youtu.be

BroBot9000, do games w LEGO Horizon Adventures – World Premiere Trailer
@BroBot9000@lemmy.world avatar

Yay consumerism and microplastics!! ❤️

GhostOfElectricity,
@GhostOfElectricity@lemmy.frozeninferno.xyz avatar

-sent from my iPhone

BroBot9000,
@BroBot9000@lemmy.world avatar

All phone manufacturers are shit.

Google Samsung Apple

All shit companies.

Pick your flavour of coolaid. 🥤

GhostOfElectricity,
@GhostOfElectricity@lemmy.frozeninferno.xyz avatar

That’s the point.

Ruben,

Fairphone.

Kaijobu,

That’s the way to go into the future.

Tattorack,
@Tattorack@lemmy.world avatar

LEGO’s plastic is very good quality, can last for literal generations, and isn’t meant to be thrown out after a single use.

Delusional, do games w Batman: Arkham Shadow - Official Teaser Trailer

The animation looked nice but it clearly has nothing at all to do with the game and doesn’t tell any story whatsoever. I really dislike these pointless teasers.

vanderbilt, do games w [Gamers Nexus] The MSI Claw is a Mess: Gaming Handheld Can't Compete | Review & Benchmarks
@vanderbilt@lemmy.world avatar

Incredible how OEMs keep fumbling this. Just give me a Steam Deck with prosumer performance and decent battery. Accomplish that how you want. Slap SteamOS on it then let me buy it. No, I don’t want to figure out Armor Crate or MSI launcher or whatever. I just want to play games without having to babysit the thing.

jordanlund, do games w Tekken 8 Review : Why Tekken 8 is the Best Tekken Game Ever
@jordanlund@lemmy.world avatar

It… really doesn’t look that good.

If you had told me this was, I dunno, Tekken 6 from 2007 I would have believed you.

youtu.be/Uxl_dmjWLGY

pgetsos,
@pgetsos@kbin.social avatar

I don't agree. While it doesn't reinvent the wheel, it is surely an improvement to the previous ones and plays very very nicely. Try the demo for yourself

Linker95,

Maybe don’t judge a game from a poorly compressed video on the internet. Just a thought.

LunchEnjoyer, do games w MSI Claw Compared To Steam Deck & ROG Ally
@LunchEnjoyer@lemmy.world avatar

I do not see a good reason to get this over the Steam Deck.

NukedRat, do games w [F4 Mod] Fallout London - Official Release Announcement

I’m gutted this is PC only as I only own a xbox series. I wonder, since Bethesda is now owned by Microsoft, if they’re gonna surprise us with being able to use mods that were previously limited to pc due to the script extender, with the new next gen upgrade thats planned for Fallout 4. I’ll probably be disappointed but I can hope a little.

Essence_of_Meh,
@Essence_of_Meh@lemmy.world avatar

I wish all you guys had the same access to modding as PC crowd but I’m afraid anything like script extender would be too much of a risk for any console manufacturer. Still, they do experiment with console mods so who knows, maybe one day?

Meuzzin,

Enough of you bitch, the more likely they’ll spend the resources to get it working on Xbox (MS, not Bethesda). Get out there and get some signatures!

RolyRamen, do games w The Hidden Costs of Long Playtimes in Modern Gaming

For me, it’s not so much a question of length but whether a game should last as long as it does. There’s got to be something that makes it worthy of its run time.

Case in point, I played about 24 hours of Assassins Creed Valhalla when it came out, only to sack it off when my friend informed me that he clocked about 100 hours in it to play through. Fuck that! That game would have been a decent 20 hour Viking romp but it’s got nothing to say, show me or keep me engaged at 5x that length. Hell even at 40 hours I’d have said it was inflated, but 100! It’s madness.

On the flip side, I played Elden Ring through to completion over 80 hours and would have played for 80 more had it asked. It was engaging, exciting, full of interesting locations, characters and things to fight. There’s tension in and intrigue in just exploring this unique setting and it all adds up to an experience that’s worthy of its runtime.

Similarly, one of the only JRPG’s I’ve finished in recent years is Persona 5 Royal, which took me a huge 109 hours to finish and yet I loved it. It’s full of style, flair and a sense of fun often missing from this genre that it just got me hooked. It’s not even that the story is all that great but the characters are well realised and there’s a wonderful dynamic in the core cast that really got me to go along for the full journey. I also think P5R also did the one thing many games fail at and it’s pacing, the thing just goes and despite facts like the tutorial is about 8 hours long I never felt like I was just killing time.

