The last of us was a boring shooter with unlikable characters who continually did things i wouldn’t do so i couldn’t invest myself in their story. The gameplay didn’t save it.
What I find most interesting about the game is experiencing the characters stories and their reasoning for their actions. The gameplay is fine enough to keep it interesting for me.
I want to go back to RDR2 but I’m not a fan of how slow moving the intro is and I don’t want to do loads of bullshit before having fun.
For my answer.
Super Mario Bros Wonder… I’m playing through it now. It’s a bit shit. They’ve definitely tried some stuff here which isn’t bad but very little is landing for me. I don’t like the new kingdom, I don’t like the map experience or aesthetic and I dislike some of the level building.
When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.
I’ll finish it but it’s miles behind the previous entries, all of them I think
I had fun playing Wonder, but it was just really easy with the exception of the bonus world. Another case of dumbing down in the name of “accessibility”.
Breathe of the Wild and Tears of the Kingdom are at the top of that list for me. The “old” style Zelda games are objectively better in terms of pacing and exploration. And I absolutely hate the weapon durability system in the better ones. I’ve read their reasoning behind it, but they’re wrong. It sucks and makes the game more about hoarding the good weapons and avoiding combat whenever possible, which is boring as shit.
I never really got into 3D Zelda (but had some fun with most of them) and Breath of the Wild/Tears of the Kingdom are a absolute low for me mostly because of the ugly as hell art. Both games have the worst cell shader look I have seen in a very long time and it makes both games unplayable for me. I get kind of sea sick playing them (I tried at a friend’s place who loves both games).
I hate that I cannot follow the quests and progress in the story without looking up how to. If your world wasn’t built for a player to figure out by talking to NPCs, you built a crappy world.
I really think the weapon durbility system is a mindset problem. It’s the same problem with any rpg where at the end of the game you have hundreds of unused potions “just in case”. Don’t get me wrong, it is still on the designers to change a players mindset about items.
But I found myself enjoying BotW and TotK waaaay more when I switched to: “I don’t care about my weapons, everything is expendable”
I swear every game now is about punishing the gamer. I just want to feel immersed in it and possibly feel powerful depending on the story. I am already punished enough with real life.
I wouldn’t mind a little clarification, because I was interested in this game, but I’m skeptical about it.
It sounds like it’s actually kind of frustratingly not fun - the way a precision platformer is? But then you go on to say the streamer rage quit because it’s too easy? I’m just a little confused but maybe I’m misreading.
I hope it’s not one of these ridiculously punishing games, if it is I’ll just flipper myself right past it.
Any of the Paper Mario or Super Mario RPG games. Maybe I’m not the target audience, but I’ve often felt that without the Mario name they would be considered mediocre.
Alongside this, basically every 3D Sonic game. I feel that Sonic has become a thing for furries, and that the 3D games just don’t really seem to get what a Sonic game should be. Frontiers was somewhat decent in the open world aspect, but its constant reliance on the homing dash just highlights how buggy those games are.
Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It’s exhausting just thinking about it.
For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It’s so dull to have basically no concept of interesting movement play in a game about fighting.
For Honor was once my favorite game. As players got better the design of the game tried to account for it and the game went from a slow paced, gritty fighter to a very fast paced beat em up, focusing less on mind games and skill and more about getting the right combos and abusing safe attacks.
I still come back and play every now and then but it’s very arcady compared to when it first came out.
I tried to get into that game so many times but it was such a bloody slog!!! I’ve since found Torchlight I & II scratched that simple dungeony-DnD-ish itch.
I love the idea of bar but I don’t think I’ll ever be able to play seriously. The learning curve is just massive and there’s not enough time in the world among my other hobbies. Instead I’m getting my mechanized battles and explosions kick from mechabellum. 😁
Bar is what I call a lifestyle game. It’s the hobby to take over all your hobby time
Huh, never considered it a lifestyle game. I’ve played games previously like Eve online that I just couldn’t keep up with so I understand what you mean. I only really have played like one match a day with the rest of the time it’s videos in the background catching me up on the mechanics while I do other hobbies or chores around the house. I get your point though and I’m probably underplaying the importance of the time I’m dedicating to learning everything about it. I suppose it’s a double edge sword, more varied units means more types of strategies that can be implemented which is something I’m loving about this game but at the detriment of the learning curve being more intense for late game play.
Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.
Maybe you are missing, or ignoring the context that this was like the big jump from conventional Zelda to… Well BOTW.
I don’t consider myself a Zelda guy, but I have played several games, and I find BOTW a very good open world, yeah, it might feel empty, but at the same time it feels like you can do lots of things, kinda like making your own adventure, so I guess it needs commitment from the user side.
That aspect made me understand the context of the game and I have been having a lot of fun with it, if you see something you must likely can interact with it, or has a meaning.
This is very impressive for a Wii U/Switch game if you ask me, and also I feel like if I don’t play BOTW before Tears of The Kingdom I would never go back to try it 🤣 (that is why I’m paying it).
My only real issue with it is that its soundtrack on the field is so dull, some people like it and say that it is to be ambient or subtle, but screw that, give me my epic tracks! I need something that moves my feet lol, there must be a reason why many RPGs (which are with us before open world games and provide a lengthy experience) have catchy tracks.
Breathe of the Wild is a great tech demo, but a terrible game… I feel like a total boomer playing Ship of Harkinian… but… sadly 3D Zelda has a worse fucking track record than 3D Sonic…
I don’t care how good the story is, 13 Sentinels gameplay looking like a cheap sci-fi movie interface thing just takes me out of the experience, I also don’t like tower defense style games and this is the only thing you will do in-between story beats. I was extremely letdown to get this after the first teasers instead of a mecha vs kaiju brawler.
