Oh yeah To the Moon is an absolute masterpiece. I’ve had the sequel in my steam backlog for ages. Should really replay TTM and then finally get around to playing the sequel…
its def not stupid, legit sources are super inconvenient, like i forget account passwords all the time, and steam makes sharing yr games for multiplayer really hard. way easier to just go download a cracked copy
Destiny did this. I have no idea why people love that game, btw. The guns and the environment are well designed, and the story (if you call it that) teases of science fiction. But that’s all the positives about it.
The secrets are so bad that you need to follow a Youtube guide and would probably never discover them in a lifetime. The raids are a huge chore of completely arbitrary series of mechanics that are never explained. You grind for weapons and they get nerfed. You keep doing the same missions again and again and again. Your trophies that you firmed for in year can just go away without notice. The damned thing does not even run on Linux. The list of ways it is unfun goes on.
mateusz has some on his website that you can buy for $25 in the form of the “complete collection.” He is also currently working on “submachine legacy” which combines all games into one and will be released on steam and I’m assuming will be paid.
If you're looking for the Quake brand of arena shooters, I feel like you're getting a lot of those these days. If you're looking for the era just after that, which Halo would fall in, I'm also looking for that type of game, so the nostalgia that fuels indie game design is probably only a few years away from delivering us that sort of game again. Maybe that new TimeSplitters or Perfect Dark game will be good.
There's been a huge resurgence of boomer shooters and arena shooters in the last 5 or so years. Off the top of my head I can think of Dusk, Ultrakill, Gunfire Reborn, Nightmare Reaper, Roboquest, Warhammer Boltgun, and new Doom (2016/Eternal), all of which get at least an 8/10 from me. There are many more of various quality.
Ah, yeah, PvP shooters. Gotcha. Those aren't really my domain, unfortunately, I don't have a ton of recommendations there. Overwatch was pretty good for a while, but wasn't really an arena shooter, and now can't be recommended.
Anybody else remember the game Sauerbraten? Or was that all just a fever dream I was having round 2012?
I would also like some class based hero shooters that aren’t Blizzard or Paladins TBH. I enjoy being the healer/support more than getting kills (though shooting stuff is also fun) and Valorant or Apex don’t quite scratch that itch
you can actually still find like 4-5 people playing sauer at most times lol, but its only insta ctf. still a great time to load into every now and then if there are enough people on of course
Since you haven’t mentioned Ion Fury, I’m going to add it to that list. Not interesting for PC since they wanted PvP but it’s a great Build engine shooter.
Game state can be a tricky thing. By saving at certain points you just need to maintain a few things, like player health and inventory and which checkpoint they were at. And it’s only got worse the more things a game has to keep track of.
The solution was used by all last gen and current gen consoles and even the DS and 3DS, which is to suspend the game. This is fine, the Steam Deck can do this too. It’s not perfect. Power loss can lose the data, and some won’t let you play something else while another game is suspended. But for general use over short sessions, it’s alright.
It’s less useful on PC because it probably will crash the game anyway, and normally you’d want to use the PC for other things.
It was tricky when the hard drive space was limited. Now we have basically free SSDs and saving the game is just the nature of serealisation of all the data. You don’t have to write your own solution even, it’s all was figured out decades ago
Sure, but none of it is as simple as just saving what you need to at fixed points, and letting the console handle the suspend function.
Oh, and additionally: what happens when you softlock yourself by saving just as you’re about to die? Is the player to blame? Sure. Will they blame you anyway? You betcha.
Depends on how weird of a bullshit you’re doing and what engine are you using, but sometimes it’s even easier, you just use the readily available module.
As for the second point, you avoid it by giving the user control on when they save, you allow them to save unlimited amount of times, and you do some autosaves here and there. We have this technology since forever, we just never used it on consoles before because hard drives for it were expensive
One of my favorite things about the DS family was its pick up and play nature. Sure not every game would let you save and quit, but you could just shut the lid and come back later and everything will still be right where you left it.
New to the Deck, am afraid to do that since it screwed up with Cloudpunk the one time i did it, just sent it to sleep with the power button and when it came back it had issues (don’t recall exactly what right now, a black screen i think) and remained until i did a full Deck reboot, feel like it’s a classic PC issue which makes sense, now i don’t send it to sleep until i’ve saved and quit
I absolutely loathe double tap to dodge mechanics.
Terraria does this, everyone who played it with me thinks it’s reasonable to fear accidentally dodging into an enemy when trying to walk slowly with a keyboard.
This is 10 times worse on controllers, because dodging just becomes irritating and janky as fuck - if I need to dodge a bullet, I don’t want to fight the kinetic energy of my finger for an entire fourth of a second and hope I am fast enough.
this genuinely made me ragequit cyberpunk 2077 more than once. The game has a double tap to dodge mechanic that you cannot turn off (last I checked, at least) and is active even when crouching, and you dodge like 2 meters forward or a meter in any other direction. This means that stealth is borderline impossible if you’re on keyboard and are not very deliberate with your button presses. One accidental double tap and oops now the ENTIRE warehouse knows where you are (another major flaw with cyberpunk’s stealth system)
There is a way to change this via mods, if you’re still interested in Cyberpunk. I just finished my first playthrough and one of the first things I did was figure out how to rebind Dodge to Alt.
The Silent Silencers mod and Stealthrunnner also makes stealth much more enjoyable.
Having well placed saved points and QOL features is absolutely amazing. I'm not interested in spending 10-15m running back / repeating myself just because the save progression system is rubbish. A lot more developers are more respectful of your time in that regard so it's a great improvement
I feel save points themselves are becoming an increasingly archaic design choice. Just let us save anywhere, especially in a single player game. I think most people are just suspending games without expressly saving most of the time.
The DLC in all the games are fairly important depending on the DLC/expansion, and there can be a lot of it. DA2 and DAI both integrate well into the story while DAO was kind of built around the idea of side-story mini-adventures so there's a lot more of them.
DAO Primary story DLC: Warden's Keep, Stone Prisoner, Return to Ostagar add side quests to the main game and are solid to play.
DAO Standalone campaigns: Leliana's Song is a prequel focusing on the Leliana party member (you'll meet her pretty early in DAO although she is missable), Darkspawn Chronicles is an alternate history and not needed although fun, Golems of Amgarrak is a short post-story adventure that's not that important, Witch Hunt is a post-game story around Morrigan that's actually pretty important.
Awakening is a full-length expansion and absolutely worth playing, some of the characters you meet here tie into DA2.
DA2: All DLC integrates with the main story and can be played at any time. Legacy is a very important DLC that directly ties into Dragon Age Inquisition.
DAI: All 3 story DLC are fantastic, Jaws of Hakkon, The Descent and Trespasser.
Jaws and Descent are played during the main story as side quests, and Descent has some major lore implications for the world and raises some serious questions about the past and the potential future. Trespasser is a post-game story that directly leads into DA4: Dreadwolf when it comes out.
Also not sure if Gamepass supports this, but you can import your saves forward. For Dragon Age Inquisition you will need to use Dragon Age Keep to recreate your choices to import them into your world state.
Recently playing Child of Light. The game has this autosave system that whenever you use a skillpoint or craft an oculi (gives attributes) by accident, it just saves then and there. Kinda fucked me up often
The GOAT of factory games, and not just because it’s from the same studio that made Goat Simulator, or that you can purchase a boom box in game and make it play Goat Music.
I was very close to reporting and blocking a certain user who has been spamming meme trash for the past couple of days. A little bit doesn’t bother me, but dominating the forum with it is selfish, and makes it a place I don’t want to be.
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