I did finish one of the Uncharted series but they mostly go into interactive movies genre which I don’t find that interesting. The same with LoU but lost interest and never finished. AC (maybe II) was just annoying, the blending, erratic climbing/jumping mechanics… RDR, I should give them a chance, but the wild west setup inherently doesn’t do much for me. The same can be said about the “samurai style” games like Nioh, Sekiro etc. And I say that as a huge Souls games fan.
God I hate the “Interactive Movie” genre. Uncharted, Last of Us, God of War. Pretty much most of Sony’s exclusives. They’re all the same boring 3rd person mechanics, and uncultured “gamers” will go off about how “amazing” the story is because they haven’t read a book since high school and only watch blockbusters. If you’re not going to do anything interesting with the game mechanics or add any actual interactivity to the story then whats the fucking point of making it a game? They just seem like a refuge for hack screenwriters that couldn’t make it in film and lazy game devs who are out of ideas.
The Witcher 3 is just… so god damn boring, it doesn’t help that weapons break too easily, yet the oppurutunities to get gold are so few that you’ll do several sidequests worth of monster genocide, sell EVERYTHING you own, and just barely afford to fix your weapons… It got so bad I had to hack my save to bypass the constant scrunging about for repairs… then I realized the story is so complicated that you NEED to play the other two games to understand what’s going on
I went back and played Witcher 2, and found it to be vastly superior, far more fun, far more immersive, and just an all around better time
I have been warned never to touch Witcher 1
the Netflix series was pretty good, though I only saw the first season
Witcher 1 is a very hardcore RPG designed in the style of the old bygone era of RPG games, so depending on your interest in classic gaming you might not even understand what the fuck the game is even asking of you
Also there is pretty much no handholding so some quests are a removed
My recommendation for Witcher 3 is to not buy weapons, exploration and combat should net you good gear to carry you
I can’t stand Witcher 3 but played Witcher 1 not long ago and I really loved it. It is very oldcore and the controls are a b***h sometimes but it is a really great game with a great story. I hope Witcher 2 is as good too, it is on my next to play list very high.
Witcher 2 is the most underrated entry in the series, and has by far the most interesting story to tell. I’m shocked you find 3’s story complicated as its pretty simplistic in comparison. Yeah it has more characters from the books involved, but the game tells you pretty much everything you need to know about all of them. Overall I enjoyed 3, but as a followup to Witcher 2 its pretty disappointing story-wise. Both games have shit combat, so if you’re not invested in the story/world they aren’t worth playing.
I think the explanations are the problem, it’s overloading me with information… I feel like every cutscene is a wall of text that I’m barely able to follow… Witcher 2 felt like I was learning about the world in a more natural way
I see what you mean and can get down with that. The writing in 2 is in general much tighter then 3. It’s a shame that compared to 3 relatively few people have played it.
Personal opinions aside as an open world RPG by itself Witcher 3 is pretty good, it’s was a breakout success and remains a popular game for good reason. As a follow-up to Witcher 2 though it’s pretty disappointing. Switching over to an open world does the storys pacing and stakes no favors, and it feels like CDPR is limited by following up the book series and trying to utilize its characters. As evidenced by Witcher 2 and the Hearts of Stone expansion for 3, it seems like their writers are much more comfortable writing their own original stories and characters. 3’s main storyline doesn’t introduce anyone nearly as interesting as Letho, Roach, and Iorveth, except for maybe the Baron, who like the others is an original character.
Additionally everything 2 spends time building up for 3 has pretty disappointing payoffs. The Northern Realms politics were a focus for 2, in 3 they are overly simplistic and somewhat nonsensical. Radovid is depicted as a cunning, competent, and ruthless king in 2, but goes blubbering mad off-screen between games. The Wild Hunt is barely a presence in the games storyline despite being it’s namesake and Eredin is a flat and boring antagonist. I understand why Witcher 3 is so popular, but as someone who was a big fan of 2 and was incredibly hyped for it, I found it to be incredibly underwhelming.
Funny, I was told to stay the fuck away from Witcher 2, but played Witcher 1. xD Witcher 1 has some odd controls (from a modern perspective) but an engaging story which actually forced me to stop playing on my first playthrough because I just couldn’t make the choice between pest and cholera. Of course I eventually dipped my toes in Witcher 2, but the 3rd one has spoiled me so damn hard with its fancy graphics, controller support and familiar controls, that it just didn’t click.
I played all three, watched the series and am in the process of reading though the 8 or so books.
The first witcher, as was mentioned, is very old and a little clunky for todays standards but it was great fun. I can neither understand why you liked the 2nd one - which I found bland and forgettable - nor the dislike for the third one, which was like 3 games in one imo.
I guess if you really like walking/riding a horse and have the hardware to crank it up to eleven, the third one is awesome, otherwise probably not.
GTA games are the epitome of shallowness, for me. The story is always so vague and not interesting, you never get attached to characters. Gameplay is a boring loop, but its strength has always been being some sort of theme park. But it’s 2024 and “hop onto a game just to go fast on car and shoot a couple of civilians”
Animal Crossing: New Horizons. Like Pokémon, nintendo developers know fans will buy new games regardless of how much new content there is to it. There is no legitimate reason for the game to be so close mechanically to its Gamecube entry, and I find it an insult to long time fans.
I think the gaming industry has not existed for long enough for this to be a thing. Chrono Trigger & Chrono Cross are just as good today as they were 20-30 years ago, same for Baldur’s Gate or Jazz Jackrabbit.