My point is, my feelings these days are that most games aren’t worthy of being over 10-20 hours, and even less so of being 20+. It’s not a one size fits all answer and individual mileage might vary person to person but there has to be a hook (gameplay, game feel, story, characters, setting, playing with engaged friends , etc.) to warrant time invested beyond a point.

lemmy_get_my_coat,

Elden Ring is one of my upcoming games and I was worried about the length versus how much it would engage me. Glad to hear it kept you going for your whole playthrough.

Ravi,

Why is length a problem exactly? If you enjoy a game for 200h that’s great. If you get bored of it after 20h fine play something else. There’s no need to complete everything in every game you ever bought.

RolyRamen,

I very much do move on when Im done with a game, rather than when it’s done. I mentioned that I moved on from AC Valhalla only 25 hours in, and a more recent example is when I stepped away from Armoured Core 6 after only about 5-6 hours realising it wasn’t really for me.

The problem with length is when length is the reason I stop playing. I can love a game at first and think it’s great 4 hours in. That love can turn to like if the formula is getting a little stale or the plots not going anywhere. If this continues then my like might turn to just “consuming “ to get it done, and if I’m still plugging away for long enough in this state it’s easy enough for things to slip into a negative view of the game because it’s asking more of me than it’s giving back.

Take Final Fantasy XVI this year. It took me 44 hours to finish, but imo it peaked around the close of act 2 (a certain boss fight that went hard about 30 hours in). By then the gameplay formula was established and it’s largely the plot carrying it but (imo) neither ever really got any better in act 3 but I still had another 14 hours to go. I was invested enough to keep going but I went from loving it to just liking it as a whole because it never escalated and 14 hours of treading water is a bloody big investment. This was main-lining the game too, I gave up on side quests early on, so we’re not talking about completing a game just getting through them.

It comes back to games justifying their lengths. This is going to mean different things to different people, as well as the games themselves doing different things so there’s no one size fits all.

Fredselfish, do games w The Hidden Costs of Long Playtimes in Modern Gaming
@Fredselfish@lemmy.world avatar

The more hours you can get out of a game to me is money well spent.

Zerfallen,

I feel the opposite. I pay for the narrative and experiencing the game’s mechanics and interactive art, not to flush as much of my life away as possible. When I see people complaining a game was too short, I am basically ready to add it to my wishlist.

Rhynoplaz,

Well, I guess I’m somewhere in the middle. I’ve finished games and thought, that’s it? But I want a game that makes me WANT to spend more time with it, not one that forces me to grind an area for hours just to milk more time spent in the game. If I spent two hours on a game and I’m still in the tutorial, I’m probably not coming back to it.

Zerfallen,

I want to want to spend more time with the game, but i also want it to not let me. Eject me forcibly from its world once the story has naturally concluded, with fond memories of the tightly edited purposeful experience.

drislands,

Take a look at COCOON. The mechanics are brilliant and I really wish it was longer. Might be right up your alley!

Zerfallen,

Thanks, I’ve been looking at it! It’s beautiful, definitely on my radar.

scottywh,

Cocoon is fucking great for sure. I do wish it were longer though.

keyez,

What’s the timeframe within that I am curious. I am not the type of person to spend 100 hours playing a game though I regularly see that online and on my friends list, for example I spent 19 hours playing Metro Exodus recently, 28 hours on God of War and 34 on horizon zero dawn. I feel like that is around the amount of time I want to spend on those games and would feel like 10 hours to complete the story and most objectives is too short.

Zerfallen,

Really depends on the game. But roughly something between 3-20 hours is my preferred range. I thought Sayonara Wild Hearts was fantastic and the perfect length for the story and experience it set out to convey (took me about 2 hours to beat).

scottywh,

There’s lots of great games that are short.

The problem is that those games aren’t great because they’re short.

The vast majority of them could be vastly improved by being longer.

Ultraviolet,

Money and time are separate costs, consuming time is not, in and of itself, something of value.

DoucheBagMcSwag, do gaming w Discovery Freelancer Multiplayer - Official v5.0 Release Gameplay Trailer

Freelancer:

Trent - “Have anything for me?”

Any fucking NPC - “we don’t own this place…. But we have an understanding with the people who do”

t3rmit3, do gaming w Discovery Freelancer Multiplayer - Official v5.0 Release Gameplay Trailer

Hell yeah! I don’t play it very often, but Freelancer gets installed on every (Windows) computer I own. I’ll have to check this out.

