The witness is a really interesting puzzle game that can be had for not that much.
Or if you are looking for something more actiony then I would recommend remnant: from the ashes or remnant 2. Described as souls like with guns, but they really change up the formula I found with semi random worlds and bosses.
I personally found the Inscryption scratched the same itch, albient in a different way. Its a very different game, being a sort-of narrative driven, Slay the Spire inspired card game. I won’t go into too much detail, given that spoilers, mechanical or narrative, take away a lot from the game, but I found that Inscryption did a great job of juggling a bunch of different mechanics to ensure I constantly had new tools to master, while also encouraging more lateral exploration through its plethora of secrets, and drip feeding story fragments to be peiced together as I progressed.
I loved Inscryption and thought there’s no way his other games could top it, but holy shit… The Hex is an absolute MASTAPIECE. I’m so psyched for his next Pony Island game.
I quite liked the vibe, but got frustrated about the artificial progress blocks. If you’re a competent deck builder it’s pretty easy to build a deck that beats the game master, but then you get to a point where he just throws infinite enemies at you and you are forced to lose.
I get it, the gameplay requires you to lose a number of times, but it just turned me off from finishing the game.
I was ready to replay antichamber and make it one of the few games I did every puzzle in, then the ending happened and I put it down never to pick it up again. Why the heck did they change everything up in the last 2% of the game?
Chants of Sennaar - adventure/puzzle game where you need to learn the languages of the world. It’s not super difficult, but finding all the secrets was challenging.
Manifold Garden - no real story here, but a trippy 3d spatial puzzle to navigate.
If you’re liking the feeling of solving a mystery with no handholding, give Shadows of Doubt a look. 1920s detective noir set in an alt-history retro cyberpunk 1970s where the Coca-Cola corporation is the president of the USA. Yeah, that’s a mouthful, but what you get is a proper hard-boiled detective story where you are in total control of how you pursue every case. The game gives you an honest to God murder board with string and sticky notes. There’s no “detective mode” bullshit where you scan for clues and then the game solves the mystery for you. It’s completely on you to find the evidence, follow leads, canvas witnesses, scrub through security footage, stake out a suspect’s apartment or place of work, and finally make an arrest (and hope like hell you didn’t finger the wrong person). This all plays out in a fully simulated city district. Every room in every building can be entered. Every NPC has a complete life; a partner (maybe), a home (usually), a job, a medical history, a shoe size, fingerprints, the works.
The voxel graphics aren’t for everyone, and there’s some areas where it’s less complete than others, but those only really stand out because of how shockingly complete the world is in so many other ways. All in all, it’s a brilliant game, and like nothing else out there.
I love the concept but honestly I can’t solve shit. I even got a side mission once to take a picture of a vague description of a person who lived on the 4th floor of an apartment. Thankfully there was only one apartment on that floor. Unfortunately there were two people who lived there. And neither matches any of the descriptors.
And that’s the side jobs. Murder? Forget about it, I got no clue.
Yeah, hit up YouTube, look for tutorials. There are some great guides to things you really should know (the game’s tutorial is minimal at best) and handy tips for crime solving. Some of this stuff you can figure out in game with some intuitive leaps, like looking for security footage, or checking sales ledgers in stores to find out who bought a murder weapon. Other stuff is a little more obscure.
The game is still early access (or only just recently left it) so you also probably ran into some bugs. There are/were some missions that just spawned wrong and couldn’t be completed.
I’ve tried it, but couldn’t really get into it. Didn’t feel like there was much deduction, but more just evidence collecting. However I didn’t play for too long and I’m planning to try again. I assume it takes same time to get invested
I am not sure how handholdey it might seem to you, but Danganronpa 1-3 were pretty good at keeping me guessing what would happen next, but it is also good at giving the player the illusion of actually solving what was happening themselves. V3 was both the best and worst in this regard IMO. There are very few times where something is obvious or very easy, and likewise few times where a huge leap in logic is made or something is very obtuse/hard to know.
If you haven’t tried them, maybe look intonthem to see if you’d like them?
I remember distinctly Danganronpa’s problem with shock value.
I finished the first case of the third game, and thought “Wow! That was incredible! I hadn’t anticipated that ending at all!”
And then, once the dust on the case had settled, because of the effects of that change in circumstance, I had no interest in playing the rest of the game.
That’s unfortunate. But I suppose not every game is made for every person to enjoy. The first was a game of its time, and the rest followed the first.
Maybe you might like Master Detective Archives RAIN CODE a bit better, since it has some elements of similar gameplay, but also has, perhaps less “shock value” than when the dust settles on cases in Danganronpa.
EDIT: I didn’t see you were talking about V3. Yeah, lots of people don’t like V3 for various reasons. I wasn’t a fan of the end of the first case either, but I still played through and it was okay, but then the ending I just didn’t like at all.
Not a puzzle game, but Noita throws you right in without any explanation or tutorial. Everything is trial and error to the point where people complain that you can’t figure things out without the wiki. Love the game though, one of the most unique games I know.
The Souls games never really held your hand either.
Hollow Knight, The Binding of Isaac and Elite Dangerous are other games I can think of that want you to figure things out.
Man. I’ve been staring at this box trying to find the words for why you should play Pathologic 2. It’s hard, especially without spoiling anything. It is a game about a surgeon named artemy burakh who is tasked by fate to save a town from a plague. It is as if Russian Literature grew legs and used them to kick you in the dick. It is emotionaly a lot. It is skillfully a lot. It is mentally a lot and you are on a time limit and it is not fair. But it has a message for you. There is a beauty to that message and if I could I would force every person on this planet to experience it.
But you will have to bleed for it. Please play it.
Just Incase it could make you reconsider, the game is disturbing in a myriad of ways, basically designed to touch deeply any person who engaged with it. It should be thought of less as a game ment to be enjoyable and more like art that you “should” experience. Though I understand it isn’t for everyone. Hell, vast majority of people who think it is for them dont finish the first day of the game. But there is a message in that game worth seeing. Either way, I had to try one more time. I respect your decision either way.
Those are totally valid point and I thank you for making them. I need to see whether parts of the game feel tense which is fine, or they make me physically impossible for me to play, since some sort of description of blood and venes just makes my head spin and knocks me out sometimes.
I get the great artistic picture and how the game is not meant to be nice, since it does not deal with nice themes. I’m happy the artistic vision got through and it seems to be a succes based on community response
Not the same, but Into The Breach has become the one game I regularly return to. The ruleset is so simple and everything is laid out, including anticipating opponent moves. Just a great series of small puzzles
Not sure if it aligns with the original ask, but it is a great game. Definitely feels like a more compact morrwind (and I think it’s better for it). The world building and lore is fascinating and definitely worth a play for any fantasy rpg fans.
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