It’ll be interesting to see how a linear shooter from back then would translate to today’s time. Would it be more like Last of Us where each encounter is thrilling and tense, or would it be like Max Payne 3/Uncharted 4 where you move from one level to another with a moving plot line?
It’s hard to imagine “tense” action with how goofy the enemies act, so I guess the second option sounds better? I’ve never played Max Payne 3 or Uncharted 4, so I don’t really know exactly what you mean.
Me too. Max Payne 3 is like the previous entries, just a bit more focus on close range corridor shooting with cover mechanics. Similar to previous entries but with a very stylized story telling.
I am curious how they’d translate it myself, I recall the first game vividly as new and thinking it was awesome. Though I assume the next game wouldn’t be marketed for me either. An updated drug scene would be interesting, haven’t had a good one since one of the Batman games. I probably missed some drug sequences but Max Payne’s was pretty effed up at the time.
DOOM and DOOM Eternal both did pretty well. And, truth be told, the pacing is not too dissimilar from a Call of Duty where it is a constant intensity with a few spikes for set pieces. Max Payne has a few “walk and talks” but mostly it is just about clearing rooms.
Yeah you’re right. Doom Eternal is great. I’m playing Metro series and even that’s pretty good in terms of balancing story and gameplay.
It’s just that coming from Remedy, Max Payne’s basic formula of corridor shooter probably doesn’t match their other games anymore, so I’m curious to see how they’re going to remake it.
Porting to PC isn’t minimal effort. It takes a lot of dev time to optimize and make it run well on the wide variety of PC hardware, not to mention the additional PC specific technologies like DLSS that often get implemented. First game had quite a few performance issues at launch that were ironed out over the span of several months.
The point isn’t that it’s quite literally free. It’s a figure of speech.
Between taking a game you’ve already completed and is already popular and reworking it to sell to a brand new audience… versus creating a new AAA title, which one is more expensive?
that were ironed out over the span of several months
It still runs like garbage on my 13700K and 3060Ti, depending on the area. Sometimes, High settings are fine, but way too often I have to drop down to “Original” to get somewhat acceptable FPS (>40) at 1440p with Balanced DLSS. Am I doing something wrong, or was it just even worse at launch?
The appeal of Nintendo console is first party exclusives and whatever the new gimmick may be (I don’t mean that word as a bad thing, I have loved most of their gimmicks). Powerful hardware just means that it can potentially have a good third party support, so that you’re not left playing just the first party games.
Specifically, they’re cutting off purchases of new games - but people can still download games they own.
The PS3, I believe, did this a while back. Up to a point, patching the device’s internet security so that the credit card info isn’t stolen in transit takes more effort than it’s worth. But, letting people still download their games has no real internet security risk.
One question that lingers in my mind though, is whether you can still buy new games using a desktop browser. I think that was something PS3 allowed for for some time.
I think it’s opposite with the PS3. They kept the option to buy PS3 games because of reactions. But it’s only possible through the PS3, so the PS3 games won’t clutter PSN.
Purchases of new games on the Xbox 360 console itself. You will still be able to purchase Xbox 360 games on a newer console or their website then download them to your 360 console.
Call it the SuperSwitch to mimic the nes -> supernes era. No new gimmick, just double the specs and ride the wave of portable consoles being “good enough”. Rival the steam deck and all the clones coming, with Nintendo’s amazing first party titles and milk the next 5-7 years
Peter Molyneux says Masters of Albion will make up for decades of ‘overpromising on things’
When you “make up” for something you’ve done, it’s not up to you to decide when you’ve “made up” for it. It’s up to the people that you crossed. What a presumptuous thing to say.
That’s because a lot of the reviews weren’t been read because they weren’t trustworthy, if you reviewed a game poorly (even if it deserved the poor review) the journalist wouldn’t be invited back to review the next game that studio put out or were still the publisher could blacklist you blocking you from potentially dozens of games every year. Nintendo do this all the time.
To be fair, Ubisoft isn’t in a good position right now, to be able to experiment or do whatever they want. So the cancellation is understandable, if they expect it to be controversial and flop because of that. In the end, its the fault of the people who had political issues with prior games. I wish people would stop, so that companies can experiment and be more creative.
Which does not change how logical a decision from a company is. To me, the decision to cancel the game makes sense. I wish they would not, but I understand why. And my understanding is not affected by my feelings about how much I like or dislike the company.
They have gone the safest path for over a decade now, making reskins of the same three games over and over to the point where Assassin’s Creed and FarCry which used to be real innovations in their fields are now just boring copies of copies. They haven’t taken a single risk since AC2.
They got negative feedback to including Yasuke - a real historical figure who did exist in the era the game depicts - and now they’d rather preemptively cancel their own game than tell a story about freedom and rebellion from an unusual perspective.
I buy maybe over a dozen games a year, but sometimes spend less than the price of two fill priced titles. Benefit of patient gaming, and leads to not needing the latest and greatest hardware as a result saving me more money.
So when people complain about optimization of recent triple a titles I have not yet encountered those issues due to being behind.
Yes, I’m also surprised it’s so low, if only because during sales you can get like 3-5 older indie games for $15. Those games are often shorter and have more controlled scope as well, meaning more folks would actually have time to play them.
On the other hand, it means folks are only buying games they’ll actually play, which is good.
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