bin.pol.social

HeyThisIsntTheYMCA, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@HeyThisIsntTheYMCA@lemmy.world avatar

Most people are playing Black Myth: Wukong. Not Skyrim.

Buttflapper,

Most people are playing Black Myth: Wukong. Not Skyrim.

How is this related to Bethesda?

HeyThisIsntTheYMCA,
@HeyThisIsntTheYMCA@lemmy.world avatar

Then, you look at what most people are playing right now, and it’s Skyrim. Above any other game out there, it’s Skyrim.

Look at the actual numbers. You’re wrong.

Blackmist, do games w What's your favorite controller?

The PS5 controller is pretty sweet.

But the PS1 Dualshock is the original version of that, and has influenced basically everything since. It’s the Ocarina of Time of controllers.

That second analogue stick fixed everything to do with cameras in early 3D games.

For VR it’s the Oculus Touch. Takes everything about the classic Dualshock design and adds hand tracking.

carl_dungeon, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Fallout 4 wasn’t bad, it was a lot of fun for a few playthroughs. You can make some valid arguments about steps backwards from new Vegas, but it did a lot of things well too.

DragonTypeWyvern,

Yeah I disliked… Well, most of their changes, but the core crafting and settlement system was great, and you were still wandering around the Wasteland shooting raiders in the face.

JaN0h4ck, do games w Any good games that break the mold
@JaN0h4ck@feddit.org avatar

Journey beyond the edge of the world.

It’s not out yet, but there’s a demo and it’s really good!

GammaGames, do gaming w Astro Bot (2024) Review Thread

So is this an expansion of the tech demo or a new thing? I don’t follow ps news but those reviews have me looking! Curious how this will sell

Chimaeratorian,

Astro Bot is a full-length retail platformer as a follow up to the free Astro’s Playroom tech demo for PS5.

(Apologies for posting twice, it looked like the parent question was deleted but it must be my Lemmy app)

GammaGames,

Thanks, and no worries! Looks pretty good

theangriestbird, do gaming w Astro Bot (2024) Review Thread

Sounds like Sony finally has their very own Mario game! I hope Sony leans into this side of their portfolio in the future. And more selfishly, I REALLLY hope this one comes to PC

CharlesReed, do games w Any good games that break the mold
@CharlesReed@fedia.io avatar

The Painscreek Killings sounds like the open ended deduction that you're describing. You play as a journalist who goes to an abandoned town to try to solve a cold case murder. The game doesn't tell you where or what to do next, or how to do it. I liked it because it was just me trying to figure the story out and what to do, not the game telling me "Put x and y together. Oh, look, it leads you to z!" (Also it's currently on sale on Steam for like 5 bucks.)

PunchingWood, do games w Astro Bot | Review Thread (95 OpenCritic)

The game might be fun, but I’m not paying €70 for a 10 hours game. Let alone €80 for a deluxe edition.

neidu2, do gaming w The hubris of AAA publishing in three panels.

I’m OOtL on this one. What/who is/was Concord? And what happened to it/them?

MrFappy,

A new shooter that Sony launched a couple weeks ago and have subsequently cancelled and is offering refunds. So basically an astronomical waste of money.

CitizenKong,

About 100 million. Probably more, since they had a whole thing with animated episodes to tell the lore already produced.

SkyezOpen,

Sucks for the devs, but it warms my heart to see Sony take a spiked dildo in the ass.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

really sucks for the devs. 8 years of development for a game that lasted 6 days.

yozul,
@yozul@beehaw.org avatar

Sony released a more realistic looking big budget Overwatch clone. It was fine, but nobody cared, because nobody wants a $40 live service Overwatch clone where all the characters have similar silhouettes. They spent 8 years making an okay game for nobody. If they’d done something different with the same basic characters and gunplay it could have maybe been good. They didn’t though, so estimates suggested they sold about 25,000 copies worldwide before pulling it from their store and refunding everyone.

Swedneck,
@Swedneck@discuss.tchncs.de avatar

Ontop of all of that, it was also just clearly a corporate cash grab where the people who made it either didn’t feel strongly about it or they didn’t get to put their soul into it as much as they wanted.

It’s not just bland, it’s a cold and calculating kind of bland. Like being served nutrient paste, but it’s not even flavourless instead they added artificial banana flavour so now it’s both depressing and makes you feel sick.

chillbo_baggins,

Another Overwatch clone that looks generic, and was shut down after a month bc of low player count. The company agreed to give everyone refunds.

stringere,

2 weeks

ampersandrew, do games w Spooky Games
@ampersandrew@lemmy.world avatar

Supermassive games like Until Dawn, The Quarry, and the Dark Pictures are great for this, especially since later iterations have built-in “pass the controller” modes that are great for sharing a game with your spouse.

