365 days is probably my goal. A good year sounds great, after that i plan to reevaluate whether i can afford to keep doing it with my time so i don’t accidentally fill my schedule to much
There’s just something magical about it, i’m not sure what but modern minecraft (while great in it’s own respect, at least for me) is definitely missing it. I heard there’s a modpack that helps bring back some of the magic but i’m not sure what
I have some nostalgia for the port, tho it was a pretty good port of the game, with the 4j spins added to the game! Stuff like minigames, console exclusive hud, strange mechanics not present in any other version of the game and god damn the tutorials, the tutorial world were the best!
I love the tutorial worlds. Back before i owned the full game me and my sister would play splitscreen on the 1 hour trial of the Xbox 360 edition and try to milk the tutorial world for all we could, so i have really fond memories of it.
You’re welcome! I’ve played it a bunch, it’s essentially FTL 1.5 and extremely well made. Hope you have fun playing it!
In case you’re running on Linux, be warned that you might have to add a SELinux exception. Hit me up if that’s the case, I’ll try to find the commands.
I hadn’t played so I just checked out a beginner’s guide and I don’t think they’re very similar at all.
In FTL you’re pretty much going from point to point on a map which mostly have encounters with single ships. You try to collect resources for upgrades or new weapons. At shops you can repair or buy things, and you’ll find new crew members there or organically through events. There are a few different ways to do combat (different kinds of guns/missiles, drones, or boarding enemy ships), and everything builds to a boss battle in the final sector.
I’m sure there are some vids that can lay out the basics in a few mins, but if it sounds anything like a genre you’re interested in I’d say 3 bucks is a steal for it. As a roguelike it’s got a lot of replayability.
It wasn’t “my” Half Life but it was a damn good one. It felt true to the series and that brought a tear to my eye. The writing, the environments, the soundtrack all felt very Half Life without compromise. I didn’t like that it was a VR title but I understood why they went that route. In 2D, it would probably lack in depth (in more ways than one).
I borrowed a VR set from a friend to play it and bought the game at 60% off, which it frequently drops to. I’d urge anyone who has a VR capable PC to try and play it some way but VR is always going to restrict access to this. I’ll probably play through it in 2d Mode (via mod) some day in the future to try and relive it. And if non-VR is the only way you get to experience it, at minimum, use headphones… and dont go online saying it sucks after because, remember, it was made for VR.
I Expect you to Die (James Bond themed virtual escape rooms - 3 games in the series so far, all of them are good)
Super Hot (slo-motion first person combat puzzle game)
Beat Saber (a unique rhythm game)
Pavlov (CS:GO but in VR with extensive modding support)
There are other good ones out there but that’s the list that justifies the headset to me.
Also there are some good VR ports of non-VR games out there such as Myst and The Talos Principle. Also there are some good Minecraft mods that add VR support (Java edition of course). Stay away from the Skyrim port though.
Any flight/racing sim (this is actually the biggest selling point I can make. Seriously if you like flight/racing sims, please get one. It’ll change your life)
The headsets have (if you can stomach Meta). Thanks to the combines efforts of Nvidia, scalpers, crypto-bros and AI-nerds, the hardware cost has been sailing into the distance and shows no sign of stopping.
For the cozy-game friend, I’d say A Short Hike might be a solid pick. It’s super chill, no stress, and you can get away with playing it mostly with just the left stick and a button or two — easy to remap if needed. Spiritfarer could also work, though it might take a little tweaking depending on how much movement they can handle.
I played it last year. It was certainly interesting, though it showed me the challenges of VR games. Before, I always hated the idea of using the teleport feature because it seems cheesy. However, after several tries without it, I can say it’s necessary. You end up feeling very nauseous otherwise. But, as a player you’re just way less capable than non-VR games. You can’t move around as easily and so you can’t take on as many enemies or maneuver as easily around the map. In most encounters with enemies, you can only fight a max of maybe 3, before you start to feel overwhelmed. Even 1 is usually enough to feel stressed and when those saw drones fly at you, you’ll panic and possibly yank a cable or get disoriented and bump into something in the real world. Crouching behind cover and shooting is pretty cool though — possibly the most immersive part.
I had the opposite problem where teleporting makes me dizzy. I only used it as a last resort and can’t survive games that don’t give you the option to not use it.
You’re able to tolerate moving around without teleport? I have a pretty strong stomach and never get sick on boats or planes, but that just completely fucks me up. I can tolerate it for about 20 minutes, but after that I’m ready to hurl. With teleport I could play for an hour or more.
I’m not the person who originally replied but locomotion is significantly more comfortable than teleports. The teleporting makes me dizzy and messes with my sense of balance and orientation.
I also don’t get motion sick in any non-vr setting either.
The trick is to stop as soon as you start to feel nausea. If you keep doing that your body starts to adapt to VR and eventually you won’t get nausea except in really extreme experiences.
I think I’m just use to the movement style and teleporting is a bit jarring and makes me stumble. It takes a good dozen hours to stop getting motion sick in general. Now I can do it drunk.
It took me a long time to get used to VR locomotion.
I still really can’t handle smooth turning at all, but using VRChat a lot (where the teleport movement is terrible) made me get used to the left stick movement at least which is really all you need.
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