I’m in the “if I can’t avoid them, I’m not playing the game long” camp.
I don’t hate them, and they can be fun. But most of the games that do them make them impossible to bypass. Like others have already said, when you’re questing, they just derail the gameplay experience. There’s times that’s okay, but if a game has them often enough, it ends up making me hate the game and quit.
It’s why I don’t go back an replay the final fantasy stuff.
China has announced a ban on Gacha game mechanics (and lootboxes, predatory discounts, and gambling) which should hopefully ripple out to Europe and the US soon.
A lot of these mechanics were adapted from the Chinese gaming market and I think the same will likely happen in the reverse.
Same, World of Tanks is the first game that comes to my mind when people mention pay2win mechanics. I am quite happy that I don’t play that game anymore.
True I would not recommend linking romsites here. Though I do find using k3b to extract roms off of phyisical discs I own to be useful when trying to emulate them.
And they didn’t retroactively unlock impacted gear. I had a couple god rolled blast furnaces relgated to casual PvP despite the absurd amount of time I had to put into that bullshit forge activity.
Anyone else notice the extent of bungies creativity as far as destiny is concerned:
It’s funny is how gorgeous the endgame content looks. Sure it plays out very much in the same way, but it’s kinda crazy how hard they go in visuals on parts of the game that very few players can reach. I’m not opposed to this in principle, mind you.
But yeah the raids and dungeons didn’t really grip me in the end. Pretty as they are, there’s a lot of arbitrary systems at play which kill my engagement.
That’s what killed it for me. I really enjoyed the Lawbreakers beta, but paying $30 for a game that would either die at a fixed price or quickly shift to F2P made no sense.
You know what f2p means to me? It means you can play the game for free but the experience is guaranteed to be miserable because you’re going to have relentless ads crammed down your throat for skins and other bullshit I couldn’t give a single fuck about, and no matter how much you pay it never stops.
So if it’s between that and just paying $30 for the game, I’ll take the $30 every time. I avoid f2p games like the plague.
It was originally advertised as f2p, at some point they changed their minds and decided to charge for it, clearly it didn’t go well since people already associated it with free.
I just don’t think Bethesda has it in them anymore. Except for Id and formerly Tango Gameworks, Bethesda proper and a lot of the other studios it had, have just been missing the mark. Like a lot of big studios, they get big, start to regurgitate what they’ve already done, and then fail to capture people’s attention after a while.
Why do you think Valve’s employees haven’t pushed for many new games? Anticipation got too high and they didn’t want to compete with the legacy of Half-life or Portal. Half-life Alyx came out and it was decent, but it didn’t move the story forward that much. It was mostly about doing a good VR game. Now, they have Deadlock coming out and it has nothing to do with any of it’s previous games.
At a certain point, it’s like reading a book from an author that’s run out of ideas or hearing a song from an artist that doesn’t have anything relevant to say anymore. It’s time to move on and make room for someone wants to do something new. Only problem, these big ass companies are now mostly about making money and not about making games. They will ride whatever wave they can until they crash and burn.
I can't imagine this one getting a PC release, so I'll probably never play it, but I do love seeing a good 3D platformer being released. And a console mascot 3D platformer? Feels like we're in an earlier console generation here.
The free one bundled with PS5’s was incredible. It was short and to the point. Fast-paced and full of a variety of beautiful environments. Not overwhelming with any extra content or tons of moves. There are tons of fun easter eggs while also showing you the entire history of every Sony product that ever existed. From the looks of it, this will just expand upon that which is perfect. It was a glorified demo that showed off every new feature the controller had.
I don’t know what support for the DualSense is like on PC but the game seems to rely on gyro and haptic triggers for some features. I’ve only played the first few levels but I image the rest of them being this way too. For the controls alone I’d say it makes it less likely to be on PC (but they managed it with Returnal so who knows).
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.
The witness is a really interesting puzzle game that can be had for not that much.
Or if you are looking for something more actiony then I would recommend remnant: from the ashes or remnant 2. Described as souls like with guns, but they really change up the formula I found with semi random worlds and bosses.
A lot of the gaming subs on Reddit suck. Especially /gaming, but not all of them. They’re full of industry shills and “git gud kid” types, and don’t you dare criticize anything the hive mind is softballing like a gaming magazine review.
Wait, is this is a joke? While I agree there is a lot of “get gud,” the bulk of the rest of it is dumb memes, and beyond that it’s people whining about every little thing. The whiners far out number any shills.
Haha, currently playing rdr2 again right now. There are plenty of terrible missions in the game. Depending on if you’re talking regular missions or story missions, some of the story missions where you shoot up the whole damn town are stupid, and then you just go pay a bounty and it’s all okay. But, you can’t enter Blackwater under any circumstances or tye calvary comes in and shoots you up, dead within 10 seconds of stepping foot there.
Lots of essentially fetch quests, especially the ones where you go shake down people for loan money for strauss.
There are missions you can fail for venturing too far away from people, but you’re never told that until you’re too far away already. This is just what I could think of off the top of my head.
Wizardry was great. I’ll never understand how I lived in one of those ultra religious eighties homes that wouldn’t let me play D&D but wizardry, Ultima, and bards tale were just fine.
It amazes me the stuff that flys under the radar with them. Close to the time they were boycotting the last temptation of christ piers anthony wrote a book where a woman takes over for god.
I enjoyed it just fine. I enjoy open-worldish-rpg-y games.
I think Odyssey refined the mechanics better, but Origins was still enjoyable. One the post-main DLCs I particularly liked (which is rare for me).
I did not/do not enjoy in the least the modern-day story detours nonsense; I just sort of think of them as commercial breaks that I go get some water during and pay no attention to.
People who didn’t like Ubisoft’s turn towards RPG/open-world elements seem to have a more negative opinion of the game, I think.
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