I think most people that cared about the game could hand over $30 more for “early access”, will full release push the needle that much? I don’t know, don’t think so.
Copies of the Premium edition were included with a lot of graphics card sales, and there’s been a lot of upgrading going in with some card prices coming down. It could be a significant factor.
That’s exactly how I got my copy. The highest tier AMD GPU (7900 XTX, 24 GB) dropped to $800 on Amazon sometime in July, performing about 95% as fast as an RTX 4090 in most titles, which cost $1600-1900 (10% sales tax), and outperforms or matches the 4090’s performance in Starfield.
I’m getting 108 FPS on 4K Ultra outdoors, and 128 FPS indoors, with Resolution Scale at 100% and FSR disabled.
I have a few ideas but don’t want to put spoilers here.
If this is a continuation of the main story then I don’t mind but if this is just content placed in the middle of the story like FF 15 then I don’t know why I keep buying games on launch just to get a partially complete experience.
Let’s hope the difficulty of this dlc is also higher. I felt like in the main game Clive melted any non boss enemies after the halfway point of the game
Neat, I think we all know it’s not really in development as much as waiting for a date written on a contract. But more people having access to games is good
I’ve been avoiding spoilers for FF XVI precisely waiting for this announcement. Hopefully they don’t pull the same shenanigans as last time and release it on Epic Games only.
FF16 is one of the few FF games that isn’t open world. Actually one of the most on-rails linear games I’ve ever played. I almost find it mind-numbingly straightforward.
It’s more open than 13, and while you can move about some largish areas at will, the game’s quests push you to certain locations. You don’t do a lot of self exploration, and there aren’t a ton of icons on the map to clear out.
I could give it a try in the future, but open world games always end up disappointing me.
Don’t know what you heard, but FFXV isn’t open world. Maybe try it for yourself and don’t rely on the word of idiots that obviously have never played the game?
There’s a performance mode. It’s not a solid 60 except during combat, then it’s solid 60. But even with the drops during exploration it’s better than 30 imo.
Definitely agree with this. Locked 30fps mode with motion blur set to 2/5 was the ideal way to play this game. Performance mode was far too unstable and blurry especially on a larger TV. Digital Foundry also suggested just locking it to 30 and not switching back and forth. Your eyes do eventually adjust.
I wish the performance mode was better, but it seems pretty clear that 30fps was the performance target.
I bounced between the performance mode and the graphics mode and finally after 50 of playing I’m confident that I’m happiest with performance mode. The downgrade in graphics isn’t that bad IMO and I’m on a 55inch 4k tv that I don’t sit very far from. The smooth combat is just sooo much nicer for me. I do hope they can refine the perf mode with future updates though.
I interviewed with the Pokémon Company recently, and their benefits were the absolute #1 I’ve seen of any enterprise level company. If I get the gig I doubt I’d ever leave. I mean, these are CEO level benefit packages for mid-level (minus the goofball CEO golden parachute).
You can get as good as that as standard in the UK.
I get 36 days PTO, the legal minimum is 28 days. 25% bonus. Pension contribution, I pay 4%, company pays 8%. Health insurance included, but the NHS will cover most stuff.
This isn’t even a senior level position, it’s bottom level. Seniors get way more.
Crash remake sold great too, but not the Crash 4. It feels like people ony really wanted to briefly relive the “good old days” and checked out after playing some of the N. Sane trilogy.
<span style="color:#323232;">Free Update:
</span><span style="color:#323232;">* Redesign skill trees and perks
</span><span style="color:#323232;">* Revamped cyberware and new capacity system
</span><span style="color:#323232;">* Vehicle combat and car chases
</span><span style="color:#323232;">* Combat AI improvements
</span><span style="color:#323232;">* New police system
</span><span style="color:#323232;">* UI and UX improvements
</span><span style="color:#323232;">* Loot, items, and crafting changes
</span><span style="color:#323232;">* New radio stations (including Community Radio Station Growl FM)
</span><span style="color:#323232;">
</span><span style="color:#323232;">Paid Expansion:
</span><span style="color:#323232;">* Dogtown - a dangerous new district
</span><span style="color:#323232;">* Brand-new storyline and characters
</span><span style="color:#323232;">* New quests, gigs, boss fights, and more
</span><span style="color:#323232;">* Vehicle missions and airdrops - endless dynamic events
</span><span style="color:#323232;">* All new Relic skill tree and abilities
</span><span style="color:#323232;">* 100+ new items - weapons, cyberware, cars, and fashion
</span><span style="color:#323232;">* Vehicle missile launchers
</span><span style="color:#323232;">* Level cap increased to 60
</span>
I can’t believe all those things in Update 2.0 haven’t been patched in already. It’s almost been THREE FRICKIN’ YEARS since launch and they’re still not done fixing essential stuff.
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