One example comes to mind is Oddworld: New and Tasty. It’s fairly faithful to the original game, but at the same time the updated 3d rendered graphics failed to portray the same mysticism & gloominess. (and yes I have played Odyssey just recently on my retro PC) Not saying no one has pulled this off, but it’s like Resident Evil is the only one I can think of.
There are VERY FEW games where pop culture references need to be updated so much that this is worth it. It’s better to just make a new game with a completely new plot then.
Since this year is looking to be the first year in monster hunter history without a new release (ironic since it’s the 20th anniversary of the series) people have started imagining the possibility of Capcom re-releasing older monster hunter games that are no longer on the market.
As a natural continuation of this, people have speculated on how they would handle these re-releases. The most popular opinion, and one I share, is that they should absolutely not touch the game content. Modernized controls, re-opened multiplayer servers, maybe a slight graphical touch up, and if we’re getting really fancy possibly implementing multiplayer monster health scaling, but anything beyond that would be damaging the reason people want to play these games, which is that they’re the old monster hunter. They’re weird, clunky, and sometimes jank as hell but that’s their charm. They also lack all of the quality of life improvements that came in the 5th generation, however those annoyances that were whisked away come Monster Hunter World were truly part of the identity of those older games, and any new release should absolutely keep them in. It may turn away many newer hunters but it’s about preserving the history of monster hunter more than anything.
Anyways tl;dr yeah “updated for modern audiences” can be concerning regarding the preservation of the history of these games. If you mean shit like removing slurs and stuff though I’m all for it.
proprietary games that install rootkits(wrongly called anticheats) on the system. the corporations in charge have brainwashed masses into thinking that it’s just a benign thing there to fend off “cheaters”, conveniently brushing aside the fact that this is a massive and lucrative attack vector. it only helps bad actors(including three letter agencies).
and this is not a what-if scenario. every year you can find an incident where such a “solution” is exploited.
Not just that but the combat is boring as shit and brings “repetition” to levels I’ve never seen before. The only attraction to this game is that they actually got James Woods.
I kinda liked the Disney crossover thing but nomura just couldn’t stick to the concept and had to dive deep in his own ass and sideline disney in favor of his own convoluted roster of charcaters
I fucking HATE Souls-like games. I love fantasy and RPG games but FromSoft games are just hard for the sake of being hard.
I’m an adult with a life (kinda) - I don’t have 600hrs to dedicate to defeating the fucking Taurus Demon. I even looked up HOW to kill it but apparently my controller usage wasn’t good enough to move at speed even though I completed God of War 3 on the highest difficulty.
The fact I had to re-tread the same stupid fucking area before that to reach the fucking Taurus Cunt was to much.
I quit the game and vowed to never play another FromSoft game or anything that claimed to be a “Souls-like”.
I stupidly listened to someone say Sekiro was a better game than Ghost of Tsushima (which I love). So I played it…
WTF?! The first group of enemies were all identical - no variations. There was also only TWO fucking moves I could perform. A wooden-looking block and a janky looking attack. An absolute fucking abortion of a game and I’m convinced the idiot who told me it was better than GoT had never played it.
My first “souls-like” was Dark Souls on the Xbox 360. I had never even heard of the game, knew nothing about it, and played completely blind, never googled anything. I finished the game in about 40 hours. It was the best game I’d played in years.
I kind of just give up at the Capricorn demon each time I try, it’d be fine if it was one on one, but the dogs prevent you from being able to properly fight it
I bought dark souls on the recommendation of a friend. I ended up returning it the next day. Life is difficult enough. I’ll never understand why some people like to feed frustration for fun.
Final Fantasy 7. I’ve tried to play it multiple times, but the game’s story never pulled me in. And with how long of a trek it is between story moments and the slog of combat encounters I usually put the game down.
Were you older than 12 when you first tried to play it? Because that’d do it.
I was 12 when I played it and I loved it so much that I wrote a convincing essay on why it was the greatest game ever. I then freehand drew the logo as a cover to the essay. I attach a copy on my resume.
I’ll pile on and say there’s no way I’d enjoy it now but my younger self totally agrees.
I think the thing to remember about games from that era is that we had so fewer options and so much more time on our hands. Feels like I ditch games much quicker now if they’re a slog or repetitive.
The other two are obviously good, but seriously try Captain of Industry! Nothing like watching your mining operations slowly but surely terraform the face of your island lol
I mean it’s actually fair and it’s not the game’s fault.
Hell I bet if we dug into a deeper it turns out to be age gap as much as anything else.
When I grew up, video game consoles were hard for the sake of being hard because the games didn’t have enough storage and ram to be that long. Back then I hated dragon’s lair because it was so f****** pretty and I really wanted to play it so bad, but it was just a coin eater and I was too young to have disposable income
I moved into first person shooters around the time of Quake. I was decently skilled but not amazing, but I was making enough money that I could afford a really nice rig and a really fast connection. Slowly FPS started turning into military combat which I really didn’t care for.
Many years later I got into mmorpgs, I spent thousands of hours playing in guilds, running raids, and grinding equipment. I still hated the same things but didn’t really focus much on them because the only thing I did was MMO.
Years later I start a family, now I hate anything that’s not casual. If I can’t pick it up play it for 30-40 minutes and put it away it’s going to do nothing for me that cost me pain.
I mean games are pretty homogenized anymore. There’s strong trends and bandwagons giving rise to new genres and subgenres everywhere. The OP asked for games but I don’t think there’s a problem replying with genres.
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