bin.pol.social

refreeze, do games w Which games do you dislike, but the rest of the world loves them?
@refreeze@lemmy.world avatar

Grand Theft Auto.

All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

Nipah,
@Nipah@kbin.social avatar

Shit, I forgot about GTA games in my reply...

I'm with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden... but in a game like GTA? Yawn.

Venator,

to be fair, GTAV has the worst story, the main appeal of the game is not the story at all. I think I skipped most of the cutscenes when I played it.

DeepFriedDresden, do games w Games that force you to make hard choices

This War of Mine. Honestly can't believe nobody else has mentioned it.

You play as a group of civilians in a war torn country. By day you craft things needed for survival like a stove for cooking, guns for protection, barricades to prevent raiders. At night you send one person with a backpack to scavenge an area of your choice for things like food, medicine, supplies etc. The others will either sleep or guard the property. Things you do while scavenging have real effects on your characters. Decided to rob an elderly couple? Your characters will react based on their personality.

Things become grim fast if you decide to start robbing supplies or get attacked. Your players get sick, become depressed, starve, get hurt etc. I've never made it to the end.

It's a great way to understand the struggles of being a civilian in a war. The Polish government actually recommends it for educational purposes and the devs have donated a lot of proceeds to charities serving people impacted by war, including Ukraine most recently.

B0NK3RS,
@B0NK3RS@lemmy.world avatar

TWOM is so good. What you say about things going bad fast is very true and the repercussions of something minor are real.

DeepFriedDresden,

I was a bit aggressive on like my second playthrough and ended up killing a couple people to get their medicine. The guy that killed them was too depressed to scavenge and killed himself. Then another person got depressed because of that and wouldn't do anything. Then she got sick and died shortly after. I was too sad to play for awhile after that one.

ByteJunk,
@ByteJunk@lemmy.world avatar

I feel the same. I’m too traumatized by a couple of my playthroughs to play it anytime soon… But what a great game.

setsneedtofeed, (edited )
@setsneedtofeed@lemmy.world avatar

It’s very good, but the tone can be totally broken if you master combat. Killing soldiers doesn’t lower morale, so they are free targets.

Depending on what locations spawn, it is possible to completely ruin the intended vibe. I’ve wiped out the military outpost and ended up with so many supplies I didn’t know what to do with them all.

ByteJunk,
@ByteJunk@lemmy.world avatar

I was going to mention this game, +1.

Trying to desperately survive in a world that’s upside down, fighting the hopelessness and trying to survive just one more day and slowly realising the you’re just one day closer to death…

Man, it’s a really great game, but I can’t play it again anytime soon.

Squiddles, do gaming w Has anyone tried to mark a game private in Steam? Does it work as intended?

I have two steam accounts, and I was not able to see anything related to a game marked private from my second account except when family sharing was enabled between the accounts. With family sharing on I could see all private games from my primary account on my secondary (including games which were not installed on the local system).

If you have family sharing on, hold off. Otherwise as far as I know it works as intended.

Anarki_,

Family sharing has a family view mode that lets you hide certain games unless you input a password.

tiredofsametab, do games w What's up with Epic Games?

Exclusives suck for everyone. Especially when Epic started out, they only had payment processors in certain countries. This meant that some people literally had no legal way to play the Epic exclusives. I'm not sure where they stand today, but that annoyed me enough, along with other shenanigans by Epic and Sweeny, that I avoid the whole ecosystem.

BlinkerFluid, do gaming w The gaming industry needs to become more like holywood
@BlinkerFluid@lemmy.one avatar

I hope OP is aware of how underappreciated and thrown away visual effect studios tend to be in Hollywood.

JohnnyCanuck,
@JohnnyCanuck@lemmy.ca avatar

Yeah this is another point I could have added to my rant…

ram, (edited ) do gaming w Looking for games with unique core mechanics
@ram@lemmy.ca avatar
  • Majora’s Mask: a 3-day timeloop where everything resets when you go back
  • Katamari: A giant ball gets rolled around and collects stuff forever
  • Baba Is You: Movable text is rules to the game
  • Untitled Goose Game: You have to piss people off the right way
  • Billie Bust Up^[unreleased]^: Musicals tell you upcoming platforming challenges
  • Celeste: every time you die you quickly reset on the same “page”/small tile of map
  • Splatoon: you shoot at the ground to go faster, hide, and/or win
  • Odama: real-time tactical wargame pinball
  • Golf Story: Golf-based fetch quests
  • Astral Chain: asynchronously control a companion in combat
  • Okami: paint skills on-screen in combat
  • Astro Bears: Snake but in 3D
  • Lovers In A Dangerous Spacetime: Up to 4 players pilot parts of a ship together
  • Pokemon Ranger: draw circles around monsters to catch them
  • Viva Pinata: breed pinatas to create new species
  • Spore: create and evolve a creature
Shilkanni,

Katamari Damacy is a great example, built around a very simple but satifying mechanic snd good controls.

