After all, they managed to spin this as not-a-royalty after years of boasting that Unity wouldn’t have any.

    The new changes are essentially this :

    You’re forced into going with the pro or enterprise license past a certain revenue (which was sort of a thing already).

    You’re forced into serving Unity ads, or else you get charged a some royalties, which realistically should still be less than what UE charges.

    You’re forced retroactively into it, as they deleted the old TOS behind the scenes.

    They’re definitely not being upfront about their intentions, and due to their complete aversion to mentionning the word royalties, they managed to deceptively make up a lie that sounds worst than the actual truth. Even though this is a move targetted at multi-mullion dollars productions, actual students and hobbyist are now worried about being charged per user downloads, which is not happening.

    It is sad to see, Unity went from being owned and operated by people who truely cared. I worked there for a number of years and most leaders and employees truely believed they were a force of good in this otherwise shitty world. It is crazy how much the company changed in just a number of years/months. It sucks, and whoever ended up in charge robbed both the employees and the users of something great.

    John was a smooth talker, and even as the company was turning corporate and seemingly stepping on old values, he was very good at making sensible arguments and justifying the company transformation. I can’t help but feel deceived now. Ultimately I left the company because I disagreed with so many decisions. Virtually my entire backlog was stuff I disagreed with and I just couldn’t justify waking up in the morning. We’re long past the “Users first” slogan which made Unity so popular with indies.

    raptir,

    You’re leaving out what’s really the key problem with the new pricing, which is that it is per install. It’s an unlikely but very possible scenario that a developer could lose money (inexpensive game with an abnormally high number of reinstalls).

    The pricing incentivizes “live service” or ad-supported games that constantly extract revenue from users rather than “buy once” games.

    EssentialCoffee,

    Also, what’s stopping Unity from running bot farms that just install games over and over again to generate revenue for themselves from developers.

    JBloodthorn,
    @JBloodthorn@kbin.social avatar

    Their pricing is based on "trust me bro" currently, since they don't have details on how it will work. They say it was installed i number of times, therefore you owe them j. No need for a bot farm when they can just lie, since we have no way to verify their numbers.

    mushroom,

    Because then the devs go under and you can’t milk them for more money over time?

    I’m not defending them, but why the fuck would they want to shut down developers? That just doesn’t make sense.

    JungleJim,

    Companies often do stupid shady things for short term profits at the cost of long term stability.

    hitmyspot,

    They only need to do so much so the developers don’t go under, but are forced to pay more. It’s a spectrum not a binary.

    Amir,
    @Amir@lemmy.ml avatar

    Have you not been keeping track of capitalism? This is precisely what happens

    Elderos, (edited )

    Fair enough, this is an atrocious billing system, but I I firmly believe that this is simply a gimmick to get around charging royalties without calling it so. Maybe I am biased, but the people working at Unity are not monsters, and I believe the employee who posted publicly and stated that the people implementing this system made sure that it would be under-reporting installs is speaking the truth. I think there is this misconception that Unity is simply gonna fire an event for every install and charge you directly for each report, but there is no way that this will be this simple. In all likelihood they will use this to keep a list of the popular games, and the actual fee will be based on heuristics like estimated sales and whatever other analytics and ads generated by the game clients. Sure it is a “trust me bro” system, yes it’s bad, yes it could be abused, I think it is fair to call it out and ask for a more transparent system, but deep down I just don’t believe that Unity is evil and did this to abuse the developers.

    In all likelihood THEY will be the one forced to under charge, and really they’re doing this to force you into their ecosystem so it is likely that they will reach out the studios individually before incurring the fees. The whole thing is worded in a way that past a certain level of success, they will charge you royalties unless you play ball with them and serve ads and buy in other services. I would not blame anyone for calling it scummy, but I think it is important to understand their motives, they want to force your hand to use whatever they’re selling. The installation fee is just a smoke screen, they have nothing to gain bankrupting studios by making up numbers. Of course, this is just my own take. I think I have a fairly good understanding of how they operate, but I could be wrong.

    nimmo, do games w Unity's self-combustion engine
    @nimmo@lem.nimmog.uk avatar

    Magic, thanks for posting this. I’ve been trying to find a good and clear explanation of that been going on since I started reading about people getting upset with unity during the week.

    derin, do games w Unity's self-combustion engine
    @derin@lemmy.beru.co avatar

    Unity is mad that mobile game companies acquire millions of users in a few months as they transition from soft launch to global, and then sell their companies for millions - if not billions - of dollars.

    They want a cut of that pie, and in true unity fashion, they chose the most inept way of doing that.

    If you have developers of games like Cult of the Lamb feeling scared, you did it wrong.

    You protect your indies, you protect the people making art with your product. The people who invested 3 million and are making billions in the mobile ads game? That’s your target.

    How they could be this inept is astounding…

    Also, I’ll echo the other commenter’s statement in saying the article is very well written. They just weren’t able to really answer the “why” portion very well. John Riccitiello wasn’t wrong when he said this plan wasn’t designed to affect 90% of their customers - but it also doesn’t mention how that remaining 10% makes more than that 90% combined.

    Ffs Unity, get your shit together…

    lustrum,

    Companies always do this shit, penny wise, pound foolish.

    altima_neo,
    @altima_neo@lemmy.zip avatar

    They’re wet go, John Riccitiello! That’s why I recognized that assholes smirk in the thumbnail. He used to be president of EA. No surprise he’s brought those scummy tactics over to unity.

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