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Early_To_Risa, do games w Darkest Dungeon Developers: statement on the recent Unity changes
Decoy321,

10 stress damage right there

bionicjoey,

Unity, remind yourselves that overconfidence is a slow and insidious killer

Decoy321, do games w Darkest Dungeon Developers: statement on the recent Unity changes

So ruin has come to their family?

Early_To_Risa,

In time, you will know the tragic extent of their failings.

corrupts_absolutely, (edited )

you remember our venerable engine opulent and imperial

inasaba, do games w Darkest Dungeon Developers: statement on the recent Unity changes

All of this reminds me so much of the OGL fiasco in the TTRPG world a few months ago.

Paranomaly, do games w Darkest Dungeon Developers: statement on the recent Unity changes
@Paranomaly@sh.itjust.works avatar

Transcript:

Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built.

We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects.

We built Darkest Dungeon II using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management.

Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder.

theodewere,
@theodewere@kbin.social avatar

i like "recant this blunder", smooth but blunt..

CaptObvious, do games w Darkest Dungeon Developers: statement on the recent Unity changes

Sadly it’s in .25 pt type on mobile and won’t expand. :(

Early_To_Risa, (edited )

We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon using Unity, and a large part ofour decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of deve lopment. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallowyour ego and undo the mistake. We call on Unity to recant this blunder.

(used Google’s text detection to copy/paste, so may not be perfect)

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

SameOldJorts, (edited )

We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon I using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder. Red Hook

ETA: Ah, shit sorry I didn’t see someone else had already posted

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

kae, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

I guess we’ll find out if those F-Zero and Donkey Kong rumours were true.

picandocodigo,
@picandocodigo@lemmy.world avatar

Please F-Zero 🤞

absentthereaper,
@absentthereaper@lemmygrad.ml avatar

Considering at this point, I only really care about F-Zero and Star Fox’s languishing, as far as Nintendo’s catalogue is concerned; I’m just not going to hype. If something’s worth seeing in the direct, I’ll hear about it and watch it after the fact.

TheTim,

LOL well, they were both technically correct.

The best kind of correct?

frank, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

Super Mario RPG! That’s pretty hype to me.

Hoping by the end of this we get a shadow drop of Prime 2 remake and/or Prime 4 news

videlsports,
@videlsports@mastodon.social avatar

@frank @picandocodigo

I'm looking forward to that one too.

Also
Eiuidoyn Chronicles
WarTales
Deca Police( Not Announced today)
Metal Slug Tactics (Not Announced today)
The new Atlus Tactics game

brsrklf, do games w Innersloth (Among Us devs) post statement about new unity changes

Out of the loop. What’s the change?

From context it seems Unity is asking for a new fee per installed game, instead of using what the studio actually earned from the game?

If so, yeah, I get how it would be terrible if your game got a sudden huge install base from gamepass or such.

mordack550,

It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count

Whirlybird,

It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.

Chozo,

They specified that demos MAY count. There's stipulations to that.

Whirlybird,

Only if the demo is the full game file.

Indicah,

$200k in revenue is pennies to a game developer of any size.

SulaymanF, (edited )

Also, trolls could delete and reinstall the app repeatedly, forcing the developer on the hook for large amounts of money to Epic games.

Whirlybird,

This has been confirmed not true. It’s on a machine level. You can install 10000 times on the same machine and it will only charge for 1 install.

Cqrd, (edited )

It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.

flumph,
@flumph@programming.dev avatar

And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.

Whirlybird,

Why would anyone do this? Most games also don’t give you an unlimited amount of installs.

sugar_in_your_tea, (edited )

Trolls. Competitors. Vigilantes. This is the Internet.

flumph,
@flumph@programming.dev avatar

What? I’ve never played a game that limited the number of times I could install it.

Whirlybird,

On the number of machines you can install it on. Windows store games do this.

MurrayL,

Epic has nothing to do with Unity

Cheers,

But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.

brsrklf,

I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.