Then some months later it comes out that localizers were also changing things too far, now I have another reason to not finish it.
minecraft and games like minecraft. i just dont get whats supposed to be fun about them. i dont hate minecraft specifically its a well made game, but i dont find it and others like it fun at all
It’s funny…I bounced right off Minecraft but I like games like Satisfactory and Factorio.
A lot of people play Minecraft as an outlet for creativity; it has an end game with a final boss and a victory condition, but most people don’t even try to “win” Minecraft, they want to build cool things. Well between my electronics bench, my wood shop, my 3D printer and my various creative, design and programming software suites, I already build a lot of cool stuff, so that itch is already scratched.
Those factory building games come with a clearly stated goal: “You’ve crash landed on an alien planet with a hammer and a pistol with 100 shots. Build a rocket.” I’ll spend months of my life building a gigantic complex of individual factories connected by an intricate rail network to accomplish that goal. I’ve heard this kind of thing described as “problem solving gameplay” rather than “puzzle solving gameplay.”
As you say I don’t hate Minecraft, I’m often awed and inspired at the things people have built in it, but it’s not for me.
BioShock Infinite. Mostly because I hated all of the characters, with the exception of the Luteces, and even they were on thin ice, mostly because of Rosalind. And Elizabeth as a NPC companion? I would prefer Ashley from Resident Evil 4 over Elizabeth any day. It didn't help that every time I tried to listen to a voxophone, she'd start talking about some bs, so I'd wait for her to finish and start the voxophone over, only to have her start talking again. When it happened 4 times with one vox, I had to take a break from the game. I just wanted to listen to the damn recording.
Gameplay is great though. I'll play the heck out of the Clash in the Clouds dlc. I get the fun action, and none of Booker and Elizabeth's constant whining.
I started the game immersed in the story, but kind of gave up on it after awhile, I think it was when “Akshually the slaves are evil for rebelling against the people who kidnapped them, took them to a floating island, abused the fuck out of them, didn’t even consider them human, and claimed it was doing them a favor because of White Man’s Burden bullshit” that ruined the spell for me
As cool as the idea of fighting through a dying utopia with factions on both sides trying to kill you who are “equal and opposite” evils, it kind of doesn’t work when one side is blatantly more in the right than the other yet the game wants me to believe it’s “Evil Vs. Evil”
“The only difference between Daisy Fitzroy and Zachary Comstock is how you spell their name!” - Booker DeWiit proving he is the dumbest man alive!
The DLC story was slightly better, but it doesn’t make sense for Elizabeth to go around killing all the Bookers because “Even though I love Booker like a father, some of the Bookers are evil!”, when a multiverse traveler should probably realize that in an infinite amount of universes you’re more likely than not going to find one where Adolf Hitler is known as the Rabbi who cured cancer and paints in his spare time… more than one most likely…
Great game tbh, but the story is such bullshit… I agree with you though, this is not a game you replay the main campaign, you boot it up and do Clash in the Clouds to get the same experience without Booker and Elizabeth being methheads… which is a shame because the characters had a lot of potiential in my opinion… Honestly the whole game did…
You can just tell that there was meant to be more going on with this story, but something clearly happened in development
The gameplay can be fun, but the story just isn’t there. It’s connection to Bioshock 1 and 2 feels forced.
As soon as they do the first “dimension switch”, or whatever, I lost any feeling of commitment since everything done up to that point became worthless to the plot.
My friend who loves the game praises the multiverse aspect of the game the most, and to me it just doesn't make sense, exactly for the reasons you gave. And having Elizabeth be there at the beginning of Rapture's downfall (and actively taking part in it, even if she was blackmailed iirc) didn't really sit right for me, but maybe that's just because I didn't like her lol.
I had totally forgot about the slavery aspect of the game. They absolutely could have handled it better. Like there's a million other ways they could have had an opposing faction who's also not 100% in the right, and that's the one you wanted to go with? Come on. Even BioShock 2 did that concept better with Ryan vs Lamb.
“The only difference between Daisy Fitzroy and Zachary Comstock is how you spell their name!” - Booker DeWiit proving he is the dumbest man alive!
Don’t Starve I already can’t stand Tim Burton’s style, and I really can’t get over the similarities to try to enjoy this game, even though one of my autistic special interests is open world survival crafting games.
Fallout 4 Seems like a perfectly fine FPS, very much not a Fallout game. Leans far too heavily on action and not enough on the RPG elements.
GTA 5 If GTA were a candy, GTA 5 would be a bucket of that candy. It’s fine if you really really really like that candy, but if you’re just not THAT obsessed with the candy, it can get a bit tiring. Having three people with different stories and event going on felt like I never spent enough time with one character to REALLY get into their development. I’d rather see them innovate than just do MORE GTA
I’m with you on FO4. The voiced protagonist is bad for my roleplay and the storyline with my So and baby are all loaded unto me, and I couldn’t give a damn about both of them. The shooting was better than in FO3, I give them that. Now my hopes are high for fallout London to combine the shooting and give me a story where I can immerse myself more
I thought FO3 was a great way to revive the series in a way that would keep interest in it for newer generations. With how Starfield seems to be going, how FO76 went, how Skyrim was compared to past versions of Elder Scrolls, I’m not sure I’ll trust anything that Bethesda spits out until long after release.
bin.pol.social
Gorące