More Windblown. I finished the game a few more times on the lowest difficulty, then moved up to the next. I have made it to the final area and boss a bunch of times, but not beat it yet.
Then, some more Disco Elysium. I’m on Day 3 now and started exploring the area that opened up. I think I’m doing things very similar to my first playthrough, but already found a few things I missed before. From my first playthrough, I remembered your partner Kim commenting on you running everywhere, so I deliberately walked everywhere on the first day. Sadly, he says the same thing and doesn’t take into account that you just walk, so now it’s back to jogging. Hope you like the workout, Kim!
Also, some World of Warcraft. Did very little this week, just some of the weekly quest to buy the last stuff I wanted. I still wanna do some event achievements, but I’m too lazy. Maybe over the holidays. There’s also been a patch, that added some new area, but I’m not even gonna bother with it.
I'm about 50 hours into Astroneer. It's pretty fun but I don't see it gripping me for another 50 hours. I'll probsbly finish the main objectives and then clear something else from my Steam backlog
Been playing mostly Our Adventurer Guild. Super fun indie strategy RPG. Pretty close to the ending I think. If you’ve got a Final Fantasy Tactics itch I recommend you check it out! The art and the dialog is kind of goofy, but don’t be fooled this is a solid game.
devs think Gen Z or whoever their audience is has no time to admire the view.
They are right about that. Most people these days, and especially young people, have zero attention span. They must always be doing something, lest they have a moment to examine their own thoughts. Go check out a big budget movie these days and observe how often the scene cuts. Compare it with something from 20 or even 10 years ago. Attention spans have been shrinking for decades now.
This is an interesting take because I would expect the complete opposite. I find it extremely tedious when AAA games force the player into situations where they have to climb or walk slowly so they can pan the camera to whatever fancy graphical set piece their art team made, and more time doing that then any gameplay. Why not just watch a movie at that point?
When playing a game I want a game. It’d be incredibly frustrating if every time I solved a square in Sudoku I had to then watch an episode of a TV show. Heartening to hear AAA is swinging back the other way and wasting less time.
I tried it when I first got an invite to it. Invited as many friends as I could. I think we ran with it for a few days and just couldnt stick with it. I personally couldnt tell what I was supposed to be doing, or if I was even helping or just being a weight to my team?
I had to watch a few videos to understand what I was suppose to do. Really didn’t get it at the start. But I think they also improved the interface and such.
Deadlock is nice, but the toxicity is the same as in every moba like teamgame, therefore I stopped playing it because I felt the time I spent playing were not enjoyable to me. Its sad because the game is so promising and delivers Valve typical polish which rivals triple AAA garbage.
This is awesome. He said indeed also that he had himself a lot of fun designing levels and places for video games, so he though making a video game out of the very process of designing a level would be cool.
A project from Will Wright that always fascinated me is SimAnt, a game from 1991 where you build an ant colony.
I remember finally getting my hands on the editor for the Build engine after a few years of making maps in Doom and Heretic and had thought 3D level design was only something super geniuses could do… Until Hammer showed it was just the garbage UI/UX of Build lol
I’m glad that when I made my high school for Counter-Strike, it was back in 1.6 and not more recently. Heard about a kid who did the same for CSGO just a few years ago and he got expelled and I think he was arrested because they saw it like “terrorist planning” or some bullshit…
Subjectively at least - and this might be rose-tinted glasses influencing my judgment - it feels like it was more common, that certain genres were almost expected to come with an accessible level/map editor. I think I spent more time with the one from Age of Empires than the actual game.
I’ve been playing for the past year and I’m about to quit. It really demands so much time and being on coms. I want an MMO that I can play while I have videos or a movie going on the other monitor.
I couldn't think of an amusement park MMO that would allow me to sit on a wormhole all day listening for an activation and watching youtube and not feel like I'm wasting money by not playing. the beautiful thing about eve is it requires as much of your time and attention as you're willing to give and it never feels like you're not progressing.
I feel almost the exact opposite. I don’t feel any progression and I do not enjoy the PvP elements of the game at all. I’m glad that you enjoy it, though.
Edit: by comparison, I’ve recently started playing Deep Rock Galactic and feel a great sense of progression without the game-ending effects of PvP. Losing a ship in Eve is a guaranteed time loss.
Eve is a hardcore full loot PvP game with real stakes, if that isn't your jam then Eve isn't.
The moment to moment game play is garbage but it's those moments of risking it all for glory that still get the heart racing and the hands shaking no matter how seasoned you are that's something literally no other game has been able to do for me.
I hope you at least played with friends because I couldn't think of anything worse or more boring than joining a large faceless null sec feeder corp and grinding PvE for a year in peace time.
I’m not playing it at the moment but the most recent one i was actively subscribed to was ffxi. I find that now when I want to pay an MMO I stray away from the wow likes (if i want that style it’s xiv for me though). I like the older ones that use more archaic combat systems because they’re often very unique on a genre where everything now feels very similar.
Actually, nowadays it’s very soloable: you can experience all of the story by yourself thanks to the Trust system. I only recently tried it, and control scheme wasn’t as bad as I expected (but you do need some patience). From what I gather you don’t really need to learn about macros and gear swapping mid fight in order to clear story content.
You had to team up to accomplish anything, so it was easy to make friends. The game also had zero handholding, which made it incredibly immersive. You can still experience the game as it was in 2004 on the private server HorizonXI. It’s popular and has thousands of people online at all times.
In addition to the community-aspects others have noted, the combat system is a bit slower-paced and extremely strategic. The jobs(classes) are all extremely unique and the sub-job system allows you to play them differently as needed. You can switch jobs on one character so you really grow attached to your specific character rather than making different characters for different classes.
You can swap-gear mid combat which gives you a lot of situational flexibility that makes it feel like you’re actively contributing to your success or failure. As an example you might have a set of great for a specific ability, or switch to defensive gear if you draw the enemy’s attention.
Additionally, the story is really nuanced and the side-characters are often very realistic in their choices, motivations, and there is a sense of consistency throughout the world that really makes it feel “lived-in” in a way a lot of other MMOs don’t bother with.
Honestly I could go on and on. It’s just a really special world and will stick with me for life. Even a few years out from playing I still get the itch to go back constantly. Vana’diel is like a second home for me.
GW2 is my jam. I love the painterly art style, Charr are the best beast-race out there, I like the combat system (WoW drove me crazy! Hated not being able to dodge). So… don’t listen to me.
bin.pol.social
Aktywne