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dubyakay, do gaming w Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

Wait, I’m missing something. What does World of Warcraft have in common with Microsoft?

pepsison52895,

Microsoft purchased Blizzard.

dubyakay,

🤯

I must have been under a rock.

No wonder they were able to unionize so quickly. And I bet they had to, knowing Microsoft’s track record.

DebatableRaccoon,

Being under the ActiBlizzard umbrella wasn’t exactly a walk in the park for a lot of employees either.

Cube6392,
@Cube6392@beehaw.org avatar

I knew a dude who worked at Activision Blizzard and his description of his workplace sounded horrid. The weird part was his fawning bright eyed love for the office culture. He viewed it as a perfect dream workplace. I don’t even know it there’s a takeaway from all that. It just always struck me as notably odd

DebatableRaccoon,

Sounds like a strange form of Stockholm Syndrome.

t3rmit3,

And they paid $69 billion, which is the dumb joke amount Elon initially said he’d pay for Twitter, but these dorks actually did it

shasta, do gaming w Microsoft’s ‘World of Warcraft’ Gaming Staff Votes to Unionize

Do they have any leverage? How much money is wow still making off new content at this point?

MajorHavoc,

They have plenty of leverage. WoW runs on centralized servers which cannot maintain themselves, and are likely still under constant forms of Cyberattack, waiting for a serious vulnerability.

seliaste,

WoW is still a lot of money iirc, the playerbase is still big

VinesNFluff, do gaming w GameStop Raises $2.14 Billion on Back of Roaring Kitty-Led Rally
@VinesNFluff@pawb.social avatar

Is history repeating? Didn’t this happen like 2 years ago?

ImplyingImplications,

Gamestop has been a meme stock since covid when it jumped from a few dollars a share to $50 a share. Since 2020 it has fluctuated quite a bit but has overall trended downwards. Now it’s gone from $10 up to $30 each. A fool and his money are soon parted.

Carighan, do gaming w Microsoft’s Xbox Is Planning More Cuts After Studio Closings
@Carighan@lemmy.world avatar

C-suite bonuses ain’t gonna pay themselves, you know?!

godzilla_lives, do gaming w Bloomberg - Microsoft’s Xbox Is Planning More Cuts After Studio Closings

Welp, reckon it’s time I take my happy ass down to the local used game store and sell my Xbox. Thing’s collecting dust anyway. I think I’ll get a new camera lens instead.

verycoolusername, do gaming w Embracer Group Cancels ‘Deus Ex’ Video Game

This is just terrible. I love Deus Ex and was hoping to see a new game in the next 5 years.

AFreeLarryHoover, do games w Capcom Targets Smartphone Gamers
@AFreeLarryHoover@lemmy.world avatar

They need to target a Mega Man Legends 3 release.

Murdoc, do gaming w Video-Game Company Unity Closes Offices Following Death Threat

Man that website is annoying. Say, where’s that summary bot?

ylai,
RightHandOfIkaros, do games w Sony's Naughty Dog Studio Orders Employee Overtime on ‘Intergalactic’

What’s the matter? I thought they were super confident this was going to do really well. Are they getting cold feet and deciding to make changes for fear of bad reception when they don’t quite have enough time, leading to forced overtime?

EDIT: Wait. All of this was for a DEMO? How bad was the game that they needed to work 60 hours a week mandatory overtime just to finish a demo of the game??

MurrayL,

Demo in this context isn’t a consumer-playable ‘demo’ in the sense that most people understand; it means a playable internal build with specific targets for what must be included. Internal demo milestones are often linked to project funding and approval to move forwards, so there is a tangible risk if they fail to deliver.

Presumably the current state of the game is behind where it needed to be to deliver that demo, so they’re now crunching to finish it on time.

RightHandOfIkaros,

IMO, any time a game repeatedly fails to meet deadlines, especially so early on in its development, that usually indicates the game isn’t likely to launch in a healthy state. Either the scope is way too big, or the narrative is receiving major changes and reworks, or the people working on the game just wish they weren’t working on that project and taking longer as a result. This kind of situation is rarely good, and even more rarely ends up with a good launched product.

Cyberpunk 2077, Anthem, Mass Effect Andromeda, Halo Infinite, Duke Nukem Forever, John Romero’s Daikatana (although I personally am a bit charmed by this one despite it being undoubtedly bad), and other games are examples of this. Repeated failure to meet production deadlines, lots of crunch forced on the developers, and all for what? The launch product for all of these games was horrendously bad. Some for technical reasons, some for narrative reasons, and some for both.

When I first saw the trailer for Intergalactic, I had mixed feelings. I liked the intended graphics/art style and retro styled tech, the Porsche was a little weird product placement but fine I guess, but the characters and dialogue I personally found both unappealing. The obvious Snake Plissken rip-off woman the main character talked to (blonde with an eyepatch, I can only assume she is some sort of merc job handler) seemed maybe interesting but then she spoke and the writing lost my interest. Upon learning the game is likely to follow some sort of religious theming, I lost all interest in the game. Its not what I want from a video game. So this was pretty disappointing to learn. But now seeing the game is in such a state doesn’t give me great confidence that the final product will be even decent when it launches.

