Oh my goodness, someone else who played ghost master! What a quirky awesome game! I wasn’t aware it was PC exclusive, because who the hell consideres PC to be “exclusivity”
A Dance of Fire and Ice is the best one. You get how the game works within the main menu itself, songs can have their own tutorials for specific patterns later on the song but are fully skippable.
Rhythm Doctor also has really good tutorials, a fully skippable tutorial that tells you anything newly introduced in the upcoming track
Thats why you virtualize. I have a program that I must use from time to time because of legacy issues, and much content in their propietary format. The solution was either pay out the wazoo for accesing my own content a few times a month, or arrr it. A download, and a VM does the trick. And bonus, I can use it in Linux, too.
I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope
Blue Prince is an awesome game, but it confirmed for me that I can’t stand roguelikes. Any game that’s based on repetitive loop where you do the same thing over and over for small progress is just not my jam. That includes multiplayer grindathons, MMOs and roguelikes/lites.
I guess as I got older, time became more and more of a previous commodity and feeling like I’m not moving forward in an experience kills it for me.
I love rougelites/likes, but for me the issue was the RNG. When you have the knowledge to solve a puzzle, but can’t get the resources or rooms to line up right it just feels stupid.
The game wouldnt be half the length if I could just define the layout myself each day.
I thought I was the same, but I quite enjoyed hades. Though it’s not a traditional roguelike.
It has a good mix of mindless fun that doesn’t punish you when you lose and don’t make progress. The story does heavy duty in making sure each run, no matter how successful it is, is fun/interesting.
I guess I still don’t like rogue likes that much but I do like hades.
I keep wanting to love Hades but keep bouncing off it. It has all characteristics of what is want - great art, good story, solid voice acting… I think I am not into the combat mechanics though. Diablo, at least I would enjoy until I finished all the story and quests…
I helped a friend with exactly one puzzle, and thought the artstyle was cool. Am browsing this thread because I’ve heard about the hype and want to see if I ought to check it out myself.
It’s not a perfect game as I’m sure you’ve gleaned from this thread. It varies from individual to individual how much the RNG affects your enjoyment but I can understand some people’s frustrations.
That being said: it’s not a full price game, it’s an incredibly interesting and unique concept and it’s put together with an incredible amount of detail and care. It’s also made by a small indie studio, and I love supporting those. If the puzzle you helped solve seemed interesting and you like puzzles and escape rooms and piecing things together then you should absolutely buy it, in my opinion.
I’m not sure if I agree on the “full price” comment, it’s not much different in quality than Myst or Outer Wilds.
Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the “first” ending because there were a ton of puzzles I knew how to solve, but couldn’t get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.
“Mario. You can’t a do this! He’s a the one who keeps kidnapping peach!” Said Luigi. “No” Mario responded. “That’s a why we do do this”. Mario then narrowed his gaze and gripped the steering wheel of his cart, his gloved hands making the sound of a tightening rope. “Today, brother. We humiliate him. Tomorrow, we take a him down for good”.
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