ROFL Yep, I can’t relate either…I often have at least 1 good and evil play through, depends on the game though as rarely the dialogue can make me feel guilty as fuck.
I got to room 46 then looked stuff up for the later more arcane puzzles. I still have some stuff to unlock but waiting until someone finds the last envelope
I found some cool stuff. I even coincidentally solved a puzzle involving an ice box on my first go. But it was taking waaaaayyyy too long to find anything interesting, and I had multiple runs where it felt like there was no chance to build anything other than a straight path of rooms leading to a dead end, either from lack of doors, or lack of keys.
I actually like the dice roll of getting different encounters and adapting to what comes up; but only when the goal is generally to do well, eg dealing lots of damage or exploring new directions. But often there’s very particular objectives in BP and the UI doesn’t do a lot to help you track them.
I helped a friend with exactly one puzzle, and thought the artstyle was cool. Am browsing this thread because I’ve heard about the hype and want to see if I ought to check it out myself.
It’s not a perfect game as I’m sure you’ve gleaned from this thread. It varies from individual to individual how much the RNG affects your enjoyment but I can understand some people’s frustrations.
That being said: it’s not a full price game, it’s an incredibly interesting and unique concept and it’s put together with an incredible amount of detail and care. It’s also made by a small indie studio, and I love supporting those. If the puzzle you helped solve seemed interesting and you like puzzles and escape rooms and piecing things together then you should absolutely buy it, in my opinion.
I’m not sure if I agree on the “full price” comment, it’s not much different in quality than Myst or Outer Wilds.
Outside of that I agree, the real deciding factor is how much RNG annoys you. I loved the puzzles and gameplay, but gave up after the “first” ending because there were a ton of puzzles I knew how to solve, but couldn’t get back to or get the right resources for them. Some might argue the RNG is part of the puzzle, but for me it felt more punishing than it should be.
Fair warning: the rest of this post has mild player character capability spoilers and a judgemental tone. No mention of puzzles or solutions, just observations about how people are playing the game and some talk about my own experience with it.
spoilerUncle Herbie must be posthumously disappointed in so many parallel universes. Looking through this thread, many people are quitting before finding out there’s multiple methods of not just mitigating, but almost entirely removing the randomness of runs. It’s understandable to some degree, but it baffles me to see so many people not knowing about nigh infinite drafting rerolls, room rarity manipulation, items that literally do a function they’re implying isn’t in the game like automatic collection of common objects, and more.
spoilerI had ready access to all this at 30~40 hours invested and some of the further puzzles really require them; unless you’re literally just looking up solutions to each puzzle as you encounter it I don’t see how you’d be wanting these things without encountering them outside of maybe not knowing what to do to get a magnifying glass to spawn. Patience with investigative process and understanding of the drafting pool seem to be lacking among people who heard the game was good and tried it on a whim.
Like Outer Wilds, this game involves a lot of reading and connecting the dots on one’s own. Unlike Outer Wilds, a lot of the puzzling happens outside the game entirely, providing you no in-game method of remembering things or solving some puzzles. Very early on, the game tells you to keep a notepad for it, and it quickly becomes more than a suggestion. In my hubris, I didn’t take any notes until a fair way into the game, and had to basically repeat some of my earlier forays to get information I had thought to be extraneous.
Anyway I’m approaching 120 hours spent and having a blast with it still. I feel like I’m approaching or in the late game, as some of the things I need to do involve having already solved and re-used info from previous puzzles, sometimes more than once.
spoilerI’m aware of the electromagnet. I think it’s ridiculous you need to find a compass, a battery, and a workshop in order to make it work. By the time you have all those are you really going to run around the house to hoover up items? If you want it on another run is that what you’re waste a coat check slot on? Also, it doesn’t collect gems or dice, which is stupid. That’s something you should just get permanently at a certain point
Visited my mom and her bf for the second time or so, and as the bf had to work sometimes (iirc), I was home alone a few times. I don’t know why he thought that giving a 12 y/o access to South Park, H1Z1/PUBG and CS:GO was a good idea but - it kinda was. (Also, Might & Magic Heroes VII and Sid Meier’s Pirates.)
I loved it, but I had frustrations. I think there are two almost perfect games in here, the tile based mansion builder and the myst like mansion explorer. Somehow I found that putting them both together resulted in a slightly lesser experience than either of them functioning alone. It’s a very minor blemish on a fantastic experience though.
Hadn’t thought about it that way. I would had enjoyed it more if the rogue like aspect was gone and you could just rearrange the mansion at will, unlocking and storing rooms whenever to try things out to solve the puzzles.
I played a ton of it, and it basically consumed everything I did, but after a while I just dropped it. I technically beat the game, but I think it’s probably the worst-kept spoiler that finding the 46th room isn’t finding more than a fraction of the puzzles the game has to offer.
At this point, it’s less of a fun payoff and more of just a feeling of “finally” for the puzzles. There’s a room that allows multiples of another room whose puzzle I never managed to figure out after multiple tries, even with heavy RNG manipulation. I have another puzzle that I have to have specific rooms to place as well, which means more RNG. When it’s giving good puzzles, the game is a wonderful onion. When you’re stuck on a bad one, you’re either cursing the RNG required for it, or wondering how the hell the devs could ever have expected that to be solved (looking at you, Room 8’s predecessor).
I’ve got what feels like a ton left to find, but it kind of feels like I’m at the point where the satisfaction is outweighed by the tedium or the sheer confusion the puzzles have. All that to say that this game has totally been worth it, even if I couldn’t find myself finishing it.
Up to room 46, it felt like every failed run built up to your eventual success, like any good roguelite. You failed, but at least gained a bit of knowledge, a permanent upgrade or improvement to the state.
Then you get to a point where each run is less and less rewarding and eventually give up. There’s nothing left to learn or upgrade, it’s now a fight with the RNG.
My opinion is that in the game you should have collected rooms over time, but be able to build the house with whatever tiles you have.
This would still require multiple playthroughs, as you need to rebuild the house for different puzzles, but also removes some of the RNG by tying it to finding new rooms rather than at every door.
bin.pol.social
Aktywne