They sell the hardware at a loss and initial adopters are more likely to be able to find an exploit that allows the console to play pirated games. If a Lite comes out early enough, there's hope that it might be exploitable.
It's my understanding that the Steam Deck is not performant when it comes to running Switch games via Yuzu/Ryujinx so it would probably be even worse with Switch 2 games, which are probably more taxing to emulate.
All that said, I have a Switch Lite that I share with my wife and I like it. There are so many companies you're "not allowed" to buy from according to Lemmy lol, I don't have the time for that. Almost all publishers are ass, should I never buy a game again?
Edit: As pointed out, Nintendo consoles are not sold at a loss.
I knew a dude who worked at Activision Blizzard and his description of his workplace sounded horrid. The weird part was his fawning bright eyed love for the office culture. He viewed it as a perfect dream workplace. I don’t even know it there’s a takeaway from all that. It just always struck me as notably odd
They have plenty of leverage. WoW runs on centralized servers which cannot maintain themselves, and are likely still under constant forms of Cyberattack, waiting for a serious vulnerability.
Gamestop has been a meme stock since covid when it jumped from a few dollars a share to $50 a share. Since 2020 it has fluctuated quite a bit but has overall trended downwards. Now it’s gone from $10 up to $30 each. A fool and his money are soon parted.
Welp, reckon it’s time I take my happy ass down to the local used game store and sell my Xbox. Thing’s collecting dust anyway. I think I’ll get a new camera lens instead.
you mean too many shit games. its insanely hard to put anything into whishlist, cause every game is one of these:
phone game fps on rails, ported to pc, runs even worse than on mobile
anime girl doing something generic, the gameplay is pretty much abismal at this point.
pixelated sidescroller with the classic brown-green mario lookin map, but the leveldesign was random generated
action roguelike that pops up an upgrade every .1 seconds
ue5 horror game, where the first scene is an idiot going to a dark shed with the same flashlight model everyone used for 20 years now. runs at a cinematic fps on the lowest setting with dlss.
visual novel but the aspect ratio doesnt fit any known screen resolution from the past 29 years
good lookin game that is sitting in early acces for 7 years now. gets a balancing update every year, but we all know the campaign is never gonna get finished.
ragegame where its hard to control your own character cause "hahaxdfunny"
hardcore game that doesnt show you a tutorial, expects you to learn it from ingame, but since its hardcore it only has empty servers. devs tells you to engage with the toxic 200 ppl community in his little discord server.
super popular multiplayer where noone communicates, but you are suppose to work together
a game that was clearly made within a week, plays well, but its short and has no control settings. you never see the dev again on the internet.
there are so many games, cause it is just too easy to make something. the end is a neverending sea of slop. the worst part is, real gems are just almost impossible to find anymore.
I’m playing games that came out 10 hears ago, and I have a backlog of many years and I couldn’t be happier with it.
It’s better than no having anything to play.
At a industry level we all know that gamedev is not a great career. Specially if you are indie the most common profit is 0. But it’s ok. You can do it just for the love of it as I do. I spent time making games just because I love it. No everything have to turn a profit.
Not every game costs $70. Expedition 33 in particular only costs $50 when it’s not on sale, unless you’re in a different region where $50 USD converts to $70 in your country.
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