This is why I’ll never feel sorry for Nintendo - karma is long overdue for this company. In fact, I’ll download a switch emulator right now just to spite them.
I have a private git copy of every recent open-source Switch emulator. I don’t have a use for them, for now at least, but at least their work won’t be lost.
I started using it last week. It works well so far although I have only played the new donkey Kong. Take note that Torzu has gone to the dark web, so if you want it you need to go through TOR. This is good because this makes take down near impossible.
I’m still using the latest version of Yuzu (the version shortly before the takedown). How does Torzu compare to that? And is it possible to add Torzu to Emudeck?
Torzu is a fork of Yuzu, so essentially the same thing, just being kept updated. I am not familiar with emudeck but I am sure it will be compatible. I know files like saves etc from Yuzu work with Torzu.
I believe it. There was a steamcommunity post last year detailing all the cut content. I believe some of it has been added back through the patches (I only played through the game once, around launch).
To me the tadpole consequences is the most egregious, as the whole system and decisions connected to it feel so hollow when they end up not mattering at all.
Yeah, stuffing more worms into your brain being purely a beneficial mechanic with no drawbacks is a very weird choice. This whole system was honestly better in early access than it ended up being, having the tadpoles be just a dialogue option with a very easy check but consequences the more you used them. The ring that Omeluum gives you was even supposed to help, only to get changes into a boring Charm resistance ring on release.
I don’t know if it’s been culled by now in patches, but when I played there were still lines by the narrator talking about the consequences and “if you do this, there’s no going back” regarding the brain worms. All lies, it turns out.
I have no clue why they cut it, but having it actually impact your potential choices and your endings would be thematically appropriate and make for fun and difficult gameplay choices, I would have thought.
The lack of consequences for the brain worms - and lack of rewards or even mentions for abstaining! - was part of why Act 3 soured me on the game quite a bit. Come on, not even a silly achievement for not using any Illithid power all playthrough?
Yeah, I was very dissapointed by that as well. As far as I’m aware, the only time it matters is when
Act 3 spoilerThe Emperor offers you the Astral tadpole, if you used any worms you have to pass a check that grows harder the more worms you consumed to resist using it, if you abstained you can just say no.
Yeah but even that is pointless because there are literally zero consequences to accepting the Astral Tadpole! Even though you’re half Illithid supposedly it all kinda just goes away in the happy ending. I don’t get it.
As I recall there are two decisions. First you get the choice of the Astral Tadpole, which opens the outer ring of mindflayer powers and gives you black veins in your face and the status “half-Illithid”.
Later - as part of the ending - you can decide to become a full on mindflayer, because for some arbitrary narrative reason the mcguffin can only be operated by one.
Furthermore, there is an option to destroy the special “gift” if you can resist accepting it. However, all you get for doing so is a few brief lines from the Emperor. Your companions don’t seem to notice, and there isn’t even an quest log update.
This is fine, no issues really, but if you’re offended by something in a video game fictional story that was made over 20 years ago you should go touch grass.
eh. i get the ‘need’ for these companies to have the disclaimers and i honestly appreciate that they are not changing anything here. but the mob is fickle and seemingly can’t distinguish real life from the online life where being offended somehow gives them clout.
Yeah the Japan level made my jaw drop… the early 2000’s really were the last time you could be this blatantly racist against the Asian Community in popular media… But I’d rather go “Oooof” than pretend the game was never like this.
Do you see any merit to the pushback against such media?
You sound like you favor rationalism, and I agree with dismissing people who are crazy, but setting crazy people aside, do you see potential harm in promoting negative racial and ethnic stereotypes?
Stereotypes exist for a reason. They aren’t made up, non-existent characteristics. 90% of people that are getting offended by such things are not even part of the group that’s being stereotyped. It’s usually white liberals that are “offended” by any of this. Are they beneficial? probably not, but they sure are not nearly as harmful as people like you make them out to be. As a straight white man, I’m vilified by the mob regardless of my positions on anything, and that in itself is a stereotype. So I don’t put any stock into hypocritical perceived slights against humanity.
sorry my life doesn’t revolve around your internet drama. got real shit to deal with. like work. and life. idgaf what you think about me of what point you think you’re making. have fun with what little “power” you think you have here. i couldn’t care less about this.
how is it hypocritical? idgaf what you think, just like you likely don’t gaf what I think. you’re just out to call people names behind the safety of a keyboard and screen.
Even if I agree some games have gone too far on censorship, I don’t like having this totalitarian attitude to any kind of “offense”.
There are certain weird themes I really like in niche games, but I acknowledge if they were “thrown in” to a game about shooting or adventure, would sour the experience for a lot of common players. I’d point to perverted character designs as a common one - sexualized character designs are obviously appealing to some players, but to others they can actually make it hard to get absorbed in the story of a game like Xenoblade Chronicles 2 or Nier Automata. Even for a series like Persona, there have been players that decided “What weeb shit” and abandon the game because of the way female characters get harassed at times.
