CaptObvious

@CaptObvious@literature.cafe

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

CaptObvious,

Video games do not promote violence according to any modern ethical research on the question.

I can’t imagine the pain of these families, and I’d want to lash out at any available target, too. They might even get lucky and have a settlement offer from Activision rather dragging everyone through a trial. But if this even makes it into a courtroom, I would bet that it will ultimately go nowhere. There’s just no credible evidence to support the claim.

CaptObvious,

game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable

For example?

CaptObvious,

What evidence links video games to violent thinking? I’m unaware of any.

That question aside, there’s simply no evidence that gaming impacts behavior, which as you suggest is the major interest here.

One thing I wish we could ban are opportunistic suits from hungry law firms that are just hoping that these companies will settle rather than fight an obviously frivolous suit. This is an insult to the civil legal system

Agreed on all points.

CaptObvious,

I mean, some game studios consult child psychologists and lawyers to better implement addictive gambling-like mechanics without being liable for that.

For example? They couldn’t consult child psychologists for this purpose. It would be an ethics violation of the highest order and would get any license revoked.

Media does impact the consumer…

What kind of media? Evidence?

But violent games that do reach the market and aren’t dead on arrival are mild in that and can only supplement other, more real problems like mental health issues, trauma, neglect, bullying. And in 99.9% cases it’s just an excuse to push them under the carpet. Like, from drawing a line to what makes older demographics cause daily mass shootings. Not videogames, not even guns mostly, but the environment and culture as a whole.

Again, videogames simply do not influence social behavior. It’s difficult to find credible non-biased research, but here are a couple of relatively recent articles:

  • Tear, Morgan J., and Mark Nielsen. “Failure to Demonstrate That Playing Violent Video Games Diminishes Prosocial Behavior.” PLoS ONE, vol. 8, no. 7, July 2013, pp. 1–7. doi: 10.1371/journal.pone.0068382.
  • Goodson, Simon, et al. “Violent Video Games and the P300: No Evidence to Support the Neural Desensitization Hypothesis.” CyberPsychology, Behavior & Social Networking, vol. 24, no. 1, Jan. 2021, pp. 48–55. doi: 10.1089/cyber.2020.0029

What “older demographics”? “Daily mass shootings”? Where do you live?

All that said, environment does seem to impact social behavior. It’s likely a much stronger influence than a recreational activity.

CaptObvious,

This is sad. Admittedly the company has seen rough times in the past few years, but they didn’t deserve this.

RIP Rooster Teeth

CaptObvious,

I honestly didn’t even know that Capcom was still around. Time for a boycott?

Looking for insight - Games on a school managed Chromebook angielski

So the situation is this: I am a junior high ELA teacher and I want to bring some videogames into the classroom. What I have to work with are the students Chromebooks. At first glance, I figured I’d throw some short, playable without install games on some flash drives and we could play through whatever game it is, and then...

CaptObvious,

Conclave sounds like it might work. Good story played in chapters. Runs in a browser. I bought a license when they first came out of beta and played through in an afternoon.

www.playconclave.com

CaptObvious,

I assume that this is sarcasm. However, on the chance that it’s not, why would you let internet strangers determine what you think is fun?

CaptObvious,

For gods’ sakes don’t make me the arbiter of fun!

CaptObvious,

This reads like a statement from a vulture capitalist who plans to break up the company and sell the parts to make a quick buck. One would think they would focus on building trust, not giving yet more devs reasons to use a different engine.

CaptObvious,

It may not be exactly what you’re looking for, but this sounds a lot like the Myst series.

CaptObvious, (edited )

So they’re only pushing back the implementation? It’s still going forward? How does that address the pushback?

If I were a developer, it would still be a cold day in hell when I trust them again. As a player, I still don’t want their spyware on my machine.

Edit: typo

CaptObvious,

Unity simply cannot stop shooting themselves in the foot, can they? Bless their hearts. (I’m a Southerner.)

CaptObvious,

Agreed on all counts.

CaptObvious,

Unity? Or Planned Parenthood?

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net) angielski

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

CaptObvious,

Isn’t it? Like the entire industry is composed of teenagers without enough life experience to see the big picture.

But then, did anyone expect Unity not to be tone deaf?

CaptObvious,

Of course. The emergency damage control PR firm said so.

CaptObvious,

And this is why I only buy games that I can load on a PC and play without an internet connection.

CaptObvious,

I’d read it! :D

CaptObvious,

That’s an interesting perspective. From my limited understanding, it might be plausible to prove in court. Could anyone be enticed to bring a RICO suit against them?

CaptObvious,

Sadly it’s in .25 pt type on mobile and won’t expand. :(

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

CaptObvious,

Mares eat oats and does eat oats.

Ya gotta love when a corp realizes they’ve stepped in it and starts trying to create an escape route. I’m more than a little surprised that Unity’s board of directors haven’t taken the CEO’s head on a platter yet.

CaptObvious,

Simple common sense suggests that rented (subscribed) software of any kind is likely a very bad deal for the consumer. Rental where all the control rests with the publisher and not the user or creator (a la Steam) is just as bad.

Before big publishers emerged, we had exactly the try-before-you-buy situation you describe. It was called shareware. It had excellent quality control since any game that didn’t hold the player’s attention didn’t generate income. And the creator got all the revenue rather than the publisher and distributors keeping 80-90% or more.

These days, I just settle for waiting until a game appears on GOG. It’s a decent compromise.

Private
CaptObvious,

Assuming it’s ok to include arcade games (and at the risk of dating myself)….

Pong Simple yet challenging and you could carry on a conversation while playing it.

Zork Puzzles and world building were engaging. Imagining the world from the text descriptions was like getting lost in a book.

Battle Zone This was the first FPS that I played. Loved the immersion.

Missile Command Just a fun save-the-world game that ate all my quarters.

Myst Great worlds, great story, great puzzles. Amazing considering that it ran in HyperCard.

CaptObvious,

Wow cool! Thanks!

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