I started playing the last of us 2 remastered. I didn’t play the original (but did play 1 remastered). I don’t know if it was modified “for modern audiences”, but it would depend a lot.
Having more characters from Asian or African descent would please me. Making it look more like the (in my opinion) excellent tv series would be less great, but understandable. Removing the whole “military is bad” arc (like they did in the tv show), would suck.
After growing up with Star Wars games like X-Wing/TIE Fighter, Dark Forces, Jedi Knight, Shadows of the Empire… The whole choose your own adventure text game was a really lame step down.
So many people say it’s the pinnacle of SW games and I just see it as a game that could have been made for Commador 64 that has has some cut scenes added over it.
I want Disney to rethink removing Kyle Katarn from the canon because I hella wanna see a show or movie following him, if not another awesome FPS where I can be him. Kyle and Dash Rendar (another video game protagonist) are my favorite SW characters.
Great, unique, iconic, still fun to play. Its biggest achievement: I have brought a lot of people into the hobby by making them play this as their first video game and there wasn’t a single one not having fun. Tower defense is as a whole an underrated genre if we talk about the best games of all time. It also is a game that offers achievements that add a lot to the gameplay by challenging you to change your tactics.
They of course had to make the second one mobile only and on top ruin it with microtransactions. :( Greed is why we can’t have nice things.
Dark Souls 3 and only Dark Souls 3. I love Dark Souls 1 and 2, Elden Ring, Bloodborne is my favorite game, and Sekiro. But Dark Souls 3 is just so boring and unfun. Even the ingame world feels uninterested in this game, (because it kinda is over the whole age of fire thing.) Everything is gross and brown it just makes exploring kind of icky. DS1 had a good balance of gross and majestic locations and enemies. DS2 suffered from too few monsters and too many generic armored knights, and locations felt too clean and empty.
It feel like this game does not like you to diversify your build. Armor is basically cosmetic, and offers very slight damage protection. Poise sucks, and is basically removed, so making a tank build kind of sucks. Its so damn fast and doesn’t give you a ton of options like Elden Ring does. DS3 is certainly the most actiony of the action rpgs, and idk, I’d like more rpg. I remember watching a video about how playing these games at level 1 is the intended and best way to play. I can kind of see that, I think that discredits a lot of the rpg elements in these games. I always saw permadeath runs as the more fun way to play, especially in DS2, that game was like designed to be run as an arcade game.
The game also feels like it rides on nostalgia pretty hard. Anor Londo? Thats here. Andre? He’s here. Firelink Shrine? Thats here, too. Artorias? There’s a whole cult trying to cosplay as him. I actually think DS2 handled this sort of thing better, it being so far it the future from DS1 that most characters and places from 1 are only legend or ancient history. I think it gave 2 a sense of discovery, even if DS2 certainly has much less coherent lore lol.
There are good things in this game. The dlc is fantastic. Certain areas look downright stunning, often helped by the muted color palette. A lot of the bosses are fun when you use the correct play style for them. Pontiff Sullivan or Champion Gundyr is my favorite boss on my most recent playthrough, but I haven’t gotten to Gale, the Twin Princes or Midir yet.
**3D Grand Theft Auto games (GTA 3, 4, 5)**Some video essay (I can’t recall which one) compared GTA’s attitude to that of the protagonist of “Catcher in the Rye”. Its comedy is very cynical, just pointing fingers at everything and saying “they are phony”, “they suck, don’t they” and “we are too cool to even admit we’re cool”. The tone always rubbed me the wrong way and felt like these white gangsta rappers - Vanilla Ice and the kind. Rampant fanboyism does not help, either. I dared critisize GTA6 trailer somewhere (by saying “this is not for me, I will pass”) to be downvoted to oblivion and I shit you not, receive threats in DMs.
No Man’s SkyWhen it came out, NMS was a broken, buggy mess of a game with inventory management as a central mechanic. Punch trees got replaced with laser plants, but it’s basically the same loop of gather, combine, refine, build better tools. After a decade, NMS is a game chock-full of various content, with inventory management as a central mechanic. Not for me.
