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manapropos, do games w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history

Gamers keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see this would be a shit game

aSingularFemboyHooter,

Why is it shit?

WeLoveCastingSpellz,
@WeLoveCastingSpellz@lemmy.fmhy.net avatar

Outdated engine, non existend optimization, mediocre writing, lacking ship travel, dead looking NPCs, general Bethesda bugginess, lack of DLSS support

ahornsirup,
@ahornsirup@artemis.camp avatar

The engine is what allows the game to have a thriving modding community already.

Pratai,

Imagine relying on free labor to fix your broken ass game, and then having people defend you when called out for making a boring game that relies on free labor for content.

conciselyverbose,

Imagine thinking that what is very probably the most hand-crafted content ever in a 3D game, with one of the broadest variety of choices for anything close to that scale, is a game lacking content.

BruceTwarzen,

The most handcrafted what now hahaha holy shit is that satire?

conciselyverbose, (edited )

It's not an opinion. If you ignore straight procedural generation with no human input like no man's sky, Starfield is very probably the biggest 3D game ever made. The fact that it's an absolutely massive game isn't debatable in any way.

Nobody who's played it is making the ridiculous claim that they ran out of content. It's fundamentally not possible for "relying on mods for content" to be in good faith.

james,

Uhh… Baldur’s Gate 3?

conciselyverbose, (edited )

BG3 is a top down CRPG. Having 3D assets and being a 3D game with full 3D movement aren't the same thing.

And whether it's more content is debatable. There's more pure story and production, with a lot of branching, but the overall amount of space (not counting Starfield's use of negative space because of the setting) is significantly smaller. And even in terms of total number of quest lines, Starfield has a lot. Which you can get more time out of is all about personal preference. There will be people with 1000 hours in both, easy.

CaptainEffort,

You can literally play BG3 as a third person turn based action game, with an over the shoulder camera. It’s entirely 3D.

conciselyverbose,

Turn based and action are mutually exclusive. It is not and does not resemble an action game.

The assets are 3D. You do not play in 3D. You do not cast a spell and have the physics of your interaction calculated in real time while 10 other characters are simultaneously acting and having their spells calculated based on the real time movements of all the other characters. You do not hit a jump button and have where you land determined by your speed and direction. The actual gameplay mechanics are all pure dice roll. There are no 3D physics in play.

CaptainEffort,

…what do you think 3D physics are?

conciselyverbose,

The absolute bare minimum:

Your jump must be decided by the vector of your movement when you hit the button. If it is not, there is literally nothing you can do to qualify.

Your actions must be aimed in real time and the outcome determined by the vector of your aim. Hitscan is shit, but it can qualify. If the action (not the vector of the shot) is decided by a dice roll, you unconditionally do not qualify.

There's plenty more. But BG3 is not and does not in any way mechanically resemble a 3D action RPG. It has no common traits. The camera perspective outside of combat isn't relevant.

CaptainEffort,

I think you’re simply misunderstanding what “3D” means. 3D does not mean real-time, dynamic, or anything else. It simply means 3D. BG3 is entirely in 3D. Every single asset is 3D hell the entire explorable world is 3D. So yes, it quite literally is a 3D game. With action. Making it a 3D action game.

Think of what the alternative would be. Is this a 2D action game? Obviously not.

If you’re looking for a 3D real-time action game then yeah, this isn’t that. But that’s not what anyone’s arguing.

Edit: Also… is your argument that a game like Morrowind isn’t in 3D? Just because hits are handled by dice rolls? That’s insane lol.

conciselyverbose,

No, it is not. You do not have a position in 3D space. You have a position on one of a small number of discrete 2D planes. BG3 is a 2D pure CRPG that happens to be decorated with 3D assets. Calling it a 3D game is the exact same unforgivable fraud as calling Metroid Dread one. It is not and does not in any way resemble it.

If you aren't strictly in real time for combat, you unconditionally cannot be or resemble an action game.