It’s easy to call it “political”, but politics comes from personal opinions - and it can genuinely affect how people view the media. These days I have a much more vehement reaction to stereotyped Native-American depictions (“Indians”) over when I was a kid. I doubt it’d make me hate Tomb Raider, but I can see why they’d have a warning.
I doubt they will. The market for NAND and ram is insane at the moment, RAM has gone up 100% in the last 3 months. Announcing a price too early could lead to having embarrassingly increase price shortly before or after launch, or take a loss on the products.
That’s not to say I don’t share your sentiments. I too hope they announce it sooner rather than later, but understand why they may be apprehensive.
Additionally with how the USD is tanking and the ever looming risk of new tariffs being added on a whim, there is a real risk that even without global price increases the price needs to be increased for the US specifically
Literally not how any of this works. You don’t let AI check your work, at best you use AI and check it’s work, and at worst you have to do everything by hand anyway.
From a game dev perspective, user Q&A QA is often annoying and repetitive labor. Endlessly criss-crossing terran hitting different buttons to make sure you don’t snag a corner or click objects in a sequence that triggers a state freeze. Hooking a PS controller to Roomba logic and having a digital tool rapidly rerun routes and explore button combos over and over, looking for failed states, is significantly better for you than hoping an overworked team of dummy players can recreate the failed state by tripping into it manually.
I mean, as a branding exercise, every form of sophisticated automation is getting the “AI” label.
Past that, advanced pathing algorithms are what Q&A systems need to validate all possible actions within a space. That’s the bread-and-butter of AI. Its also generally how you’d describe simulated end-users on a test system.
I mean, as a branding exercise, every form of sophisticated automation is getting the "AI" label.
The article is specifically talking about generative AI. I think we need to find new terminology to describe the kind of automation that was colloquially referred to as AI before chatgpt et al. came into existence.
The important distinction, I think, is that these things are still purpose-built and (mostly) explainable. When you have a bunch of nails, you design a hammer. An "AI bot" QA tester the way Booty describes in the article isn't going to be an advanced algorithm that carries out specific tests. That exists already and has for years. He's asking for something that will figure out specific tests that are worth doing when given a vague or nonexistent test plan, most likely. You need a human, or an actual AGI, for something on that level, not generative AI.
And explicitly with generative AI, as pertains to Square Enix's initiative in the article, there are the typical huge risks of verifiability and hallucination. However unpleasant you may think a QA worker's job is now, I guarantee you it will be even more unpleasant when the job consists of fact-checking AI bug reports all day instead of actually doing the testing.
This wasn’t even the company, they let random people on the internet submit videos. Something nobody with two brain cells to knock together would think was a good idea.
When asked who his target audience for his games was, Takahashi answered that he was. “I make games that I feel satisfied with, so I’d like people to play them if they want to,” he replied. “I guess I probably should make games while thinking about the target audience, but I’ll work on that in my next life.”
I absolutely adore this game, but imo it’s a terrible candidate for a remaster. The graphics were already stylized so I doubt a graphics update would make much difference. It’s a puzzle game so the replayability is already low. And I can’t imagine that developer commentary get people excited about buying the game again.
I wish this was successful, but I can see why this went sideways.
Hopefully game developers stick to their guns and start migrating future projects and training to other engines like Godot. They played their hand once I wouldnt trust them to not screw you in the future
Re-Logic (Terraria’s developers) have already gone on record saying, "even if Unity were to recant their policy and statements, the destruction of trust is not so easily repaired.” That’s the stance I think every developer should be taking. Unless you have a Unity game that can be released by the end of the year, all devs need to seriously consider switching engines.
And when the code starts open source if they do a move like that (see Elasticsearch vs Opensearch, or Terraform vs OpenTF) then the community can fork it!
I love the idea of an open source engine becoming the industry standard, even if just for indie titles. Blender is a great success story and shows that FOSS can compete with industry standard creative software.
IIRC Godot’s reduzio mentioned at GDC there was considerable interest from various publishers and developers in building their own engines ontop of Godot.
I know speculation is fun, but until we know the price officially, all of this is moot. Wait until next year when they announce actual pricing and judge it then for its value.
I, personally, don’t think it’ll be a successful product if it isn’t less than $800. They don’t have to have it cost console prices, but it does need to be at least somewhat within spitting distance. If the price is the cost of an Xbox or Playstation plus, say…a year of their online service subscription, I think that could be marketable.
If it’s closer to a grand, it’ll be a flop like the first Steam Machines.
As a developer, it bothers me that my code is being used to train AI that Square Enix is using while trying to deny anyone else the ability to use their work
I could go either way on whether or not AI should be able to train on available data, but no one should get to have it both ways
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