I don’t think it’s fair to call Slay the Spire (StS) a clone. While Card Quest introduced a lot of the key elements years earlier, StS adds enough innovation that it feels like a totally different game. Definitely would be more fair to say StS popularized a lot of the mechanics rather than invented/pioneered them though.
I can imagine the traffic jams anywhere along the path of totality. It’s gonna be a mess. We already booked a place in the path, but it’s in the sticks and I’m not looking forward to the lengthy drive back to civilization.
Sure… I would also say that handheld design has gone way too far in the direction that the other alt-decks would have benefitted from going for just a little bit. The result is a pure no. There is no way you can make an all purpose gaming device without real buttons. And whatever core casual means I don’t think a megagimmick input system fits that description.
It seems like podcasts are their main product now. And that should be staying for the moment. That’s what I listen to. I don’t watch their videos anymore, and I haven’t in quite a while.
This is honestly incredible work being done for preservation. As usual, it’s being done by fans and not Nintendo. It’s a travesty that Nintendo can’t be bothered to do more than the bare minimum and put the Satellaview content on SNES NSO.
Our navy terrorizes most of the world. The US Army just figured out Class A uniforms. There is no reason why the Bundeswehr should outshine us in uniform design. It’s a tailoring gap we must overcome before we can conquer ze world. So you have nothing to worry about, except coming up with better comments.
It’s not a secret, just hard for amateurs to do. No doubt states with space monitoring equipment always knew. He just did it with a camera in his backyard and his laptop.
Also, he’s Finnish.
Amateur observations of the spaceplane indicate it is flying in a highly elliptical orbit ranging between 201 and 24,133 miles in altitude (323 and 38,838 kilometers). The orbit is inclined 59.1 degrees to the equator.
This is not far off the predictions from the hobbyist tracking community before the launch in December. At that time, enthusiasts used information about the Falcon Heavy’s launch trajectory and drop zones for the rocket’s core booster and upper stage to estimate the orbit it would reach with the X-37B spaceplane.
Considering Microsoft own Bethesda and they pulled the whole 'xbox and pc exclusive' bullshit. It seems like Microsoft are trying to create a monopoly of gaming companies so they can compete with and try pull people away from Sony. They hate that Sony continues to beat them in console sales.
So my concern is they're going to stop selling things on Sony, such as overwatch, diablo etc. They only promised call of duty for 10 years. I didn't read any other games with this promise in the merger deal. I honestly think it should have been blocked cause they are trying to monopolise the gaming industry and basically force a switch to their game pass or console.
Yes blizz was a shit show. But Microsoft are children who don't like that people have friends other than themselves.
I was meaning more the fact that Bethesda released on playstation until Microsoft bought them. If Bethesda only ever released on Xbox I wouldn't have an issue. But my issue is Microsoft are already pulling their bullshit with another company they acquired.
I was meaning more the fact that Bethesda released on playstation until Microsoft bought them.
Sony has been playing this game for a longer time, as @CoderKat said, and nobody cared
Do you know Psygnosis of WipEout fame? They developed multiplatform titles for Staturn, PC and N64, when Sony aquired them that stopped (Well, they launched WipEout on the N64 and that angered Sony but they stopped after that)
Sucker Punch (Ghost of Tsushima) first game was for the N64
Guerrilla Games (Horizon Forbidden West) started developing on the Game Boy Color, and also made games for the GBA and Xbox
And a very long list of developers now owned by Sony, most of them developed for a bunch of different platforms before Sony's acquisition
But the thing is most people think those studios were created by Sony rather than purchased
The frustrating thing is they’re both being shitty for consumers. It’s terrible that they’re acquiring these previously cross platform publishers and making them exclusives, but at the same time, this is what Sony has been doing for a while (at best, they very recently have started doing PC releases but with a multi year delay, which I don’t really count as truly cross platform).
I’m not into consoles so as long as there’s PC support, I’m good. I wouldn’t call something exclusive if it’s on PC… As long as there isn’t a crippling anti-cheat, that means it can be played on Linux!
But there's people who don't play on pc. That's a pretty crappy thing to say. 'i don't care about it unless it affects me.'
I console game, cause I grew up on consoles, I can't do the whole sitting in a pc chair thing. There's more than just people who play pc. And if it's on pc only, that is pc exclusive.
Picking up a console means locking yourself down to (and supporting) a platform designed around creating exclusives. PC games aren’t locked down and can work on a much wider range of hardware and even operating systems.
I use my PC almost exclusively from the couch with my OLED TV. Sometimes from bed with a tablet on a flexible arm via Sunshine/Moonlight.
Their official statement says they are creating another group (without Unity in the name) that will cover any game engines. Which they specifically mentioned Unity, Unreal, and Godot.
arstechnica.com
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