bin.pol.social

Kit, do games w Parts of Playstation network might be back.

I was playing Apex and any time there was a Playstation player on my team the framerate dropped down to like 5FPS for minutes at a time. So I think it’s still struggling

MothmanDelorian,

My team was all ps so maybe?

slimerancher, do games w Parts of Playstation network might be back.
@slimerancher@lemmy.world avatar

Yeah, it’s showing me and some friends online. Can chat, but still having problem with online games.

MothmanDelorian,

Fortnite launches and I can have friends join. Going to try a match in a minute.

slimerancher,
@slimerancher@lemmy.world avatar

Interesting. Once you are in the game, I think it’s all Epic servers, so should work, but it’s possible there’s still some weird PSN connection that may stop it from working.

MothmanDelorian,

Im in playstation chat so something works

MothmanDelorian,

Played a match

kandoh, do games w Is Civilization 7 not fun?

I’m going to wait until they sell it with all the dlc for like 10 dollars like they did with 6 at one point.

Excited for it though! I love civ

HawlSera, do gaming w Don't forget to make a 2nd save file just in case.

This is why I have no tolerance for games with limited saving… Which is painful as a Resident Evil fan who prefers the early games

(No surprise that I use unlimited saving mods)

ryathal, do games w Is Civilization 7 not fun?

As others have said start with 5. The rule of thumb for civ games is to wait for the expansion dlc to release and buy the game on sale. 7 is also a significant departure from the previous games, so it’s probably even more important to wait or outright skip it until they get it more polished.

Also it’s worth looking into endless legend or endless space 2 if you want to try more 4x games.

passiveaggressivesonar,

Endless legend is so good

MonkderVierte, do gaming w Don't forget to make a 2nd save file just in case.

Waaay too much trouble to compare the time-of-last-save with minimum-time-to-ask-save. 🙄

JackbyDev,

Or even just “Has the menu been closed since it was saved?”

Lifter,

That’s harder to implement. Suddenly you need to store that extra state somewhere and don’t mess it up. The last save should already have a timestamp and is immutable. A lot less likely to get bugs that way.

JustAnotherKay,

Do you not need to store that state to pause the game anyway? How else would you end the menu loop?

Lifter,

The state “the game is paused” is different from " the game is paused and saved". Sure that could be another key in some atate machine but like above: it’s the “not mess it up” part that is harder.

JustAnotherKay,

I feel like I’ve seen a “Time since last save:” line on enough games to find it hard to believe that “paused and saved” is difficult to check for lol

These are variables that already exist in most games, it just needs one more line of code to check them

Lifter,

Plus all the lines to update the state, when the menu is closed, when the game is closed (i.e should it be true or false at startup), when the game is saved obviously.

That’s at least three more lines plus the one you mentioned for no extra value. And again it’s easier to screw it up e.g. while refactoring.

JustAnotherKay,

I think we write our code in different enough ways that we’re not seeing eye to eye.

Tracking the state of the game being paused, when the menu is open and when the game is saved can all be a single match statement on a current “game state” variable which just holds “running/paused/paused and saved/exit” and when it becomes exit, it checks the save time. Only 2 lines of code and adding an enumerated state to the variable to add this functionality. Since the variable is enumerated, it’s really difficult to mess it up when refactoring because if you can’t pass the wrong code or else your game doesn’t save or close

Lifter,

Ok, I mentioned a state machine in another sub thread. It’s not as bad if you already have a state machine.

It’s still adding more complexity though - again when the value is updated. You still need to change the state when saving. You need to decide which state to use when starting the game.

There is still risk of screwing that up when refactoring. And still the value is nearly none.

Regarding state mchines, it’s a complexity in itaelf to add random flags ro the state machine. Next time you want to add another flag you need to double all the states again, e.g. PAUSED, PAUSED_AND_SAVED, PAUSED_AND_MUTED, PAUSED_AND_SAVED_AND_MUTED. I would never add mute to the logic of the menu but that’s the pnly example I could come up with. Maybe you see my point there, at least?

JustAnotherKay,

Complexity being added at updating also feels wrong to me. Let me pseudo code some rust (just the language I know best off the top of my head right now) at you, cause it feels like maybe I’m just not understanding something that’s making this seem easier than it is.