Can I host my own server of this, or is only the client mod released?

GeneralRetreat,

You can host your own server too, although there’s a few steps you need to follow to get FLServer working properly. There’s instructions on the Discovery forums for that.

DocBlaze, do games w NPCs in Video Games [NakeyJakey]

respectfully, what is this? it’s just a subject. what discussion are you having about NPCs? are they good, bad, unnecessary bloat? improving with the pace of AI? the best 10 NPCs of all time? NPCs based on real characters? I don’t really want to risk a click until I know what I’m fully getting myself into.

Dr_Cog,
@Dr_Cog@mander.xyz avatar

It’s a comedy video about NPCs

DocBlaze,

oh okay, thanks.

apprehensively_human,

I’d love to be behind you in line at starbucks

Rayspekt, do games w Riot Games and r/leagueoflegends moderators being called out for censorship over the state of their game.

I would love a nice league community in the fediverse, but I'm not that much of a hardcore League nerd, so I'll guess I'll wait until one finally takes off.

brihuang95, do games w Unity ...It Just Keeps Get Worse
@brihuang95@sopuli.xyz avatar

Anyone know off the top of their head what the price difference is between Unity and Unreal now? And are there Unity engine alternatives that people can seek?

echo64,

there is no “price difference” they use a completely different pricing model, unity is SaaS, and moving to pay per install. Unreal is free, if you make more than a million dollars then you have to pay 5% royalties to epic.

there is no equating the two

rigatti,
@rigatti@lemmy.world avatar

Wouldn’t the new Unity pricing model be somewhat comparable to the current Unreal pricing model?

micka190,

Not necessarily. Unity says they’re charging per initial install once you break $1M (they walked-back on the “every” install bit), but Unreal takes a cut of your royalties once you break $1M, so it’s still hard to really compare them properly. If you’re making a free to play game, your install number could be dramatically higher than what a non free-to-play game would need to break $1M, for example.

magic_lobster_party,

Unity is charging per install (not per sold unit), so technically developers can owe Unity more money than they make.

Stovetop, (edited )

They’re pretty different.

Unity is planning to charge a flat fee of $0.20 per install over the entire life of a game. A Triple-A developer can release a game for $70 and it earns ten million dollars. Assuming every customer installs the game maybe three separate times on average over their lifespan, Unity’s gonna take maybe about $85,000 in total in runtime fees. If the game had been developed in Unreal, Epic would have taken $450,000.

But let’s say an indie dev makes a great game in Unity, sells it for $5, and it goes viral (like Vampire Survivors). They make ten million dollars, Unity takes 20 cents per install, and assuming the same install rate, the bill comes to $1.2 million, over 14x what the AAA developer is paying. Epic would have still charged $450,000.

With the AAA example, Epic’s 5% may seem steep for games that cost a lot per unit, but at least when a game stops making money, they stop charging money.

For Unity’s runtime fee, though, as people buy new PCs/consoles/phones and install their library of games to them over and over, the developer keeps getting billed with no profit coming in. Effectively, the more games they have out there in the wild, the greater a financial burden a developer has. They’ll be living in fear of some Reddit post sending 10,000 people in /r/gaming down a sudden nostalgia trip and wake up to a $2000 bill the next day with seemingly no explanation.

And this is to say nothing of the problematic nature of how Unity would even accurately assess the install count of a game, or differentiate paid copies from promotional or pirated copies (which I doubt they will). Or if a developer wants to bankrupt a rival developer, how they could just rent a click farm in Malaysia to install a game over and over again and rack up a bill too high to afford.

JasSmith,

They’re just different pricing models, not different verticals. Unity is still cheaper, but incurs significant risk now. Whereas Epic will take their 5% after $1M, Unity has no revenue split. However now that they’re charging per install, devs need to be sure their marginal profit clears this bar. No one is sure their pricing model works before launch, so I think this risk is unreasonable.

Haui,
@Haui@discuss.tchncs.de avatar

Pretty sure godot is pretty up there from what I hear but that’s the extent of my knowledge.

Maven,
@Maven@lemmy.world avatar

Godot is great at 2D and would be a great replacement for those games but lacks a lot of 3D stuff Unity users would miss. If someone is doing a 2D game tho… Godot is a fantastic option to go with.

Haui,
@Haui@discuss.tchncs.de avatar

Thanks for elaborating.

