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MossBear, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Godot.

Jordan117,

Context: godotengine.org

leprasmurf,

Some more context: Godot established the “Godot Development Fund” to accept donations directly (lemmy.ml/post/4815592).

colonial,
@colonial@lemmy.world avatar

Every other engine is smelling blood in the water it seems

SpaceNoodle,

Their tagline is on point.

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

I only code in Guffman

dublet,

Godot

I’m still waiting.

Cossty,
nogooduser, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Existing games built on Unity will also be hit with Runtime Fees if they meet the thresholds starting January 1.

How can you have a deal in place and just say “you’re giving me more money” and think that that’s ok?

I am altering the deal, pray I don’t alter it any further. - Vader

TwilightVulpine,

Tech companies badly need to get their shit kicked in to stop with this "I have the right to change the terms unilaterally anytime"

Buddahriffic,

This might actually lead to that, depending on what kind of lawsuits arise from this change. Which could mean there will be pressure from others who don’t have a stake in the “unity install fee” game but do have one in the “wants to change terms at a whim” game.

Or maybe it will threaten the “by continuing to use this, you agree” clause instead and open up a path to continue using a previous license agreement if you don’t like a new one.

AeroLemming,

I mean, that can’t be legal, right?

AndreasChris,

I don’t believe that is legal. That’s just absolutely ridiculous.

Syndic, (edited )

I can’t imagine that it is.

If that’s the case then they could simply up the charge next year to $10 to get even more money for doing absolutely nothing. And then to $20 the next year and so forth. There’s no sane court anywhere in the world who would say “Yeah, that sounds reasonable!” and even the less sane ones would think that’s bonkers.

Psaldorn,
@Psaldorn@lemmy.world avatar

Jokes on them, I never finished a unity project.

Tolstoshev,

It used to be illegal. Part of anti-trust was forcing IP owners to license their technology to everyone at a reasonable price. That means that reddit’s API price gouging would also have been illegal and tesla and apple would have had to license their FSD and OS to other hardware manufacturers. This ability to control other companies through abusive pricing and licensing lock-in is classic monopoly violation that the govt has stopped policing.

scrubbles, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds
!deleted6348 avatar

This makes sense to me, it looks like it’s $0.20 for each install, only if

  • you have passed a threshold of installs
  • you yourself are charging for your game

Which, I know Lemmy has issues with proprietary software, but if you are charging for your software and it’s built off this, I don’t think $0.20 is too much to pay them. Unreal takes a percentage I believe, sounds like this is a “keep the lights on” charge.

makatwork,

Except steam will let you un/re-install something infinite times.

Carnelian,

Is that really how it works? That seems like a pretty egregious oversight if so, couldn’t groups of people bankrupt devs, especially small ones with small file size games that are easy to reinstall over and over?

delcake,
@delcake@kbin.social avatar

Nah, it's per device install. So unless you modify your PC enough to generate a different hardware fingerprint or go install a game on a fleet of laptops or something, most people won't be running up that counter too much.

aggelalex,

Virtual Machines.

colonial, (edited )
@colonial@lemmy.world avatar

Depending on how they generate a hardware fingerprint, fabricating random ones every check is a single LD_PRELOAD (or equivalent) away.

delcake,
@delcake@kbin.social avatar

After Unity's clarifications, I'm honestly kind of expecting the old "null-route the web address in the HOSTS file" to be a valid method to prevent their installer from phoning home to increment the counter. It's gonna be incredible if people start trying that just to frick with Unity.

The fact that we can even have this discussion should be proof enough to Unity that it's a complete non-starter of an idea to let user behavior influence the developer bottom-line.

colonial,
@colonial@lemmy.world avatar

I wonder if distributors could get away with doing that automatically. My gut instinct tells me that Unity isn’t stupid enough for that to be feasible long term, but… like you say, the C-suite bozos clearly aren’t listening to the engineers.

TwilightVulpine, (edited )

How many reinstalls? Because I have games I have bought 4 PCs/laptops ago, not counting some few more when I installed them in family members' computers to play with them. What about OS updates? Windows keeps insisting to move to 11.

Frankly, this doesn't sound reasonable at all. It's not even like Unity is doing any of the hosting to justify squeezing devs like this.

edit: Now it has been confirmed it's not measured on an unique hardware basis, any reinstall counts. It's just madness.

BURN,

They’ve clarified this is not the case. Reinstalling counts as a new installation

delcake,
@delcake@kbin.social avatar

I saw that a short while ago and actually laughed out loud. The only thing left is to get the popcorn ready I guess because this is going to be hilarious.

Fylkir,

especially small ones with small file size games that are easy to reinstall over and over?

Wouldn’t even need a small game technically. I’m pretty sure the only way to properly calculate would be running a postinstall script and someone could presumably just keep running that script

chemical_cutthroat,
@chemical_cutthroat@lemmy.world avatar

Hearthstone runs on Unity. I’m ok setting up a little something to let people constantly install and uninstall Hearthstone to bleed Blizzard dry… hell, once it’s discovered how your installs are tracked, I could see that leading to insane exploitation.

