I played the inspiration for years (Tenchu) and loved that so much, but Sekiro just feels hollow in comparison. I know it's not a stealth game, nor is it trying to be, but I can't help but feel like the cliffs and stuff are just "cheap" ways of making the game more difficult. Idk, maybe I'm just not ninja enough lol...
Speaking of stealth, Dishonored. I REALLY wanted to love this game. It's just not open enough for my taste. There's only usually one main walkway to the objective (I say walkway, but there are of course roofs and stuff you can teleport to - I'm just saying, I wish you could get on the actual roofs of buildings Assassin's Creed style or explore the city open-world style). Cool story, cool theme, but the gameplay falls through for me. I felt the same way about MGS4.
Also Red Dead Redemption was meh for me. Could have been better, could have been worse. Undead Nightmare was great though.
Legend of Dragoon. The game where a main character dies and is immediately replaced with an off brand of himself, and that includes a boss rush mid game that is unavoidable and punishes you for trying to use the game's signature mechanic.
Dragon Quest XI - I am a huge fan of the 8-bit and 16-bit DQ games. But I just couldn’t get into DQ11.The atrocious music probably didn’t help.
Assassin’s Creed Origins the gameplay started getting repetitive very quickly. Even though I liked the ancient Egyptian settings and the beautiful graphics, I couldn’t follow the nonsensical plot.
Burnout Paradise - this game is unplayable. You have to either look at the mini-map the entire time, or memorize the map.
Dragon Quest XI - I am a huge fan of the 8-bit and 16-bit DQ games. But I just couldn’t get into DQ11.The atrocious music probably didn’t help.
the (full price ofc) re-releases help with the music a lot. I got the game on release because its dragon quest of course I did, and put it down 12 hours or so in because I could not stand it anymore - mostly because of the blaring midi music.
picked up the re-release with orchestral music some years later and had a much better time with it. It’s nowhere near the best of the series, But it’s better than a fair few of them.
Assassin’s Creed Origins the gameplay started getting repetitive very quickly. Even though I liked the ancient Egyptian settings and the beautiful graphics, I couldn’t follow the nonsensical plot.
Man, that was the only one of the newer style that I liked... Bayek was pretty cool, and it felt 'fresh'... it doesn't hurt that it ticked off two of my preferences: exploration and combat (say what you will about hiding in knee high grass, I love me some stealth). Some of the bits did rub me the wrong way, like no 1-hit kills, but I liked the weapon choices and combat options enough that I had a good time overall.
That being said, I can't for the life of me remember anything about the story of the game so... I guess I just turned that part of my brain off after a while.
The more recent ones went too far in terms of world size, so it went from "I wonder what's over that hill?" to "I'll never complete filling in this map so why even bother?"... which sucks, because Kassandra was pretty cool too (not sure how the viking character was done because I didn't even bother with that game after bouncing off Odyssey).
I’ve never played Total Annihilation or Supreme COmmander back in the day. This game is so amazing that it makes me sad that I never did. But the good thing is, I can enjoy it right now. It’s still technically in beta, but it’s already a complete game that you can enjoy, and I strongly recommend you do.
They called it like “alpha+” or something. But yeah, I think I’ve only had a couple of bugs over the two+ years I’ve been playing. I’ve had more bugs in fully released AAA titles.
Unless Pokemon counts, I don’t think I have ever enjoyed a JRPG. I have zero idea what people see in these except weebs getting horny over anime girls.
I mostly agree, but I have seen real diamonds. It’s just hard to discern whether the appeal is genuinely from a surprising and unexpected story, or exactly as you say, a noncommittal showcase of characters.
The Trails series (Trails in the Sky and Cold Steel).
Some of the worst villains ever, and you’re constantly getting blue balled. The series keeps introducing new characters, that don’t matter, and just drag things out for hundreds and hundreds of hours.
Zero and Azure are great though, until they connect back to the main story at the end.
I had zero fun playing Breath of the Wild. I was just always looking for new weapons cause they always broke. After 10 hours I just wasnt into it at all so I never opened the game again.
I also have zero interest for CoD, Battlefield or GTA games.
Was it System Shock? Then yeah, it probably could use some love.
Was it Turok? Then hey, HD Dinos can be cool.
Was it Okami? Then why not, giving it some polish and getting it playable on PC is worthwhile.
Was it Ty the Tasmanian Tiger, Spyro, or Crash? Then absolutely, again for having them playable on PC at the very least.
I think all of these are examples where it makes sense to give them an update because various controls or even systems of today just don’t work with the old versions. All of these examples were also done pretty well overall.
On the other hand, I’m more conflicted on games from the last 10-12 years or sooner. Especially if it’s like The Last of US Remastered where it just isn’t supported well.
But then again, I appreciate getting Spider-Man and Horizon: Zero Dawn on PC, and I believe we only got those because of the remasters? But I would not be buying another remaster of either for PC in even 10 years from today, because what point would there be?
All in all, I think there are many examples where it “is technically fine”, but if it’s not done well then there was never a point in the first place. The Tony Hawk ones kind of fit here, as they partly feel really good and partly feel really janky - it’s nice having them on PC but they are no where near as polished as the other games I mentioned
It was on PS+ while I had the service so I tried it for the brawler part but it’s like a good anime with a murder mystery plot, it has elements of GTA and Phoenix Wright mashed together with a brawler, and the story is focused on a high school so you get to beat the ever-living snot outta bratty teenagers which is really cathartic.
And despite the serious tone of the main plot, the game is very goofy and over-the-top (again, it’s like playing an anime; complete with all the tropes you’d expect from an anime) and has me laughing my ass off pretty regularly. I had to actually buy a copy because I have barely scratched the surface of it and I’m not renewing my PS+ sub any time soon. Sucks that I got it on sale and the one DLC that adds content is twice as much as what I paid for the main game, cuz I know I will end up wanting it lol
Dragon Age: Origin Ultimate Edition: My personal favorite game of all time. Got me into the dark fantasy genre and RPGs in general. A simple story that has so much replay value based on the various decisions you can make with an amazing cast of characters. The rest of the series has been steadily going downhill since, unfortunately (in my opinion, at least).
Celeste: Best platformer ever. I’ve sunk hundreds of hours into it, and ever since I discovered there was an active modding community (seriously, the modding tools are so good now) I’ve been going through modded community expansions.
Slay The Spire: The most fun I’ve had playing a card game. It’s extremely challenging, but very well balanced, and there’s nothing else quite like it.
Okay, since you mention Celeste, maybe you could help me out? I bought it, played it, liked it, finished it and that was about it. A short, excellent platformer I thought. Since then, I’ve read several times how people said Celeste had an amazing replayability and how they
sunk hundreds of hours into it
so, could you tell me what to aim for after finishing the game? Why play it again?
Personally, I just really liked the platforming and movement. There aren’t many platformers that come close to Celeste’s polish, and I 100%-ed it (there’s some secret strawberries that are pretty damn hard to get), the golden strawberry challenges where you have to not die are super challenging, and I ended-up trying to speedrun it for fun. The modding community also has some excellent maps with practice areas that teach you advanced movement mechanics (I highly recommend the “Strawberry Jam” community map pack).
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