Souls-likes and MetroidvaniasI have plenty of rewarding challenges in my real live and consider myself lucky enough to have work that’s fulfilling and gratifying. I don’t seek validation in games - I seek relaxation and escapism. I play most games on easy and don’t feel like proving my skills in the game is the right use of my time. I can appreciate skilled players - often watching speedruns, 100% attempts or professional tournaments, but when it comes to playing - I rather pick fun, easy, light entertainment. (Death Stranding is one of my all-time favorites)
on a flip note, a game that everyone seems to hate and I quite enjoy is ForspokenSure, the dialog is cringe and there’s way too much of the same barks repeating (I need to look through menus, I think they added some slider to adjust the rate if I recall), but the traversal is fun, I love the UI design (gold and purple), I think costumes are freaking fantastic and combat is easy enough (on easy) to happily zone out to and play an hour here or there.
Don’t get me wrong, the game has fantastic mechanics and great art direction.
HOWEVER. The game relied too much on its lack of hand-holding in order to be enticing but it came out just raw fuckin frustrating. You know what’s cool? Finding new areas by exploration and not by being told it’s where you’re supposed to go. You know what’s not cool? Being handed a list of names of places with no idea of what is in each of them and being expected to know where to go. I got really frustrated with a boss and quit for a few weeks. I come back, kill the boss, and learn that there’s no new door out of the boss arena. I open the fast travel list to find a long list of names of places I had been to but had no fucking idea which one I was supposed to explore next. That is the absolute worst design choice I have seen in a universally loved game. Fuck Bloodborne.
Yes, I will absolutely buy it when they decide to remaster it for PC.
Most Mario games in general. I can play Mario Kart or some of the sports games with friends if someone else chooses them, but the singleplayer Mario games just aren’t fun to me. The only exception is The Thousand Year Door. I tried the other Paper Mario games and none were as good.
I also agree on BotW. Nintendo was chasing the survival game trend and I guess it paid off for them, but I find the world empty and boring, made worse by the dull colours in the art style. The worst part is the durability system. If there was a way to repair items it might be okay, but everything is like tissue paper. Even higher end weapons are gone after a few enemies, so eventually I just started avoiding combat entirely. I’m certain they did that and kept it that way in TotK because they couldn’t think of anything else to reward players with for exploring their empty world.
There is still item durability BUT! it is “fixed” by the addition of a weapon creation system. Now monster parts that drop can be slapped onto whatever weapon you find on the ground, making every (still breakeable, disposable) weapon less important than the monster part. You can even (a bit later) save your badass monster parts from breakage and reuse them. Furthermore your can immediately see what monster part will drop (its on their heads) which saves unnecessary farming and serves to show the enemies strength at a glance.
Insert comic of the guy in a staff meeting suggesting they fix complaints about durability by adding a simple repair system like every other game and Miyamoto throwing him out the window.
I mean, TOTK is almost copy pasted BOTW. Yeah there are some new mechanics, but it still has all of the flaws of BOTW.
Crafting and the building mechanic add some fun, but the farming required for all of it is tedious (and I even used duplication glitches for items).
Itll be curious to see how people’s opinions of BOTW change over time because I think it took Zelda in a bad direction (unfocused gameplay with simpler puzzles).
Yes. I don’t mean it has a piss filter like Xbox 360 games. I mean the lighting washes everything out. Compare this screenshot to one from Wind Waker or Skyward Sword.
If your argument hinges on the colors being duller than The Wind Waker, perhaps you are setting the bar too high? TWW is more vibrant than 99% of modern games.
But I’m also not the only one who thinks the colours are washed out. Modders running the game on PC were able to increase the vibrance to something that actually looks appealing to me.
Galaxy is actually the one I was playing when I realized I don’t like Mario games. I got about halfway through it, decided I wasn’t having fun and turned it off.
Ohhh i just got one that will be really controversial.
I’m not a big fan of Morrowind.
Yeah the world has a very alien style, and the lore is cool. But the actual world feels empty and boring to me. Like IMO the map is way too big for it’s own good.
When wandering around, there’s always a cave or tomb around to explore. But yeah, there aren’t a lot of people out in the wilderness. Just the occasional naked nord or plantation.
With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!
Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?
Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?
Don’t know about that, because I very much grew up with Zelda for the Gameboy, SNES and of course N64 and I loved them all. Maybe it’s just Breath of the Wild…
Yes but poorly. There are no real dungeons and the open world has maybe 5-6 enemies total, everything else is just a variation on color and strength. That’s a far cry from the original game.
