As much as I don’t like it (I think art should be something hand crafted by humans) nothing Valve can do. It would take an insane amount of resources to vet all these AI games coming.
Fuck me what a horrifying/exciting time to be a computer science student. I feel like I’m either going to be obsolete by the time I’m handed a degree or my job will basically be doodling and asking a robot butler to do everything for me.
So I went to college in the early nineties. I had a friend who was vacilating between a cs degree and math degree because cs did not look like it was going anywhere given how mature the mainframe systems were. Needless to say that changed by 1995.
I hope to see a bigger push across all tech for this. We can’t possibly do better in the fight to improve the climate if we keep using gadgets that have to be replaced every two years.
Some enthusiasts would have you believe that with prices adjusted for inflation the switch 2 is actually a deal at $450 and get mad when you say other wise
But then they won’t tell you that switch 2 uses the same type of capacitive analog sticks cursed with stick drift instead up updating to Hall effect sticks. Or that you really really don’t own the games because the games are actually just download keys.
Edit to add: Pro controllers also cost more than last gen and they’re lower craftsmanship and aren’t repair friendly because they weld plastic instead of using screws
I’m not implying there aren’t any improvements this time around I just feel like the improvements and corner cutting cancel each other out but that’s just my opinion
Existing switch owners can use any wireless controllers they already have with the switch 2. The pro controller 2 does have much nicer joysticks IMO, but you don't need one unless you really want the dedicated button for GameChat or the grip buttons
That’s not what this article is talking about though. It’s talking about how single generation consoles don’t get any price drops anymore. The comparison isn’t Switch 1 vs Switch 2 prices, it’s launch Switch 1 vs current Switch 1 prices.
Like let’s vent about Nintendo all we want, but at least let’s read the article first.
You misunderstood: current gen isn’t getting price drops while previous gen usually did. Current gen PS5/Pro and Xbox Series S/X are all actually more expensive now factoring in inflation (excluding the impact of the tariffs) than at launch. Since the Switch 2 literally launched two months ago, we can’t really talk about price drops for it, so we compare the Switch 1. The article headline is correct, and all of this is in the body of the article.
fair enough. I didn't scroll past the first graph in the article, which was comparing switch 1 prices. That plus this part of your previous comment had me thinking current-gen consoles weren't the topic.
The comparison isn't Switch 1 vs Switch 2 prices, it's launch Switch 1 vs current Switch 1 prices.
I used to have an early VR headset. With 3DoF headtracking, 640x480 at 60 Hz (combined, so actually every eye got only half of that). Descent supported stereoscopic 3D and the headtracking could be added to almost every game with a mouse driver. It was bad. Really bad. Descent alone could be nausea inducing. In VR it was a literal pukefest. Still I had to try it every few months or so, because it was so cool on paper.
I’m the dude in that meme looking at the other girl, and she is my icon collections in Steam, GOG, even Epic, etc. Icons with native Linux versions get slight preference.
EXAPUNKS and Last Call BBS have the most flavour IMO. TIS-100 and Shenzhen I/O are also very good.
Honestly, all of them are worth trying so that you can see which ones are for you. They're all pretty different (with a couple of exceptions), especially MOLEK-SYNTEZ.
Putting the game out to pasture after years of neglect… Sad that they’ll never restore the actual game to its pre-matchmaking glory days. Hopefully this will result in a proper vanilla experience, but it’s pretty painful that the actual game (which will always attract the most players) is being left to rot like this.
Look into TF2 Classic. It’s essentially ~2011 tf2 with just a few different items and game modes. No stupid hats, manageable and balanced weapons. I love it! Been playing for years now with no bot issues. I believe it will be added to the official steam store sometime soon
Yeah I’ve touched both TF2 Classic and Open Fortress in the past. They’re certainly better than post-2016 TF2, but a) they have very low player-counts, and b) they’re definitely not trying to be vanilla TF2. Each has their own unique vision and balance.
edit: Okay I played TF2 Classic for a couple hours last night and actually it does feel a lot like the good old days. A couple of the new weapons feel either over- or under-tuned (namely the Heavy’s AA cannon is crazy strong while the Demo’s TNT feels pretty bad), but having such a manageable amount of alternatives keeps each class pretty grounded. One of my complaints about modern TF2 is how almost every class can be played so differently – it’s good for player freedom, but bad for instantly recognizing what you’re up against.
I believe it will be added to the official steam store sometime soon
Assuming nothing explodes, yes. The devs have confirmed they’re working on porting TF2C to use the newly-released codebase and plan to release on Steam now that they’re legally allowed to do so.
Might not be “soon” though. I suspect porting will take a lot of work.
I think it’s a pretty good deal. As a dad who has limited amount of time to play, I’ve had an Xbox for 16 months and bought it with game pass.
In that time I’ve played > 50 games and played about 15 of them to the credits.
In that time I’ve not actually bought a game. At the new price of $20 is have paid $320 which is the cost of about 5 or 6 games, Maybe 10 or a 11 if I’d aimed for sales.
I mean console games are always more expensive. There’s always something amusing about getting about 20 good games for five bucks on PC. Also epic games is still trying to bribe us with free games.
What drivers issues, don’t consoles require just as many updates? I distinctly remember console update taking upwards of a half an hour to install like 300Mb. Refusing to update would log you out and disable digitally purchased games. It often killed the mood when I just wanted to play some games after work, the steam deck filled that spot nicely.
Besides I use Linux so my drivers are built in and updates are unintrusive and take no time to apply. I have it set to remind me once a month, I get a little icon in the taskbar and I apply them before shutting down. It takes like two minutes.
I’m not judging if you like console but modern consoles are just as annoying as any other internet appliances. They need updates, they need regular Internet access to work, they can’t really do anything else, when it shits the bed your expected to throw it away get a new one, and often have tack on a monthly fee for basic features.
I need a computer so instead of splitting the cost between a computer that won’t be too slow to do any real work and a $500 game console I just get a more powerful computer and justify the cost with the money I’m saving.
That does sound like a pretty good deal. The thing is, it used to be a fantastic deal. And judging by the way they are acquiring multi billion studios and IPs left and right it’s clear as daylight that they want to monopolize the market and keep the subscription model for a long time, which means the deal will get ever worse. So yeah, this pricing change was definitely expected.
I know right. I get about an hour a day and was quite shocked as I just went back through my achievements to see how much I’d actually played in that time.
and it’ll require some crazy grip that makes the player look like they’re having a seizure, while slamming their heads into the p2 controller dpad to cause a buffer overflow.
arstechnica.com
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