Man, fuckin’ Sony does it again. The PS2 is the last time I had a positive thought about their hardware. Not even just consoles, I got a Sony Blu-ray player years ago, and it was an absolute waste of money that has the distinction of being the first piece of tech that wasn’t a console or a computer to plague me with crashes.
yeah it’s unfortunate that they have become the dominant force in the gaming industry. Sony always does cool stuff when they are in second place, and then they do this fuckshit when they are in first. It will be interesting to see how they fare as we get closer to the next generation of consoles, one wonders if the current trends in the market will cause them to lose a lot of market share just because they’ve become stagnant.
Well word is that the PS6 is aimed to be a Switch 2 competitor, which honestly makes sense. Graphics continuing to improve is slow enough going these days and the Switch 2 is selling gangbusters.
With any luck, by acknowledging Nintendo they’re taking on the 2nd place mentality again.
Interesting that the article doesn’t mention the Steamdeck and the explosion of portable PC gaming devices as well. The Switch opened the market, but the Steamdeck expanded it and showed there was room for competition.
That’s because that market is still niche. It’s “exploding” relative to the population of PC gamers, but outside of that circle, people still find the Switch more appealing than any of those options. Certainly there are people out there for whom the Steam Deck is obviously better than the Switch, but those people are a niche within a niche. Small fries compared to the Switch audience that Sony is eyeing.
There’s been some incredible indies the past few years. I’m loving that people are going back and making games that look and feel like they could’ve been on the n64, ps1 or SNES.
Me here just waiting to also not play the next one.
It’s just another flavor of starfield but somehow so much more shittier. Make me a game that doesn’t release looking like it’s a beta release. Then I may be interested.
In fairness is was full jank on release, the initial patches got it to “bethesda jank” where it was fun with the bugs (provided you could actually play it) but still bug ridden.
It got better over time, until just before the “big patch” came in that fully changed how it all worked skills and mechanics wise (gameplay was mostly the same).
Honestly i prefer, pre-“big patch” but the fully patched game is considerably smoother and more coherent.
So, aside from the years of post release development, completely missing features that are never actually coming (looking at you full transit system), it’s actually pretty good.
An absolutely dogshit way of releasing a game, but if you waited for a few years and bought it on discount , it’s actually a really fun game (provided you like that sort of thing).
TBC I’m not justifying anything about this process , it was a major fuckup and many other dev houses would have gone under from the weight of how badly they fucked it up, but they had that witcher money, so.
largely seamless world, fun combat, hand crafted locations, good writing, good story, good and memorable characters, engaging dialogs, multiple ways to finish quests, cool vehicles, and on and on…
oh and forget forcing the player to fast travel everywhere but traveling around in cyberpunk is actually fun so i pretty much never used it in the game despite having the option.
and it looks like no one directed any part of starfield, it’s literally the same as oblivion in terms of how every encounter and dialog unfolds, while starfield actually has direction and variety, well acted and performance captured interactive scenes. here’s a good comparison of two similar quests involving a trade with shady people. just compare how the lines are delivered, how dynamic the scenes are, what happens when threats are involved, whether the scenes have any development, what you can see when the boxes are opened, literally everything.
Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
Riding is unaffected, it’s only hang gliding that got removed. But it makes just as little sense in that context. None of this patent trolling is justifiable, Nintendo is just using the broken Japanese patent law system to crush competition from smaller companies making better games.
This is a sad day for racing fans. Codemaster's games were the perfect balance between simulation and arcade. I wish MS/Turn 10/Playground could somehow acquire them.
The good news is the developers are still alive. Hopefully someone has enough money to spin off a new studio free from EA and makes even better versions.
J2ME are old dumb non-touchscreen phones. My last one was Sony Ericsson j108i. And just now reading the Wikipedia entry, it was actually the last non-smartphone phone by Sony Ericsson! Nice.
Damn, the nostalgia is real. And the design still looks much better than smartphones which look pretty much all the same. Back then, phones had personality.
The Sony Ericsson phones in particular had very advanced J2ME support that I didn’t see that much difference between that and my first smartphone (Nokia C5-03). Not that there weren’t differences, the smartphone was definitely more advanced, but it wasn’t that huge of a leap.
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