i have no idea what connection you think there is between piracy and adblockers. if anything, wouldn’t killing all adblockers encourage more piracy, not less?
It’s both the saddest game I’ve ever played and perhaps the most uplifting one. It balances the knife’s edge between nihilism and hope so well. It can also be hysterically funny, yes. It’s truly unique in terms of writing.
I do not miss the grid at all, I hate being conformed to grids instead of more fluid real movement. It’s just more immersive to order my troops to move as a real person could move, not slide on a rail and stand there in this open space like a chess piece
Your comment doesn’t make sense. There’s no relation between a grid and standing out in the open. With free movement, if you order the character to finish their movement in the open, they’re going to be out in the open.
And I also don’t see the relation between grids and “sliding”.
Putting the connotation aside for a moment, is it even accurate to call people who are interested on niche secondary gaming devices as "normies"? Whatever may be their backgrounds, seems to me like they are dedicated gaming enthusiasts.
I’d say they are. “Mom groups who want to play Animal Crossing-esque games” certainly aren’t what I’d think of when I’d think “dedicated gaming enthusiasts,” at least not what most people are thinking of.
Steam Deck lacks publicity relative to Nintendo Switch or even traditional PC gaming, but the product itself is absolutely more accessible than traditional PC gaming, even if not as accessible as consoles.
Mom groups that play animal crossing or SDV are gamers just like anyone else. I see this sentiment a lot and it reads like sexist gatekeeping every time.
SteamOS (and Linux gaming in general, thanks to Proton) is absolutely great and has been for at least a year or two now. The reduced overhead and lack of update bullshit honestly makes it better than Windows gaming in every way, IMHO. Getting it running on non-Steam Deck mobile hardware is likely a bit of a chore, though. Frankly I don’t even understand why anyone would waste time with the competitors.
especially when so many games like to cram anything and everything into the open world. Yahtzee Croshaw of zero punctuation called it “jiminy cockthroat.” You have stealth, a crafting system, a skills system, collectibles, etc. Like, not every open world game needs stealth. Just because Far Cry 3 did it back in 2012 doesn’t necessitate your character to be hiding in bushes while guards walk past every other mission
Lol. The amount of times I’m actually typing something and then think “nahhhhh, not worth it” and delete the whole thing anyway I think my friends are all used to this 😅
I think the “typing” status is debounced to a few seconds only. You won’t appear to be typing if you stop actually typing. At least that’s how most messengers work that I use.
I guess no cuteness / anime excludes the rune factory series so I’d go with the following recommendations:
Stardew Valley is an all time favorite .
Kynseed feels like the fever dream of someone who once heard of these kind of games. But you can decide for yourself if you want to focus on questing, farming, becoming a business mogul or whatever. Time is not really relevant in this game since you character doesn’t have to sleep and you can just get kids or adopt them and continue you game with them if your character gets old.
Graveyard Keeper has a very different spin on the whole genre, it has a dark sense of humor and not knowing what to do, when the bodies pile up can be stressful but I enjoyed it a lot.
Travelers Rest is a game where you build your own tavern. I only played it for a few hours in early access but it felt relaxing and looked nice so far. It’s out for a while now but I haven’t returned yet (stupid sexy Hades II… )
There are also cross overs with other genres like Moonstone Island which combines building your own home and collecting pets and discovering new islands with their help.
Many thanks for the tips! Graveyard Keeper and Traveler’s Rest look interesting. The rest is pretty much exactly what I don’t want in terms of style haha.
Not who you asked, but I’m in the middle of a playthrough right now and yes that’s exactly it. The deck building doesn’t feel grindy like Pokémon though.
I haven’t played since they added a bunch of updates and features but a while back it lacked the deep bonds you can forge in Stardew Valley but they added more content to this part of the game so I guess it became better in this regard. Collecting pets is likely still the main focus.
You start in a base island where you can forage building material and start collecting pets. You then build flying objects (I think you start with a kite?) to leave and discover other islands with different pets and different difficulties (finding out the difficulty is through fuck around and find out afaik).
The building is besides some very basic objects entirely optional but having a barn fit your pets it’s very important. But then you can go out, discover islands and collect pets.
What felt a bit annoying was that there are specific items needed to open dungeons on some of these islands and these items may only appear during a specific season. I was a bit frustrated when I finally found the summer dungeon and it just became fall.
Writing this made me want to replay it since they added a bunch of interesting stuff. But even in it’s unfinished state I would have recommended it.
I second travelers rest. I’m not too far in it despite owning it for years. It’s very chill. I don’t think there’s any real time limits. The only real issue I’ve had with it was accidentally opening my inn and not realizing a crowd has developed with no one to serve them.
Graveyard keeper is pretty good too but I stopped playing after needing extra kinds of materials. It’s been a while but the farming of the resources was just a little too much for the type of experience I was after. I’ll get back to it eventually. I liked the idea of the game a lot.
I had the same experience with Graveyard Keeper but gave it another try a few years later. Either they balanced it more or it bothered me less, but the second time I was able to complete it without ending up hating it :D
Psychonauts I and II, with the caveat that there used to be a HUGE skill spike in the penultimate chapter of #1. I gather they’ve softened it, but don’t know how much.
I know Portal isn’t a shooter. But Portal made me think of them. I feel like a lot of FPSs would fit OP’s question. Half-Life 2 and most of the Halo games come to mind.
Yes really. I played it all the time as a kid and didn’t think it was any more difficult or abstract than the rest of the 2600’s catalogue. Granted, we kept the manual, which made a huge difference in understanding and enjoying its bizarre logic, but still. I had no idea it was so hated until at least a decade later.
it was actually way ahead of its time, for a game. One small bug (the workaround for which was in the manual) ruined its reputation. But I genuinely think it was a good game.
Also written in 6 weeks by one guy. Freaking impressive
when climbing out of the pit, it was very easy to immediately fall back down (due to the pixel-perfect collision detection).
And here is an excerpt from the manual: “Even experienced extraterrestrials sometimes have difficulty levitating out of wells. Start to levitate E.T. by first pressing the controller button and then pushing your Joystick forward. E.T.'s neck will stretch as he rises to the top of the well (see E.T. levitating in Figure 1). Just when he reaches the top of the well and the scene changes to the planet surface (see Figure 2), STOP! Do not try to keep moving up. Instead, move your Joystick right, left, or to the bottom. Do not try to move up, or E.T. might fall back into the well.”
he was forced to release it quickly to coincide with the film’s release. For comparison, it used to take a team of devs a couple of months to make a game. He had 6 weeks.
Also, if you read the manual, this essentially never happened to you. It was easy to avoid.
You also needed to read the manual. The game did stuff that other games at the time didn’t, for example, a contextual button. You couldn’t know what would happen unless you read the manual to learn what the icons meant. A lot of people never did and so decided that the game was bad.
Yeah, I played it as a teenager on emulation and was pretty mystified at why it was considered so much worse than the other things available on the system. Why would people love Adventure but hate this?
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