Natanael,

Okami plays extremely well on Nintendo Switch with the ability to paint with your fingers on the touch screen

Schadrach,

Majora’s Mask: a 3-day timeloop where everything resets when you go back

As far as time loop mechanics go, there are some other strong contenders for playing with the concept:

The Sexy Brutale - you are stuck in a short time loop in which people die, and you need to save them. Successfully saving someone grants you a special power that can be used to try to save others. You have to untangle who and how to save each one and exactly what’s going on. You keep the powers between loops, and also start each loop from the last clock you checked in at.

Deathloop - Arkane stealth shooter stuck in a one day loop. Several locations, different events in each location each day, goal is to arrange the right day so you can kill all your targets in one loop.

Death Come True - interactive film game. You wake up in a hotel room, and have to figure out what’s going on. Loop continues until you die, at which point you wake up in the hotel room again.

12 Minutes - You come back to your apartment, and unless you change the course of events (or on the first loop, do not touch the controls at all) you will die in less than 12 minutes. Then loop until you understand what’s going on.

myfavouritename,

Oh man, I just want to give a shout out to the Splatoon ink mechanic.

The game is a competitive arena shooter. That would be pretty uninteresting, but instead of competing for kills or holding objectives, the teams are competing to cover the largest surface area with ink or paint. That’s pretty neat. But there’s more.

Every player has a special “squid mode” they can use when standing on ink of their colour. When in squid mode players travel much faster, can travel up walls, and are extremely hard to spot, but can not attack or lay new ink.

This makes the laying ink in specific areas valuable, as it makes it faster to get from the spawn point to the front faster and easier. It also rewards holding contiguous trails of ink, or conversely, cutting off your opponent’s ink trails.

sub_, do gaming w Beautiful games?

Journey still looks pretty pretty.

Not sure whether it’s still enjoyable to play, since probably not many people are playing it these days.

loops,

Mmm yess. Recently did a play through, and luckily I played most of it with a fellow pilgrim. IMO Journey will always be gorgeous. The graphics are perfectly balanced between realism, performance and art. To me, it’s a timeless classic.

sub_,

Oh wow, if it’s still possible to meet with online players, then I might want to replay the game again.

loops,

Still possible! Go forth!

apotheotic,

If you enjoyed journey for its beauty and the experience, I strongly recommend checking out their most recent game, Sky: Children of the Light

Overzeetop,

Though exclusively single player, ABZU is also a nice, atmospheric game as well.

ram, do gaming w "X is about to change forever!"
@ram@lemmy.ca avatar
EvaUnit02,
@EvaUnit02@kbin.social avatar

The thought of such a video being fifty minutes long makes me nauseous.

WalrusDragonOnABike,

How else will you fit in dozens of ads?

Stillhart,

We call this “The Full Asmongold”.

smeg,

You’ve seen other common denominators which you might have thought were pretty low, but here we unveil truly the lowest common denominator.

HappyMeatbag, do gaming w What game mechanics do you love and hate?
@HappyMeatbag@beehaw.org avatar

Hate: disproportionately excessive penalties for falls (usually found in platformers).

If you get shot in the face by an enemy, you lose your shield, lose a life, whatever. In a bad platformer, if you don’t time a difficult jump exactly right, you lose a life, lose everything in your inventory, get sent back to the very beginning of the level, get audited, and have to mow the developers lawn for an entire summer.

Platformers are “guilty until proven innocent” - I won’t play one until I know it won’t destroy my will to live.

iusearchbtw,
@iusearchbtw@lemmy.sdf.org avatar

Out of interest, what platformers are you referencing here? I can’t think of any that are that punishing.

HappyMeatbag,
@HappyMeatbag@beehaw.org avatar

I honestly can’t even remember the one that first set me off. It’s been a while. I just remember realizing that gravity was more punishing than any of the enemies, and thinking “oh, to hell with this.”

Nanokindled,
@Nanokindled@beehaw.org avatar

I stopped playing salt and sanctuary because of the platforming, despite being an ardent lover of souls likes.

peterpan520,

That’s why Celeste is one of my favorite platformers. If you fail, you respawn at the very “screen” you died.

Exec,

at the very “screen”

In older games they were called “rooms”

Psythik,

For platformers, maybe. But for certain genres – like battle royale – the risk of losing it all after one mistake is part of the thrill. It all depends on the game.

8ace40,

You would hate Nocta lol

AtariDump, do games w Xbox consoles are now getting a fullscreen Xbox Game Pass Ultimate ad at boot, just a day after a 50% price hike was announced

Surprised this isn’t like three verification cans.

https://lemmy.world/pictrs/image/652a6cd4-8b4f-4db4-853e-2006b4654ac9.jpeg

Baggie, do games w Does it feel like the PS5's library is *severely* lacking compared to the PS4's around the same time in its lifecycle?

