I'm back into Final Fantasy VII, which I've never finished before. I've been playing this game off and on over the past several years, and boy is that a rough way to play it. It's very difficult to remember what I was supposed to be doing next, because that game often gives you one line of dialogue about where to go and then has no in-game reminder of it. As a result, I've got a walkthrough handy to reference whenever I'm lost. I just got to the bottom of the mountain after the snowboarding sequence, and those parts of the game where you're trying to navigate the pre-rendered backgrounds are where you can feel its age the most. I'm hoping to finish this one up in the next month or so, ahead of the possible Rebirth PC port that we might be lucky enough to get this year.
I'm replaying Horizon: Zero Dawn on PC ahead of the Forbidden West release as a refresher on the story, though I'm not going to play the sequel on day 1. They made me wait several years for it already. They can keep waiting for my money until it gets a sale down to about $40, maybe this summer. I still really enjoy the combat in that game, especially on higher difficulties, but this is a game that still feels like I'd enjoy it more if I could select missions from a menu rather than going through the open world trappings. It may have made these games cheaper to develop at the same time. Oh well.
I finished The Outer Worlds and its DLC. I highly recommend it. I feel like this game gets overlooked often enough. Did you wish Starfield was better? Play The Outer Worlds. Did you want another Fallout: New Vegas? Play The Outer Worlds.
Now that I've finished The Outer Worlds, another Obsidian game, I'm back to playing some Pillars of Eternity II: Deadfire. I only progressed one quest a little bit this past week, but I want to keep pushing forward and finish this game before Avowed comes out.
Other than the above, still more Skullgirls grind. My pushblock guard cancel skills have atrophied, and I need to run some drills. Also, Peacock zoning, even when I know the answers, is tough to deal with.
At first I was a bit wary, not playing as Phoenix and missing some of the characters I grew to love and all that, but Apollo’s grown on me. He’s just as much of an idiot as Phoenix was, but in a bit of a different way.
Loved Trucy since the moment she was introduced. And I’m glad to see Ema Skye again, as well.
I think taking a break from the baggage of the Feys and Dahlia is actually a breath of fresh air, even if it’s just for this one game.
Also, much prefer the “Perceive” mechanic to the “Psyche-locks”, though I know people have differing opinions.
It sounds like how you feel about Rebirth is pretty similar to how I felt about Remake having played the original several times. Not going to say you couldn’t or shouldn’t have enjoyed it, but there were a ton of story bits and minigames that frustrated the hell out of me.
I do t play games on console all that often so I’d rather the option to pick up a cheap used copy. Plus I could play that game any number of years down the road when the servers are long shut down. But on PC I just want to click the button and the game installs and opens.
I’m guessing it’s a bug/texture glitch. Since your mates couldn’t see it, I guess it was loaded by error or very likely by a hacker. Probably your game couldn’t handle it and the texture loading for it went wrong because of that.
I guess I don’t mind it. The side quests aren’t the most exciting of activities, but they lead to a lot of great things. Like extra transmuter options, and party level increases for synergy abilities. unique accessories, and unique conversations with party members you wouldn’t see otherwise. Plus some of the best materia is only accessible from chadley. So I haven’t been minding it all that much. As you unlock life springs, you unlock more info about the environments you’re in. For me the rewards outweigh the monotony.
I’ll admit, it’s probably not disingenuous to the original for it to be crammed with minigames, whether or not they changed it up with new ones. When the original was one game, leaving Midgar was very much a moment of freedom they wanted to capitalize on, so it was the perfect checkpoint to start giving the player optional activities.
That said, the “Towers” subject in particular (what I believe prompted the “Ubisoft style” comment) is something I feel like gamers need to cool down on. As much as people habitually throw shade on Ubisoft for starting them, they make sense, and can be done in an interesting way. If you have an open world environment, you want players to rely on the ugly minimap as little as possible; that often means both a focus on vertical movement that allows you chances to see the space in front of you, as well as tall buildings that encourage distant exploration. I really think towers get unfair criticism, even if a few games have done them in less fun ways (I could be biased - I think even in their initial appearances in Far Cry 3, they were actually fun to climb)
Yeah your understanding about the towers is correct. I don’t think it’s inherently bad, I’ve even enjoyed it in some of the AC games, but in rebirth it just feels like a bad chore list. Some of the combat challenges can be interesting but the ones with the summon stones (I forget the name, but they reduce the power of summon fights and do other things) and scanning the life springs are just terrible imo.
Haven’t played rebirth yet, but played original many times. IGN did a play through review vid: youtu.be/5jvBmusBMzo?si=O3qFNeb__PaF7sHl which makes it look both a lot like and very unique from the original at the same time. I dunno how many hours you put in so far, but it looks like there’s easily 35-100 hours worth of content, which is in line with the original. The video I linked makes it look fun, but I’ll reserve judgement until I get a chance to play it!
I’m not even half way and I’m at about 25+ hours at the moment. It’s great. I think I overall prefer the more linearity of remake but I’m still having fun and the all of the towns being as open as they are is the best part of this open world aspect.
OP asked for games that too few people have played, not for hidden gems. That is not the same. For example, compared to the 500.000 reviews Baldurs Gate 3 has on steam, Divinity: Original Sin II, despite also being one of the best rpgs, has only 150.000.
FTL, which is easily in the top 5 of the best roguelites ever made has only 50.000 reviews, which is very little compered to Hades for example, which has 200.000.
Into the breach was never really popular, it has only 15.000 reviews on steam.
If you ask most gamers about those they usually have never heard about them or at least have not played those themselves. I would not call them particularly hidden but I think they deserve to be played by more people and that is what OP asked about.
I prefer not to devote myself to any one storefront, and while Valve is very altruistic I think healthy competition is one of the things that keeps PC gaming storefronts at their best.
Even on consoles, I prefer to go digital; saves bookcase space.
Some contect, the tractor randomly appeared on an intersection in the middle of the city. My two teammates weren’t able to see it and for them I appeared to be hovering mid air. It’s obviously the rusty tractor, but why is it green? Where did it come from? And why couldn’t my mates see it? We were in an empty lobby by ourselves by the way. gta.fandom.com/wiki/Tractor
bin.pol.social
Aktywne