From what I read, it didn’t even just suck, it was practically fraud. They knew how many sales they had and only stood up enough servers to support around 200 players.
I recently bought stardew valley and its fun but the farming grind feels kinda forced, no? I feel like I need to pay attention to not loose myself in the game which defeats the purpose.
I can imagine it gets better but the grind is kind of not for me. The mining and farming grind in minecraft I understand and the grind in factorio as well. Maybe its heightened due to the saving cycle that seems to want you to keep going.
I used to find it kinda stressful until i realised there was no time limit to the game like the usual harvest moons so once I realised that, I never find myself rushing around or overextending my ability to farm to grind more and just focused on what I was enjoying in the game which was a bit of everything.
There is sort of a time limit though, you get your “review” at the end of the second year (at which point no new events happen). Also getting things planted in time for when the seasons change etc is kind of time-limiting.
But that’s all detail, it’s great that people can enjoy it without time pressures!
I only really played early on, not dabbled with it properly in years but I do remember things happening. It’s not like I could only get things to happen in the first two years in game
There are ways to play (besides mods) where you barely have to grow crops. Unless you’re trying for all the achievements there’s not really a wrong way or a time limit to play.
I had a harder time getting good at and staying interested in ITB. I still really enjoy a playthrough every now and then.
With FTL I guess it just feels more replayable and “on edge” to me. There is just something special about ftl runs, be it overpowered, under powered. There are so many ships, weapons, systems, and crew combinations that no run really feels the same.
The same could be said about ITB and their different mech teams but I guess it just doesn’t have the same feel. ITB feels like I’m selling my services to big corporations with saving people as an after note. FTL feels like a suicide mission for the fate of the galaxy and I think that feeling is what really makes me come back to FTL.
Interesting! Thanks for sharing, I don’t really disagree with any of your points. Maybe I just liked the style of ITB more…I do love isometric tactics games
Personally one of the aspects I enjoy a lot in FTL is managing my power levels mid-fight (Do I need my oxygen powered right now? I could probably turn it off until the fight is over…) I don’t know if any other game that has you shuffling around power like that.
Even Arkane alone at that time wouldn’t be considered indie. They had done a few contract jobs for major releases, like CoD, before developing Dishonored.
I think the Deep Rock developers are owned by Embracer now, so I’m not sure if that counts as “indie” anymore, even if they’re still a small (and previously somewhat home-grown) studio. But it’s still a damn good game - ROCK AND STONE
DRG was never an indie, it was published by Coffee Stain Publishing, which is a subsidiary of Coffee Stain, which in turn is a subsidiary of Embracer.
Ghost Ship got fully acquired by Embracer in 2021, though their publishing deal with Coffee Stain started in 2017, before Embracer had even touched either company.
Ghost Ship did not self-publish DRG, they published with Coffee Stain. The publishing deal started in 2017, with Embracer/THQ buying Coffee Stain a year later in 2018. And even later buying Ghost Ship, as well.
I played it to completion. Then Rebirth came out and I played it to completion (barring The Lost, because come on). I only recently picked up Repentance and I’m already another 200 hours in.
Yeah it was only pre-holy mantle that I gave up on, The Lost is actually a pretty interesting character to play now. Is Tainted Lost still slightly easier than original Lost though?
Think the original Lost but nearly all defensive items are removed from the item pool. On one hand that means no useless health ups clogging the item pools. On the other hand, that means no holy mantle or dead cat.
Overall I’d say that makes him a more consistent and more fun character, but I’m not sure if I’d call him easier. Losing the ability to find things like dead cat hurts.
IIRC (been almost a year since I’ve played Isaac), he has a higher damage stat as well, which is great.
Being based on DnD, it takes a little getting used to, especially compared to most RPG combat that were built for PC rather than tabletop. That said, while the system doesn’t get any less ‘clunky’ it does feel more natural as you become more familiar with it.
I was a bit misleading though, because I also play a lot of the 2.5-year-old AoE4, and a tiny amount of AoM and AoE3 (and expect the amount of AoM to go way up later this year when Retold comes out).
It’s crazy how well that game holds up even today. Also quite hilarious how completely different my playing style is today than when I was 12. I had no clue about how to counter specific units, build order or even luring the boars. I’d absolutely wipe floor with my past self even with the medicore skills I have at it now.
Yeah it’s pretty incredible. I don’t know if I ever played without at least resource cheats as a kid.
I do remember knowing the triangle infantry beats cavalry beats archers, but also thinking “more expensive units must be better”. So I would build m@a-line to counter scouts or knights, rather than spear-line. I probably never built more than 20 vills, either.
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