Yeah, exclusivity is dead, and games take half a decade to make these days.

cyberpunk007,

What’s crazy is lots of good games don’t take that long. You don’t need an epic sound track, textures, physics, etc to make a good game. There are so many amazing low budget games that are not that technically challenging or that demanding of musicians/graphic artists.

bilgamesch,

epic sound track

That’s the one thing where I would raise an objection. An epic soundtrack is that one thing that adds to the experience more than fancy graphics or overly complicated game mechanics. Epic doesn’t necessarily mean expensive. Monkey Island had phantastic soundtracks, as well as other older games like The Settlers 2, early Anno games etc. They just set a mood. They supported their narratives. That was good stuff - and I guess you might now be able to extrapolate how old I am.

cyberpunk007,

I’m not saying I don’t like an epic sound track. I have a lot that I’ve even purchased. But think of some games that do not and still sell well.

What I mean is, you can have a good sounding soundtrack that isn’t expensive. Some games record orchestras, for example, and others just make a good tune in FL studio. One is much more expensive than the other.

tatann,

Bioware used to be able to make good AAA games quickly :

  • Mass Effect : 2007
  • Dragon Age : 2009
  • ME2 : 2010
  • DA2 : 2011
  • ME3 : 2012

With epic soundtrack, voice acting, cinematography, …

Even an independant (back then) studio like CD Projekt “only” needed 4 years between each Witcher game (2007, 2011, 2015), while making their own engine for the 2nd and 3rd

I don’t know where the years get lost in game development nowadays, except pre-production (lack of direction/managment) and… “open world”

ICastFist,
@ICastFist@programming.dev avatar

“Quickly” - the “Bioware magic” used to be years of lack of direction followed by one year of “HOLY SHIT WE NEED TO DELIVER!” crunch

But the former executive producer of Dragon Age, Mark Darrah (…) posted a YouTube video about how the so-called “BioWare magic” really worked. According to Darrah, it referred to a hockey stick graph where most of the progress is nearly unnoticeable. It’s nearly flat, and “if you draw that line out, then your game is shipping in like 30 years.” At a certain point, the developers hit a “pivotal point” when the game would finally shape up and a lot of progress would be made in a short amount of time. According to the developer, that tipping point is what is known as“BioWare magic.”

bilgamesch,

Half a decade for a subpar product that’s barely out of beta.

Back in the day we’ve got subpar products barely out of beta that we had to patch from magazine cds far faster. Oh - and they were more fun because developers had to make something out of nothing. I feel today, where everything is possible as the engine used delivers a toolset for anything, games easily are so overly stuffed with “mechanics” that they just feel like work. I don’t like that.

Baggie,

I feel like given the amount of work required to make the kind of games that triple a represents, and the amount of money in and out, every game becomes a mess of different ideas and motivations with no unifying force. Every game must be everything to justify the price tag, but there’s no unifying passion or vision behind it. Of course the more you stuff in there, the more you can market it as well.

TheFermentalist, do games w The recent Steam censorship debacle actually sort of opened me up to adult games.

WoohooOoooOooOoOo…. Barbara Streisand

Korkki, do games w Does anyone else find it suspicious that there wasn't any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

Does anyone else find it suspicious there wasn’t any criticism on here about Stop Killing Games until after it hit 1.4M signatures?

Nobody here disagrees with any point of the petition. I signed it. Even if gaming companies were rushing to send shills to raid discussions they would have done it months ago and last places they would go astroturff for is this Kazakhstani anti-whaling forum. Especially when their target now is the Eu bureaucracy and MEPs. Where I might say they have not a bad chance of succeeding.

sugar_in_your_tea,

Kazakhstani

? Is lemmy.world hosted by Borat?

Dremor,
@Dremor@lemmy.world avatar

I brlieve it is hosted in Germany. Not sure though.

sugar_in_your_tea,

Domain and IP resolve to California, but it’s a cloudflare IP, so who knows where it actually is.

TheMinions,

I think it is hosted in Europe. Nordic maybe?

sugar_in_your_tea,

I’m pretty sure it’s in the US. I’m in Utah (pretty far western US) and ping times are like 10-15ms, which is consistent w/ a west coast server. I have a VPS in Germany, and pings are more like 100-150ms.

I’m not exactly sure how pings work w/ cloudflare, so maybe it’s hosted somewhere else, but I would imagine they’d get a cloudflare host near their VPS to minimize latency.

Almacca, do games w The signatures are still coming and it's already making an impact
@Almacca@aussie.zone avatar

“… curtail developer choice” - This from a bunch of people for whom the term ‘executive meddling’ was created.

WorldsDumbestMan,

Sounds like they just put together a bunch of meaningful sounding words. I know what they want to say though: "Noooo! But mah freedumbs! NOOOO 😭 "

JackbyDev, do games w The signatures are still coming and it's already making an impact

Uh, yeah, that’s the point of all regulations. To make you not pick bad things.

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