QTE “final bosses”. Seemed to be a much bigger problem in the PS3/360 era.
“Open world” or “Sandbox” games that don’t care about your progress, where it’s painfully obvious that your actions don’t matter at all. Yes, this is mostly about Starfield
Games where you can win by a landslide but the computer/story goes “Hah, you were just lucky!”
Definitely with you on controller rebinding! Now that I’m an old man I also absolutely hate how damn tiny the text is when playing games on a TV. Gamers are getting old, we don’t all have young eyes or sit in front of a monitor to play games!
3D level design where you can get stuck on elements when you just want to move past them. Especially frustrating in racing games or sections where you have to move fast. Controls are just not precise enough to deal with this under stress.
Visible polygons and interactable polygons are not the same thing. Play Banjo Kazooie and Yookah Laylee (including the remake) to see the difference. The latter has you constantly bump into things because the environment is not smoothed out.
On the other hand some studios take it to the other extreme and make you walk almost on rails, childproofing every corner. A good middle ground is needed.
I do not claim to be a 'gamer'. I prefer to be best described as someone who plays games, but not nearly as often as one branded a 'gamer' would play games by. But I've been partly turned off from video games because of the culture surrounding them. The streamers who play games, the RGB droolers, the tech-junkies, the whales, the hype-train types, the multi-hour essay level of delivering an opinion on a game .etc
Not to mention, all of the gamer-branded merchandise from chairs to even drinks. It just turns me off and I do not ever associate with that crowd and it's a damn shame there is so much gullibility with the culture that it is difficult to avoid.
Game-Padding
Side-quest after side-quest does a game not make. That kind of thing is what you'd find in an MMO that needs to find things for you to do. Not in a more constrained container of a game that has a fixed story, a fixed completion rate and everything. All it tells me is that the developers did not think of or have had any faith in what they were making.
The only game I preorder is GW2’s yearly expansions. Everything else is c/patientgamers material, waiting a few years and paying just a small fraction of the release price to get all DLC, fixed bugs, and tons of fan resources that were created meanwhile 👌
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