So I was curious about this and looked it up and there are technically 8 regular enemy types (bokoblins, moblins, lizalfos, chuchu, keese, octoroks, wizzrobes, pebblits, lynel). There are then also the different types of guardians, 2 overworld bosses (Talus and Hinox, I don’t count Molduga), and the yiga.
Depending on how you cut it there are then 8 up to 13 overworld enemy types. However, the real issue is you typically only encounter 3 maybe 5 (bokoblins, moblins, lizalfos / keese, chuchu) while running around.
I think the thing people forget when talking about variety is it matters how you use it. BOTW and TOTK basically have a few set grunt types that are what you predominantly fight, and it gets boring fast (in my opinion).
Edit/Note: I didn’t count stal/cursed enemies as they’re basically the same with slight modifications.
Final Fantasy VII, honestly. And it's not like I haven't tried to like it but it's just not that good to me. I'm a long time FF fan and I have played all but XI, but VII misses me. The music is bomb, for sure, and I love a few of the characters.
It's also talked about SO much by so many in the gaming community and I'm really just tired of hearing about it. I wish Square gave this level of love and attention to some of their other FF titles.
See, I played through some of the remake and it was pretty cool for the most part, I just can't make myself finish it. But I LOVE Crisis Core. I guess I'm the oddball out here.
Ocarina of Time. It’s one of the few Zelda games that I just didn’t enjoy. I’ve had a lot more fun playing Twilight Princess and Wind Waker more than Ocarina. I’d play Adventure of Link more than Ocarina.
Skyrim. Mostly all the RPGs like that. Never understood the hype. I did try to like it, but it wasn’t fun for me at all.
And that’s weird, I really love the series as a whole. OoT feels way too bland to me and… I don’t know, I can’t stand its characters, its boring empty environments (plain, ranch and lake for example), its overwhelmingly grey colour palette.
Majora’s Mask’s one of my favourites though. But yeah, I’d rather replay a Link to the Past or any of the other 3D games over OoT.
OOT is ok but most people that played wind waker or twilight princess first will have a hard time getting into it. Most 5th gen games have aged pretty poorly and need a solid dose of nostalgia to fully enjoy.
Yeah N64 and PS1 just have this element of jank from the transition to 3D. While a great time for games, none of them have aged as gracefully as the 32-bit games from the previous era.
Do you have anything to suggest? Me and a friend would like to re-dive into minecraft as a cozy co-op experience but we both have some experience with it from 2010-2018 and the new stuff that came out the last few years just don’t look that convincing.
I’ve seen modpacks mentioned, but there’s so many I don’t know where to start
I’ve also been a bit out of the loop the past ~4 years, but Feed The Beast is a good place to start. There seems to be a lot of variety depending on your playstyle. Some are technology focused, some are adventure focused, some are custom gamemodes like skyblock, There’s even FTB University which is a modpack to teach you how complex mods work.
I haven’t actually noticed this happening before now. My immediate reaction is if it is changes driven by the original creators I’d feel quite positive about it. Love to see personal growth. When driven by the studio though, I’m a bit more skeptical.
Either way, this is why modding should be protected. Let folks play historical/modern/hyper-weird versions of the game they love.
When driven by the studio though, I’m a bit more skeptical.
This is a really good point. When it’s in the hands of the creators, you’re still dealing with people who know what they were creating.
A lot of the stuff that people complain about are hamfisted attempts by corporate flunkies to make the game “appeal to a wider audience” as opposed to actually caring about removing unnecessary or offensive material in a constructive way that doesn’t lessen the original impact of the piece of media.
Corporations never decided that women, black people, latinos, and LGBT were humans with inherent value to them simply from existing, but rather, they decided that “Oh shit, we’re leaving money on the table by not marketing to these groups or hiring them.” It’s all about dollar-signs. It’s why corporations will fly the Pride Flag in June on Twitter… Just not on their Saudi Arabia Twitter corporate account. The corporates don’t care about the issues, they just care about getting your labor and your money, in other words, extracting value from you.
And attempts to extract value from you are where hamfisted attempts at making pieces of media “more appealing to everyone” by trying to shove as much strained “diversity” (the corporate kind, not the real kind) in there as possible in hopes to increase sales.
…on the other hand though, some of the original creators simply never grew up and are just obstinately wanting to continue to offend people for no good reason other than getting off on triggering other people. Like I’d have more hope from a remake from Neil Druckmann over John Romero, for example.
bin.pol.social
Aktywne