Don’t know if it was ever announced to be in development and existed in any form outside of being told there was going be 3 games, but would absolutely love to have seen what the 3rd Sonic book game would have been like. I still need to play the Black Knight game, but would absolutely hop on board the 3rd if it existed.
That, and would absolutely LOVE if Sega uncanceled the Riders series. Best racing game series to ever exists in my opinion. Too bad the 3rd game sucked so hard it caused the beautiful rose that is the Riders series to wither away.
I really am dissapointed in current gaming, thought wed have a game in each genre that supported custom content, like ue would let ppl make their own maps/weapons, etc. everquest landmark for mmo worlds, etc.
maybe with desktop tools being so fleshed out well see better in game tools for creation, tho now I use blender and want more games to support mods and custom content.
s@ndbox but it really depends how it goes, they are leaning more towards being a game engine than something like gmod where you can bring stuff over from one world to another, like scifi element hoverboards, etc. to a fantasy world and vice versa.
Honestly, I kind of miss the idea of what “Life By You” could’ve been, as it had the game designer for The Sims 2 and The Sims 3 behind it. That game could’ve been a return to form and an actual threat to EA’s watered down and extremely pricey Sims Slop. If only the team Rod Humble had assembled were able to gel their concept into a reality, with Paradox’s backing, could’ve created something magical. Alas, it was not to be…I still imagine the potential for player driven storytelling that Life By You was offering!
This one gets me as well, Paradox had a great history of maintaining and upgrading the base game with money made from DLCs, some of which are content/feature related and others are way cheaper and are cosmetics, all of that while providing mod support. And that model would have been awesome in a sims like game.
It would’ve been interesting, given that Rod Humble wanted to create a fully fleshed out base game…The DLC for Life By You likely would’ve been merely outfits, additional hairs made post launch, and possibly furniture/architecture style sets that could be priced at a reasonable rate. Meaning more players would’ve bought it and those funds would be reinvested in the game for more work to be done! The mod support would’ve been nice for those that want it; I often don’t care for mods (Prepare Carefully, for Rimworld is one of the few that I adore). This situation is truly vexing because the Life Sim scene needs a well funded direct competitor to The Sims that isn’t afraid to make a coherent and interesting Simulation game; one that is built with an engine that actual works and in-depth gameplay! The loss of Life By You will irk me for years to come.
I lost hope for that game because they use GenAI to power to create a character, clothing, furniture color/pattern customization. I won’t play a game that utilizes GenAI, as base requirements are increased, GenAI is a security hazard, and it has a damaging effect on the environment. The fact that InZOI requires a constant internet connection as well due to the game’s reliance on GenAI.
it’s not like it’s some chatGPT plagerism factory, it has an AI to generate new assets based on the art already made by the devlopers, to cut down on time. But always online is lame.
GenAI is the line in the sand for me, as that is merely a step towards pushing creatives out of creative fields. While Krafton C-Suite executives may say they get their data directly from preexisting data from devs; I’m not particularly trusting of those who implement GenAI in their games.
I’m going to focus on Paralives and Vivaland as those seem more interesting in my opinion.
Orcs Must Die Unchained. Pretty good game overall, was trying to be a league of legends type of game with 3D TD, it didn’t get a player base going, so they swapped it over to a solo game, the maps were fun as hell and picking through 10+ characters was fun, it was really dynamic and the endless mode was very fun to push. They ended all support, it’s offline. Sucks. OMD 3 came out, it’s not even a quarter the game. Theirs 4 different player characters, they are all humans. All enemies are orcs or other bad guy type of mobs, unchained had human enemies and a few other variations, there’s no where near the number of maps and most maps play in a really predictable way. In Unchained there were maps you needed to build a kill box, sell it, move it, all to get one wave killed, at least on the first few waves, anyway. It almost scratches the itch, but not well. I’m honestly perplexed on why they didn’t just include the characters and maps from unchained.
Anyway. It’s a very ‘‘there are dozens of us!’’ Game. So. I don’t expect much here.
For games and other media that gets “released”. Cancelled is usually the term that gets used if it doesn’t come out.
A film that is no longer in the cinema doesn’t get said it was cancelled for example.
For games that cease to be playable after release they are more often described as being shut down or being sunset. Like I’ve never read about an ongoing game being cancelled unless they were specifically talking about an originally upcoming piece of dlc or content being cancelled.
OMG it’s wild that you would say that because I’m actually reading (listening to really) Snow Crash by Neil Stephenson as I’m making this! If you’ve never read it a pretty big plot point is a Brown Note image that looks like noise but that will scramble people’s brains if they have enough of an affinity for computer languages.
I feel like it was in the first 3rd or so? To me that counts more as setup than anything else. The rest of it has been more of the implications, how it works, and what to do about it, which I would consider more to be spoilers.
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