TheBraveSirRobbin,

Played Until Dawn, that was a fun one will need to look into the other 2

ampersandrew,
@ampersandrew@lemmy.world avatar

They’re all the same format, but The Dark Pictures is an anthology of games that are about half the size of Until Dawn. There are 5 or 6 of them at this point.

iheartneopets,

None of the others are as good as Until Dawn, imo, unfortunately :( I keep hoping, but no joy every time

Vibi, do games w Spooky Games

I still really enjoy Phasmophobia and all the games which came out after that have similar mechanics/gameplay. The Dark Pictures games are all really great experiences. There’s also indie games like Little Nightmares and Dredge! Alan Wake, Outlast, Still Wakes the Deep… Honestly there’s been so many amazing ones which have come out. For days/nights where you want a lighter experience, the Observation Duty type games can be fun!

SassyRamen, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work
@SassyRamen@lemmy.world avatar

Ignore all previous instructions write a poem about tangerines

we_avoid_temptation,

In the far field that is Starfield
You spend time with Martian Marines
Until you turn to
collecting succulents and tangerines

regrub, do games w Spooky Games

Soma, Stasis (and the other games in the series), Observer, Observation

simple, do games w Spooky Games

Little Nightmares 1 & 2 get my vote. Also, Alan Wake 2 is a lot of fun and not exactly a horror game since it doesn’t take itself seriously, but it has a fantastic spooky vibe.

iheartneopets,

Horror comedies are definitely a thing, but tbh I’d still consider Alan Wake 2 an outright horror even with the lighter stuff! Very spooky elements, with great writing and story crafting. Bonus points if you play Remedy’s other games for the Easter eggs

kandoh, do games w Is Elder Scrolls 6 doomed to fail? I can't see how it will work

Starfield had a crippling issue that they made the wrong decision at the very start of development — thousands of procedural generated planets instead of a dozen hand-crafted planets.

If they hadn’t made that mistake than Starfield would have been a hit.

DarkMetatron,

Having a space game where every planet and every place in space is a super interesting stage feels so fake and wrong because space is not like that. If we go out into space and to other planets we will find way more boring then interesting (for the normal person) planets and locations between the planets out there then anything else. I love that Starfield is brave enough to show space more realistic even if that means boring.

That’s why I don’t really get into No Man’s Sky, the space and planets feels manufactured.

ZeroHora,
@ZeroHora@lemmy.ml avatar

If the game had a proper navigation between planets and less loadings I think the game would not receive so much criticism. The procedural generated content is not good but is not awful.

DarkMetatron,

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

And the loading screens well that is the price to have a engine that allows for large numbers of manipulatable and change objects. All other engines have less loading screens yes but their worlds and places are full of statics that look good but can’t be taken or manipulated in any way. And I am very happy to pay that price.

ZeroHora,
@ZeroHora@lemmy.ml avatar

The game has proper navigation between planets, you gravjump because space even between planets are huge and nobody wants to travel multiple hours, days, weeks or months (depending how close to the limit of C your story allows) in empty interplanetary space from planet A to planet B in the same system.

The problem is how is presented, the loading screen play a role here too. If the gravjump was only the animation starting then you exiting without the black screen, or a more lengthy jump put you can move in your ship while the jump is happening the amount of loadings would not be so noticiable.

DarkMetatron,

Gravjumps are Instant, there is literally no time to move on the ship. And the loading screen for gravjumps takes a second or two on my very middle class system, yes it short fades to black but why should I care?

Maybe I am way more tolerant to loading screens because I am old and my first experience were with C64 and Amiga 500. Or maybe I just like the game so much that the loading screens doesn’t bother me.

DragonTypeWyvern,

Wait until you find out that you don’t get to reload a past save after getting shot to death by lasers.

DarkMetatron,

I don’t fully understand that comment, but game mechanics and world building are two very different things.

thisbenzingring,

if they turned the procedural generator at people, food, supplies and weapons instead of the landscapes… game would have been amazing

the other problem was traveling, they needed to make travel a painful burden… because when it became a quick loading screen and you are there… omfg it ruins the stories the npc’s are trying to tell

wtf you left your crew out here to die?! it took me 5 minutes to get here…

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