PixxlMan,

That’s without a doubt not what Unity means here though

Ktanaqui,

It is exactly what Unity means; they have doubled down on the clarifications. The precise point is to charge the developer for any install a user makes once they earn a (paltry) $200K.

It’s not rocket science to see that this is a very bad, very abusive idea and its targeted to hurt indie developers the most (as larger studios like EA would be on the enterprise plan and therefore on the hook for only 1/20th of the same usage).

Some simple math says that you would have to uninstall and reinstall a $5 game 20 times to completely nullify the earnings from your purchase.

It’s surprisingly easy to rack up installs; between multiple devices, uninstalls for bug fixing / addressing, the OS breaking it, modded installs having to be reset, making space for other games, refreshing a device… and so on. And that’s not even accounting for bad actors actively trying to damage a company.

PixxlMan,

Honestly I just can’t believe it. It’s so unbelievably stupid and prone to fraud. How did they come to this decision??

Ktanaqui,

Clearly without consulting anyone with a modicum of common sense.

It’s also possible its a move to deliberately piss of the customer base, so they can “back off” and implement a solution that still satisfies them, but looks like they let the “customer” (mostly) win.

For example: “We will charge $.20 for over 200K installs!” Backpedal: “We will charge $.05 for only the initial install after 500K installs!”

Pretty sure there are many documented instances of exactly this occurring, especially in the game dev industry unfortunately. (The goal was never the first offer, but rather to overshadow the real goal.)

hyperhopper,

But they already changed it from $0 to 0.2, how do you know it won’t be 10 dollars next year after you’ve already spent 5 years making your game?

What if you only were charging a dollar for your game and people like it so much they install it 5 times over the year? Easy to do with multiple devices or reinstalling OS’s

The problem is unity is forcing this on people who may have spent years and lots of money entering into a different kind of business agreement.

Justdaveisfine, (edited )

There are a lot of cases where this might suck if you’re a full time Unity dev. Getting on Gamepass was already a bit dicey as it cannibalizes sales, but now you got an extra Unity tax on that. (And you may get a LOT of installs on Gamepass)

Give a bunch of keys to a charity auction? Guess you’re paying extra. Got a demo that’s doing wonders on Steam NextFest? Those are installs. Is your game being pirated? Those look like installs, gotta pay up.

I don’t think this will bankrupt any dev, but all those above decisions will hurt.

schmidtster,

I think gamepass doesn’t fall under you charging yourself for the game, so those devs may not be affected.

Justdaveisfine, (edited )

I’m not a lawyer who can properly interpret the legalese but I don’t think this is the case.

Selling your game to a publisher or a third party to distribute it counts as the developer making revenue off the game.

Edit: Actually I may be incorrect - The apparent wording of the license says the publisher or distributor would pay the per install fee. I’m not sure how that would work, unless they’re planning to send a bill to Steam/Microsoft/EA/etc. I will have to reread the terms.

TwilightVulpine,

Charging "per install" as opposed to "per sale" will be goddamn awful. At best it might lead to DRM where you'll have a limited number of installs before you lose the game you bought.

neshura,
@neshura@bookwormstory.social avatar

Or more cases of devs saying “Just pirate the game, it’s cheaper for us that way”

Natanael,

Unless pirate installs trigger the fee

TwilightVulpine,

We don't know how they are measuring it. If it's baked into the engine and not removed by cracking groups, it just might cost more for the devs.

vrighter,

as already confirmed by others, it is per install, not per sale. Meaning that if you uninstall your game and mhen reinstall it, the dev has to pay twice. You buy the game and install it on your pc, and your steam deck so you can play it whenever you want? developer pays twice.

that sort of thing

Floey,

The model makes no sense.

Consider how it affects $60 AAA games vs close to free $1 games, it’s wildly disproportional and somehow the $1 game dev starts paying significantly earlier. Now consider how it affects games that make far less than a dollar per user, this is true of many free-with-in-game-purchase mobile games.

Then consider demos, refunds, piracy, and advisarial attacks.

It would have been simpler, more balanced approach, and have none of the pitfalls if they had just gone with a profit share scheme.

Sharpiemarker, do games w Unity adding a fee for devs for each time a game is installed, after certain thresholds

Get. Fucked.

circuitfarmer, do gaming w Starfield review controversy traces game journalism's orbital decay
@circuitfarmer@lemmy.sdf.org avatar

Gaming journalism is in a sorry state. I am thankful that we live in an age where I can just watch someone play something for a while. Seeing how they react and how the game flows can be a far better gauge of quality than a published review.

Of course, it also makes you run the risk of spoilers, which sucks. There are a few YouTubers out there making what I would say are fair reviews, but that could change in an instant.

Laukidh, do gaming w Survey finds more than half of game developers experience crunch

Not just games. And not just dev. IT needs to unionize.

I knew someone who tried it at Intuit 20 years ago.

Computerchairgeneral, do gaming w Survey finds more than half of game developers experience crunch

The IATSE discussing unionization is good, actually unionizing is even better. Although, I'm not sure how much unionization would actually do to curb crunch culture. It will obviously help on some level, but with the idea of crunching so ingrained in the industry, I feel like it will take a while for anything to change.