<span style="color:#323232;">Enum Game_State
</span><span style="color:#323232;">    Paused
</span><span style="color:#323232;">    Paused_Saved
</span><span style="color:#323232;">    Running
</span><span style="color:#323232;">    Loading
</span><span style="color:#323232;">    Exit
</span><span style="color:#323232;"> 
</span><span style="font-style:italic;color:#969896;">///Technically you could make Menu() part of the enum but I'd probably leave it elsewhere
</span><span style="color:#323232;">
</span><span style="color:#323232;">Match Game_State
</span><span style="color:#323232;">    Paused </span><span style="font-weight:bold;color:#a71d5d;">=></span><span style="color:#323232;"> Menu()
</span><span style="color:#323232;">    Paused_Saved </span><span style="font-weight:bold;color:#a71d5d;">=></span><span style="color:#323232;"> Menu()
</span><span style="color:#323232;">    Running </span><span style="font-weight:bold;color:#a71d5d;">=></span><span style="color:#323232;"> Main_Loop()
</span><span style="color:#323232;">    Exit </span><span style="font-weight:bold;color:#a71d5d;">=></span><span style="color:#323232;"> Exit()
</span>

And then your other functions always return a game_state. You’re right that adding that return would be a huge undertaking if it’s not handled in the initial building of the game, but it’s a QoL for the user that’s easily maintainable and is therefore worth doing IMO. But these two things, defining the possible game states and then always routing decisions through that game state, makes this kind of feature relatively doable

Lifter,

I’m sorry I don’t getting your point . You start off by agreeing that you don’t like the extra complexity that the update statements give. Then do some pseudo code of something entirely different where we all already agree is not an issue.

Then at the end your conclusion is that it is totally feasible. Why? You still didn’t adress the problem of updating the state

JustAnotherKay,

My point was “are state machines really that complicated? Isn’t it just something like this pseudo code and a return value from your functions?”

Basically I feel like this is a 2 step process but you seem like you either know more than I do or have a different philosophy about how this would be implemented, so I want to understand what I’m missing

JackbyDev,

Literally a single boolean lol

Lifter,

It’s the “don’t mess it up” part that is harder.

Ghost33313, do gaming w Goodbye my friend.

It’s always a game you want to get back to or intend to try. But it just never grabs your attention.

dan1101, do games w Is Civilization 7 not fun?

As others have said, play Civ 5. Better game with all the bugs worked out, and cheaper.

B0NK3RS, do games w Is Civilization 7 not fun?
@B0NK3RS@lemmy.world avatar

Civilization V

Just start with that one and you won’t regret it.

JanoRis, do games w Is Civilization 7 not fun?

i tried it for 2h and refunded it, since i didnt enjoy it like the previous civs. It just didnt click for me and was not worth 100€ imo.

I might check it out again in a year or so on a sale

caut_R,

100€ for a singular videogame sounds so crazy to me

Rogue,

The game itself is cheaper than that. I suspect they chose to pay for a deluxe edition

JanoRis,

yeah you have to, to play it early.

usually dont buy predorder editions but i was feeling a civ game, so i bought it on a whim to try

Spacehooks, do games w Is Civilization 7 not fun?

Unpopular opinion turn base is boring. Rather pkay something like Stellaris where it turns to turn Base cause My 2012 pc can’t handle the game with 309 mods.

rustydrd, do games w Is Civilization 7 not fun?
@rustydrd@sh.itjust.works avatar

Civ games at launch are often a bit of a mixed bag, and the games improve over time with patches and expansions. That being said, the game isn’t even fully out yet, and early Steam reviews are notoriously unreliable and undifferentiated. For your first civ game, maybe look at earlier titles like Civ 5 or 6. They have aged very well, I still play 6 all the time.

hedgehogging_the_bed,

This right here.

I played 6 at launch and it was a huge downgrade from 5 but now it’s been updated so much it’s now unrecognizable from what was released as 6.

Every patch, update, and DLC will change it incrementally back into a similar experience as the others. They like to try to get real wild with the initial release but it tends to get back to the same sort of things eventually.

Stovetop,

I am hoping that is the case, but I do have to say that this one boggles the mind just a little bit to be launching without significant features that the previous games had like hotseat multiplayer and limited era games.

Geobloke,

I want to add on that Sid Meier had a philosophy called the one third rule, where on third of a new game would be kept from the previous, one third would be improved systems and one third would be new. I don’t think he is big into the studio at the moment, but i can see him still being a guiding light.

I don’t play many games, but civ patches will get the game polished and it will be a world better at some point. Until then, you can be the part that is booming the system or wait until the product is in a place that the community loves

theguardian.com/…/civilization-sid-meier-intervie…

zipzoopaboop, do games w Is Civilization 7 not fun?

Civ 5 is where it’s at

kingblaaak,

another round, here we go

MyNameIsAtticus,
@MyNameIsAtticus@lemmy.world avatar

Played the mobile version on an old iPhone 3g growing up. Had no clue what i was doing but loved every second of it

Lootboblin, do games w Is Civilization 7 not fun?
@Lootboblin@lemmy.world avatar

Humankind is free on EGS.

nutbutter, do games w Is Civilization 7 not fun?

You should try Unciv. It’s an open source Civilisation game. Yes, you can play online too. Not a very good looking game, but still awesome. Works on Android too.

Ephera, (edited )

Yeah, its game mechanics are very similar to Civ5, which is still considered one of the high points in the Civ series. And it does reproduce them quite well, so I do think that can give you a good impression, if Civ is for you.

Then again, I do own Civ5, but still end up playing Unciv instead, because I’d rather have my laptop not screaming at me while it runs in the background and I do a couple turns every so often…

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