To be fully 3D, literally every part of the core gameplay physics must occur in real time. Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character's hit box. The existence of a dice roll to determine a hit (not the vector) is an unconditional disqualifier in all contexts. There are no exceptions, and no room for them.

Everything about your description of BG3 is fully unhinged nonsense that should be offensive to any human being with any understanding of what games are. They aren't nitpicks. You're fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.

CaptainEffort,

In BG3 you do have a position in 3D space, what’re you talking about? Have you ever even played the game? My money’s on no.

Metroid Dread is a side scroller in which only one dimension is ever viewable outside of cutscenes. BG3 is a full 3D world with full camera movement, to the point of being an over the shoulder third person game should you choose to play it that way. They’re apples and oranges.

If you aren’t strictly in real time for combat, you unconditionally cannot be or resemble an action game.

If this were true then the term “real-time action” wouldn’t exist, as the term would be redundant. Besides, how do you then define games that have a bit of both, like Chrono Trigger? The whole thing seems a bit silly to me.

Hits cannot be determined by any other factor but the vector of the attack projected through 3D space into a character’s hit box.

So again, by your definition a game like Morrowind wouldn’t be considered a 3D game. That’s completely unhinged lol, nobody would agree with that. Clearly your definition is a bit flawed.

You’re fundamentally destroying the core definition of very basic terms in a way that completely destroys all meaning. It would be less disgusting to be a flat earther.

…I think maybe you need to take a break and go outside or something.

Pratai,

ROFL.

glimpseintotheshit,

I’m glad you enjoy the game but compared to the level of detail and polish Read Dead 2 had five years ago Starfield feels straight up antiquated imo

conciselyverbose,

Red dead 2 is obscenely tiny by comparison.

Literally everything about game development is a trade off. It's not possible to make a game at 5% of Starfield's scale as polished as a rockstar game. The difference in scale is too massive.

The scope of Bethesda games is a huge part of the point. Nobody else makes anything similar to what they offer.

ahornsirup,
@ahornsirup@artemis.camp avatar

Imagine having that little understanding of how and why people enjoy modding their games.

conciselyverbose,

Or what an engine is lol.

UE5 is "the same engine" iterated on in the same way Bethesda's is, there are plenty of games using UE that don't run well, and it would take plenty of custom work to build to Bethesda's scale using it.

CaptainEffort, (edited )

The current iteration of Unreal is completely unrecognizable from its original rendition, meanwhile this new version of the Creation Engine literally retains bugs present back in the days of Gamebryo. You simply can’t compare the two. But, in Bethesda’s defense, this isn’t due to incompetence or anything. It’s due to resource allocation and incentive.

There’s a reason most devs have been moving towards Unreal and away from making their own engines, and it’s because making your own proprietary engine takes insane amounts of time and resources - time and resources that devs don’t get any return on mind you. For most, it doesn’t make sense to dedicate loads of time to polishing an engine, when that time could be better spent on your next game - a game that you actually do get a return on.

Unreal is completely different in this regard, as Epic actually does get a return on their investment into the engine, as the engine itself is their product. So they have every incentive to polish Unreal as much as possible. That’s why it’s so insanely polished and indistinguishable from its original rendition. Not because all engines magically improve over time and at the same rate.

I know Todd Howard said that engines are somehow meaningless, and then a bunch of Bethesda fans took that and ran with it as a way to defend any criticism of the Creation Engine, but unfortunately it’s just not that simple.

And to be clear, I want the Creation Engine to succeed. I’ve been modding Bethesda games since 2013 and am still active in the modding community! The engine is rough but makes all of it possible, and the community at this point knows it so well that it’d be devastating to suddenly lose it all. But Bethesda needs to sit down and really dedicate some time to overhauling it, and unfortunately, albeit understandably, I just don’t see that happening.

BruceTwarzen,

But but modders will fix the 80 dollar game for free so the next game can still be from 2008

theragu40, (edited )
  • I’m not sure why I should care whether the engine is outdated or not
  • I keep hearing this but it runs fine on my mid tier rig
  • Writing quality is subjective. It’s good enough for me so far
  • These feel like a Bethesda calling card at this point, they have a quirky charm to me
  • This is EASILY the least buggy Bethesda game I can recall
  • Why should this bother me? It’s running fine for me without it.

