Just use hall effect sensors like everybody else. You can buy hall effect joycon joysticks and 3rd party controllers comparable to the pro controllers that use hall effect joysticks as well. They don’t drift.
It worked for The last of Us and Spiderman. Optimization through exclusivity allows the publishers to spend less time chasing down random bugs and rendering issues.
And it’s been true since the very first console. The Master System was more powerful than the NES, and the Genesis/Mega Drive was more powerful than the Super NES (arguably; the Sega CPU was far more powerful than Nintendo’s). Same is true for its portables.
They’ve always prioritized per-unit margins. It’s a conservative approach, but it means profit on every console sold.
So there’s a 0% chance this console is actually as powerful as a PS5. However, there’s a good chance there are hardware and software techniques being used to upscale a lower resolution image.
I’m curious to see how badly the 20 year old RBR dunks on this new game. Don’t get me wrong, I’m dying for any studio to put RBR to rest at this point but I just don’t see it happening with EA.
I’m sure Codemasters is still the team working on it but their games are still sorely lacking in the physics department. I understand the need for the game to be playable on a controller for mass appeal, but we really do need them to refine the engine to cater to wheel users. The cars have way too much grip. I don’t even mention how atrocious the tarmac physics are.
I had the same experience and was also curious how the rest of the game holds up. I had big issues with 15 due to repeatable side quests (I like to clear all sides quests before moving on to the next area) so I was super overleveled the entire game.
I’m 2/3rd of the way through the game… I put it on hold for BG3 and AC6. I’ll finish ff16 eventually.
Overall, I’ve enjoyed myself with 16. My biggest complaint is that the game “gets in its own way” so much. I think I’ve spent more time in cutscenes than I have playing the game. (It’s pretty telling that I have a friend that’s skipping through all of the cutscenes in NG+ and he’s having a blast.)
The story is alright. I’ve had fun with it (though I wish the cutscenes were shorter or less frequent). My biggest complaint is that it takes waaaaayyyyyy too much inspiration from Game of Thrones. There were plenty of moments where it became distracting.
Gameplay is fun. If you played through the second section of the demo, you should have an idea of how it feels for most of the game. There’s decent flexibility to it and i feel like it hit a good balance of letting me put together combos that felt strong but not too broken.
I’ve played and finished every mainline non MMO FF game and hated everything after 10, so I wasn’t exactly hopeful that I would enjoy it.
It’s the 5th best in the series for me after having finished it a couple weeks ago. I used to think the loss of Sakaguchi is what killed my love for FF but now I realise it was the lack of well written likeable characters that did it.
I will say one thing though, while a great game it’s not much of an rpg. There’s pretty much no variety in how you build Clive.
I haven’t played the campaign from either of the last 2 games and barely even bothered with regular multiplayer in MW2, mostly sticking to Warzone and DMZ instead.
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