MurrayL, (edited )

I don’t think that’s necessarily a bad take, but it’s worth pointing out that lots of games miss internal deadlines and waste time ‘spinning their wheels’ but still turn out good or even great. The difference is that you don’t usually hear about it, whereas here some of the team are obviously pissed enough about the crunch that they went to the press.

Crunch is always bad and is an indication of poor project management and/or unrealistic expectations, but issues with scope or major reworks aren’t always a death knell either. I’ve seen plenty of games go through that and come out the other side better than before.

RightHandOfIkaros,

Of course there are always exceptions, but I don’t count on news like this to mean that this project will be the exception.

Metroid Prime and Halo 2 both had excessive crunch and both turned out great, obviously. In Metroid Prime’s case, a management change seemed to fix it in the long term. In Halo’s case, Bungie just embraced the suck I guess, since they still wanted to make Halo 3.

Regardless, these were exceptions to the rule, and I would never expect a project to be an exception, personally.

gustofwind, do games w ‘Baldur’s Gate 3’ Maker Promises ‘Divinity’ Will Be ‘Next Level’
@gustofwind@lemmy.world avatar

I’m probably the only person who thought baldurs gate 3 was a boring slog

Please bring back divinity

And009,

Well you’ve got an upvote so… There are some crazy ones out there for sure

jjjalljs,

I don’t think it was a slog, but I do find DND 5e an unsatisfying system. You spend a long time waiting to get to the cool parts of your character, and unlimited resting breaks dnd’s already dubious balance.

MDCCCLV,

It’s available heavily modded if you want a more challenging experience.

jjjalljs,

I tried a Pathfinder mod, but it wasn’t quite doing it for me. I’m not sure what would do it for me exactly. I’m being a stereotypical customer where I don’t know what I want, but I can tell you what I don’t like, heh.

MDCCCLV,

Was it a collection or a single mod?

jjjalljs,

There’s a single mod that purports to convert the game to pathfinder 2e. I’m not sure if the balance isn’t to my taste or if I was doing something wrong, but my characters all had very low hit chances on their first attack. Missing isn’t fun for me

I believe it was this one: mod.io/g/baldursgate3/m/pathfinder2ndedition#desc…

lichtmetzger,

The story was excellent, the combat was a slog. Still finished it and overall enjoyed it, but it felt like they were being limited by the DnD system a lot, ultimately worsening the experience.

melroy, do games w ‘Grand Theft Auto VI’ Is Postponed Again — to November 2026
@melroy@kbin.melroy.org avatar

Lol. there will be aliens on earth for sure before GTA 6 will be released

rafoix, do games w Microsoft Pushes Xbox Division to Hit Higher Profit Margins

lol MS customers are going to get screwed. They’re making Sony and Nintendo look pro-consumer.

big_slap, do games w Microsoft Pushes Xbox Division to Hit Higher Profit Margins

just kill xbox already man

kepix, do games w The Video-Game Industry Has a Problem: There Are Too Many Games

you mean too many shit games. its insanely hard to put anything into whishlist, cause every game is one of these:

  • phone game fps on rails, ported to pc, runs even worse than on mobile
  • anime girl doing something generic, the gameplay is pretty much abismal at this point.
  • pixelated sidescroller with the classic brown-green mario lookin map, but the leveldesign was random generated
  • action roguelike that pops up an upgrade every .1 seconds
  • ue5 horror game, where the first scene is an idiot going to a dark shed with the same flashlight model everyone used for 20 years now. runs at a cinematic fps on the lowest setting with dlss.
  • visual novel but the aspect ratio doesnt fit any known screen resolution from the past 29 years
  • good lookin game that is sitting in early acces for 7 years now. gets a balancing update every year, but we all know the campaign is never gonna get finished.
  • ragegame where its hard to control your own character cause "hahaxdfunny"
  • hardcore game that doesnt show you a tutorial, expects you to learn it from ingame, but since its hardcore it only has empty servers. devs tells you to engage with the toxic 200 ppl community in his little discord server.
  • super popular multiplayer where noone communicates, but you are suppose to work together
  • a game that was clearly made within a week, plays well, but its short and has no control settings. you never see the dev again on the internet.

there are so many games, cause it is just too easy to make something. the end is a neverending sea of slop. the worst part is, real gems are just almost impossible to find anymore.

Valmond,

Well said IMO.

Soon to come: AI made games? 😬

daniskarma, (edited ) do games w The Video-Game Industry Has a Problem: There Are Too Many Games

How is having more options a problem?

I’m playing games that came out 10 hears ago, and I have a backlog of many years and I couldn’t be happier with it.

It’s better than no having anything to play.

At a industry level we all know that gamedev is not a great career. Specially if you are indie the most common profit is 0. But it’s ok. You can do it just for the love of it as I do. I spent time making games just because I love it. No everything have to turn a profit.

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