Weslee,

Is Godot a full engine? I thought it was a UGC platform (like Roblox)

Haui,
@Haui@discuss.tchncs.de avatar

I have literally no idea. It just pops up left right and center so it seemed it is a competitor.

Weslee,

It looks like it’s a full engine, that’s pretty neat. I might have to check it out, though I’m on unreal ATM so unity drama doesn’t affect me

Haui,
@Haui@discuss.tchncs.de avatar

Thanks for elaborating. Unreal is supposed to be very good. How is their price model?

Weslee,

It’s free until you make a million dollars (so basically it’s free for me, probably forever 😭), after which they take 5%

Haui,
@Haui@discuss.tchncs.de avatar

In that case, it’s a pretty good model. Thanks for elaborating.

Maven,
@Maven@lemmy.world avatar

It’s a full engine! It specializes in 2D games but their 3D support is growing rapidly, just not up to what Unity and Unreal offer right now. Here’s a showreal they did for games released using Godot last year: youtu.be/UAS_pUTFA7o?si=QuPq6hByt-lve-vg

Weslee,

Ah nice, I might check it out after my current projects

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Today I learned that Cruelty Squad was made in Godot.

captain_aggravated,
@captain_aggravated@sh.itjust.works avatar

Godot is a full engine, I would position it in the market somewhere between Unity and GameMaker Studio. It is capable of making 2D and 3D games, though there’s some things Godot lacks, for example the asset streaming capabilities that allow for large seamless open worlds without loading screens, they’re working on that.

Godot runs on WIndows, Mac, Linux various BSDs, and they’re working on an Android port. Godot games can be exported to Windows, MacOS, Linux (and thus SteamDeck), BSD, Android, iOS and the web. Godot games can be ported to consoles, but Microsoft, Sony and Nintendo are really fucky about licensing. The way you would go about publishing your Godot game to Playstation, Xbox or Switch is to work with a porting company who specializes in such things.

Fun fact: The Godot IDE is itself a Godot “game.” The Godot editor runs in the Godot engine and is built from UI tools available to end users; this makes it pretty easy to create tools and extensions to customize the editor to your team or project’s needs. It’s also a practical demonstration of how robust Godot’s UI creation tools are; I’ve been toying with the idea of building a woodworking CAD program in Godot.

gamer, do games w Lies of P - 7 Minutes of Gameplay - Lorenzini Arcade

Oh wow that looks a lot like the From Software game Dark Souls. That game sold really well and was a lot of fun, so it was smart of this company to make a similar game! They also added a funny to it because that makes it unique and creative.

Great work gentlemen! 👏

all-knight-party,
@all-knight-party@kbin.cafe avatar

They're very specifically influenced by From Soft's game Bloodborne more than Dark Souls. It's interesting to see them use Pinocchio as an anchor point for the world. The game looks quite polished and as derivative as it seems it looks like it'll be pretty fun.

helloharu,
@helloharu@lemmy.world avatar

I didn’t know much about this game, but the game title makes a whole lot of sense now.

all-knight-party,
@all-knight-party@kbin.cafe avatar

I didn't know it until I saw some video about it, it sort of sells that premise short, I think the name is... Not awesome

helloharu,
@helloharu@lemmy.world avatar

It kind of put me off looking into it to be honest.

Nutteman,
@Nutteman@lemmy.world avatar

Jesus christ the lack of social skills on this site sometimes rivals reddit

ABCDE,

You’re doing a great job.

Nutteman,
@Nutteman@lemmy.world avatar

This morning I ate paint chips

0nXYZ,

No, your brain is the one with a candy shell…

Eggyhead, do gaming w Star Wars: Dark Forces Remastered – Official Announcement Trailer
@Eggyhead@kbin.social avatar

Okay, so every time I decide I'm going to play a retro game through emulation, a remaster is announced, giving me access and an opportunity to enjoy a better version of the game instead. It happened with Metroid Prime, Link's Awakening, Baten Kaitos, Trails from Zero/to Azure, FF pixel remasters, KOTOR, Baldur's Gate Dark Alliance, and now this I guess... So for the sake of everyone else, what retro games are worth adding to my list?

GeekFTW,
@GeekFTW@kbin.social avatar

Look I'm just saying if you have the ability to conjure into our reality remasters and remakes of old games, I'm going to suck your fucking dick if we can get an Illusion of Gaia (snes) remaster sometime soon.

Or ya know whatever the bits may be.

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