Oh my… I gasped when I saw another Code, and gasped even more when they announced the sequel was included in the remake. Best day ever, I had kept my old Wii to play this game with my daughter but I won’t even need that anymore !
My moonshot wishlist includes -Metroid prime 2 -Legend of Zelda windwaker/twilight princess
Not expecting anything for the Switch 2 as Nintendo wouldn’t compromise holiday sales. Just just regular Switch releases this year and early next year stuff.
F Zero X remake please. original was already 60fps, so upgraded graphics and the original soundtrack in full stereo and full 30 player online. Sounds good to me.
I’m guessing January announcement and releases in April. Makes me wonder what games will be day one release? Metroid, a 3D Super Mario, but surely not a Zelda game. Unless it’s a remake of a game.
I think instead of a new 3D Mario right away we’ll get a port of Wonder, especially if it’s not backwards compatible. If that’s the case, that BotW demo they supposedly showed off at Gamescom may be a hint at a BotW port, though why they would port BotW instead of TotK at this point would be beyond me, especially when BotW was a launch title for their previous console. A different Zelda remake may be a good bet, like an HD/4K version of one of the N64 Zeldas. I still think the new F-Zero may be saved as a launch title for the new console to show off the new hardware. Either way, they need a solid, brand new entry in one of their big franchises or something new and original (a “killer app”) to promote immediate adoption, especially if they’re apparently releasing so many good games to sunset their previous console. They can’t make the same mistakes in the launch lineup that they did with consoles like the GameCube and Wii U.
No way they don’t have a new 3d mario for a launch title. It’s been 6 years since Odyssey. And they definitely need something like that for the launch. They obviously won’t have a new Zelda so Mario is pretty much the only thing they could do. Also maybe Metroid Prime 4, but Metroid hasn’t really been a system seller. Also maybe a bit too soon for a new Animal Crossing.
I wonder, if the rumors about the Switch 2 are actually true - which so far I don’t think they are simply because it’s a Boy Who Cried Wolf thing by now - then at some point they ought to start firing up marketing for it. Remains to be seen whether anything official pops up in this, because by you’d think it would.
The good sign -to me- is if they’re still hyping up major Switch games so late in the game, it probably means whatever comes next will be backwards compatible.
I mean i’m sure it’s reasonably far into the development by now. The only questions are, is it going to be backwards compatible with the Switch, and is it coming out next year?
I was thinking they could announced it and say it would be fully backward compatible, so it won’t effect their games sales, but it would still effect their hardware sales, so I guess you are right.
Considering at this point, I only really care about F-Zero and Star Fox’s languishing, as far as Nintendo’s catalogue is concerned; I’m just not going to hype. If something’s worth seeing in the direct, I’ll hear about it and watch it after the fact.
It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count
It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.
It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.
And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.
But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.
I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.
That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.
This would harm not only us, but fellow game studios of all budgets and sizes. If this goes through, we’d delay content and features our players actually want to port our game elsewhere (as others are also considering). But many developers won’t have the time or means to do the same.
Stop it. Wtf?
HEY GAMERS!
Today, Unity (the engine we use to make our games) announced that they’ll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That’s right, it’s us and a lot of other developers.
That means Another Crab’s Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that’s before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren’t rolled back, we’ll be heavily considering abandoning our wealth of Unity expertise we’ve accumulated over the years and starting from scratch in a new engine. Which is really something we’d rather not do.
On behalf of the dev community, we’re calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product’s actual users.
Had to happen sometime. Sad to see it come, but Charles has had a hell of a run. He will continue to be the template for Mario, Luigi, Wario, and Waluigi for the rest of the characters’ existence.
Very much, in my mind, like any new Looney Tunes voice actors are just trying to sound like Mel Blanc.
It’ll be great to hear Charles’ influence for years to come, even if he’s not doing (or doing less of) the performances anymore.
He basically invented Luigi’s personality on the fly.
Luigi was just green Mario, right until they put Martinet with a live 3D face animation rig at an event and “talk to Luigi!” was one of the options.
He then came up with Luigi as the slightly cowardly, not as confident, but good spirited and kind, companion to Mario. The voice tone, the mannerisms, he just made it all up and Nintendo loved it.
Without that, no Luigi’s Mansion and the green Mario dude would still have no personality.
Nah. Luigi had a personality prior to the 3D era. His modern portrayal is, at bare minimum, inspired by the Super Mario Adventure comics, where he was portrayed as the more cowardly of the two brothers. And that’s not even looking into things like the Super Show, which created Toad’s modern voice or the CYOA novels.
He put a voice to that persona, but he didn’t create it whole cloth.
Martinet himself explains how he made up the “cowardly” trait because at first, when people asked about Luigi, his way of dealing with it was replying that “my brother is too shy! Too scared! He can’t show up”.
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