Vodulas,

I think if the union negotiated no more overtime exempt positions and strict limits on the amount of allowed OT, that would go a long way. Places like DigiPen also need to stop teaching crunch culture

fracture, do gaming w Survey finds more than half of game developers experience crunch

game developers need to unionize yesterday

saigot, do gaming w Survey finds more than half of game developers experience crunch

the other half are lying

millie, (edited ) do gaming w Survey finds more than half of game developers experience crunch

I could understand putting this kind of time in for a passion project of your own, but for like, a job for somebody else? Worse, a salaried job? That’s way too much.

borth, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

This article is talking about how Sony’s service is “only a year old”?? What are they talking about? I thought this was about PS plus, which I’m pretty sure I had bought many years ago, not 1 year ago.

Dariusmiles2123, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

I’m not buying digital versions (although I have netflix) of the movies I love, so I’m not gonna start buying digital versions of the games I love.

I have a ps plus basic subscription, but I’ll not subscribe anymore if it gets more expensive. I haven’t received any email about a price hike for now though…

Maybe it’s only in some countries for now.

XTornado,

But how long will this last? I am not so sure that the next generation they could not get away with just digital versions not taking discs (or equivalent). The no discs versions of this generation, not just are for having a cheaper version is also a test to see how feasible could be in the future.

I mean that already is a thing on PC, although there are other reasons for it like the low adoption of bluray / DRMs / etc. Physical is non-existent except some really rare case. Even when some games are sold DRM free on GoG they aren’t sold in discs or USBs or similar.

Hiccup, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

I’m fine with corporations/ companies earning less or even going out of business. Fuck this subscription nonsense.

Sanctus, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion
@Sanctus@lemmy.world avatar

What is this we shit? Subscriptions for online is why I ditched consoles because I’m already paying a subscription for internet access.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

It’s free for online. Any access to game catalogs is a subscription tier.

aubertlone,

I’m sorry, but free for online multiplayer is only a thing for consoles if the game itself is f2p

So you can play apex or ow2 multiplayer on your console for “free” but any other game that isn’t explicitly f2p, you will need an online subscription like ps plus/ Xbox live etc

Corkyskog,
@Corkyskog@sh.itjust.works avatar

What do you mean by that? I am so confused.

My subscription expired months ago and I play all sorts of games, even some that I downloaded free before my subscription ended that arent in the store anymore. Are those all free to play? If so, what is an example of a non f2p game?

aubertlone,

I’m not sure what you mean…

Can you give examples of the games you’re talking about?

So free to play games are things like Fortnite, halo infinite, overwatch, etc. Usually multiplayer based games. Even on console, you can play online multiplayer for those games without an xbox live or ps plus subscription.

Most games don’t follow this model. Take FIFA for example. You can buy the game and play it on console. But if you want to play online multiplayer, you will need to have an Xbox live/pls plus subscription for that.

Obviously there is nothing like this for pc games. Except for mmos or something like that, online multiplayer doesn’t require a subscription.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

Sure, here is a list of some games that are still playable and accessible online even though I no longer pay for any subscription:

-Master Hunter World -Wolfenstein II -Grand Theft Auto V -Watch Dogs Legion -Resident Evil VII -Last of Us -God of War

There are a few more, but some I assume fall into that category, like COD. I do get a frequent notice encouraging me to subscribe or I may not be able to access some features or games but I have yet to run into that with existing stuff.

aubertlone,

I mean, that doesn’t really make any sense but good for you for somehow keeping access. 👍

Corkyskog,
@Corkyskog@sh.itjust.works avatar

Update, it still doesn’t make sense but now I have no access. The moment I signed into the store and bought Baldurs Gate 3, I lost access to all my games offline or on. How I was able to previously play unsigned in is beyond me. Probably accepted some update when signing in and was previously grandfathered into really old terms would be my only guess.

newthrowaway20,

Yeah none of those give me free online access after I cancelled my subscription. You sure you aren’t still enrolled through the remainder of your subscription period? If you cancel renewal, you still have access till the end date is up on your previous purchase.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

I am not sure what’s going on to be honest, I guess I should count myself lucky and hope Sony doesn’t catch on. I have no payment linked, so it’s not auto-pay and the subscription ended like 2 months ago. I checked my wife’s account and she has no subscription linked either. I can’t access any new games or content needed with a subscription obviously, but current stuff mysteriously still works… I wish I had downloaded more games, I thought that they would have been inaccessible after the sub ended.

Corkyskog,
@Corkyskog@sh.itjust.works avatar

So update! I just had to sign in to buy Balders Gate. Now none of my games work that I previously downloaded, offline or on. So weird. Wish I played through a few of those before connecting.

newthrowaway20,

Damn they figured you out lol

Corkyskog,
@Corkyskog@sh.itjust.works avatar

So once your subscription ends, just never sign into the PSN again. That seems to be the trick…

lowleveldata, do games w PS Plus price hike: We'll all pay for a subscription-based future | Opinion

Subscription plans don’t make much sense to me unless it’s dirt cheap. I don’t have much time to play games so when I do, I’d like to work on games I like instead of some random games.

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