That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.

toasty_mcboost, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

My moonshot wishlist includes -Metroid prime 2 -Legend of Zelda windwaker/twilight princess

Not expecting anything for the Switch 2 as Nintendo wouldn’t compromise holiday sales. Just just regular Switch releases this year and early next year stuff.

slimerancher,
@slimerancher@lemmy.world avatar

Metroid Prime 2 shadow drop would be nice.

funnystuff97, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

THE THOUSAND YEAR DOOR HD AAAAAAAAAA

Lehulk, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

Oh my… I gasped when I saw another Code, and gasped even more when they announced the sequel was included in the remake. Best day ever, I had kept my old Wii to play this game with my daughter but I won’t even need that anymore !

Centillionaire, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

Give me Switch 2, please.

Grangle1,

Probably not gonna happen this time, but I predict an announcement early next year for release within the year.

Centillionaire,

I’m guessing January announcement and releases in April. Makes me wonder what games will be day one release? Metroid, a 3D Super Mario, but surely not a Zelda game. Unless it’s a remake of a game.

Grangle1,

I think instead of a new 3D Mario right away we’ll get a port of Wonder, especially if it’s not backwards compatible. If that’s the case, that BotW demo they supposedly showed off at Gamescom may be a hint at a BotW port, though why they would port BotW instead of TotK at this point would be beyond me, especially when BotW was a launch title for their previous console. A different Zelda remake may be a good bet, like an HD/4K version of one of the N64 Zeldas. I still think the new F-Zero may be saved as a launch title for the new console to show off the new hardware. Either way, they need a solid, brand new entry in one of their big franchises or something new and original (a “killer app”) to promote immediate adoption, especially if they’re apparently releasing so many good games to sunset their previous console. They can’t make the same mistakes in the launch lineup that they did with consoles like the GameCube and Wii U.

rbits,

No way they don’t have a new 3d mario for a launch title. It’s been 6 years since Odyssey. And they definitely need something like that for the launch. They obviously won’t have a new Zelda so Mario is pretty much the only thing they could do. Also maybe Metroid Prime 4, but Metroid hasn’t really been a system seller. Also maybe a bit too soon for a new Animal Crossing.

Brodude,

For sure they don’t want to ruin xmas sales. It would be very dumb to announce a new hardware before the end of the year.

Carighan, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.
@Carighan@lemmy.world avatar

I wonder, if the rumors about the Switch 2 are actually true - which so far I don’t think they are simply because it’s a Boy Who Cried Wolf thing by now - then at some point they ought to start firing up marketing for it. Remains to be seen whether anything official pops up in this, because by you’d think it would.

picandocodigo,
@picandocodigo@lemmy.world avatar

The good sign -to me- is if they’re still hyping up major Switch games so late in the game, it probably means whatever comes next will be backwards compatible.

Kiosade,

I mean i’m sure it’s reasonably far into the development by now. The only questions are, is it going to be backwards compatible with the Switch, and is it coming out next year?

bobdowl,
@bobdowl@lemmy.world avatar

They would never hurt their Christmas sales by announcing anything officially until the beginning of next year.

slimerancher,
@slimerancher@lemmy.world avatar

I was thinking they could announced it and say it would be fully backward compatible, so it won’t effect their games sales, but it would still effect their hardware sales, so I guess you are right.

NewNewAccount,

They could drop the price of the Switch to $200 and grab up the people that have been on the fence due to price.

Jabbawacky, (edited ) do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

F Zero X remake please. original was already 60fps, so upgraded graphics and the original soundtrack in full stereo and full 30 player online. Sounds good to me.

lowleveldata, do games w Resident Evil Village and the Resident Evil 4 remake are coming to the iPhone 15 Pro. Apple's iPhone 15 Pro has an A17 Pro chip that enables hardware-based ray tracing for games.

Is iPhone the new console? Do people even pay for mobile games?

nanoUFO,
@nanoUFO@sh.itjust.works avatar

Mobile games probably aren’t interested in this and everyone else would rather play on consoles or PC i’m guessing.

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