None of those add up to “shit game”, in my mind.

all-knight-party,
@all-knight-party@kbin.run avatar

Internet commenters keep getting dumber and dumber. I figured anyone with two brain cells to rub together would see that human beings can understand nuance and that not everyone likes or dislikes the same things and that the entire game is not 100% objectively bad.

dudewitbow,

People tend to think on black and white and not grayscale.

If you objectively compare the mechanics, writings and factions to fallout 4, Starfield is almost a direct upgrade from fallout 4 in several aspects. Gunplay, gun customization, rpg check choices that play more role in having a unique experience, factions that arent totally terribly written like it is in FO4, where almost all factions are unlikable or not interesting.

The people who are let down by starfield expected bethesda to not make a bethesda game in simple terms.

Do i think its GOTY material, hell no (im basically at the point of no return point in the game). Its a helluva lot better than FO4, but people treat the game like it killed their first child.

all-knight-party,
@all-knight-party@kbin.run avatar

Well, I wouldn't necessarily say the exploration is as good, I think the issues about not having maps and there being a lot of loading screens are valid, but those problems don't automatically make the game horrible, and while the optimization isn't awesome after the recent update and Nvidia driver it looks decent and runs at an almost always locked out 60 FPS on my RTX 3060 with the settings lowered, so if you want the better visuals you can get there, and if you wanna play with smooth frame rate you can make that work, too. Again, not that that excuses it, but it's not irredeemably bad.

I think it's important that people understand what works about the game and what doesn't, whether they come to an end result of liking it or not, I hate to see people shit on it wholesale, and I also hate to see people defend it wholesale as well. It's got problems, but it's got successes, too.

HolyDuckTurtle, (edited )
@HolyDuckTurtle@kbin.social avatar

I've actually been really enjoying it. It's a pleasant universe to just get absorbed in.

Sure, it's got a lot of very valid complaints (performance, UX etc.) but they matter less to me the more I get into it. Writing is not groundbreaking, but it gets pretty good. Since very good voice acting from otherwise random NPCs.

Also the first game I've played that lets me use non-binary pronouns as a third option, rather than just Gendered or not. Very cool and I hope to see more games do that.

I'd say the most disappointing thing is how straightforward almost every quest is. They don't do what Obsidian does in games like New Vegas and Outer Worlds where lots of quests have multiple resolutions, some hidden. In this game if it's not in the objective list it's usually not an option. It's the typical Bethesda experience of course, rather than Obsidian's, so it's still nice for what it is.

It's the closest I've personally felt to exploring and interacting with the worlds of Mass Effect 1 and Knights of the Old Republic in a long time. It's got that sense of wander about it for me.

buzziebee, (edited )

Yeah the straightforward quests are sometimes a little disappointing.

I.e. there’s a tiny side quest where you have to get some rich guys wedding ring back from his fiance. You go to the fiance and that say that they saw the rich guy cheating (having a conversation) with the waiter at their favorite restaurant, and that they shouldn’t have to give the ring back.

I went back to the rich guy to find out if this was true, and to insert myself firmly into their drama, but there was no new dialogue from the rich guy. I just had to pick a dialogue option to either take the ring or let the fiance keep it.

It would have been nice to be able to confirm my suspicions that they were just being friendly with the waiter, not cheating, and maybe get the two back together. But no it was go to person A, get quest, speak to person B, return with ring/update that they are keeping it.

There are some great quests, and lots of cool world building, but the RP portion is sometimes a bit lacking compared to (as you mentioned) New Vegas.

Shurimal,

The only game that scratches the space exploration itch Elite doesn't quite scratch (I mean, Elite is very good, but has it's shortcomings when it comes to on-foot stuff). Ship interiors, base building and having actual life on planets, not just some fungoida and bacterium patches, alone are a reason to be excited about Starfield. Also, jetpack combat.

Funny how Elder Scrolls veterans are enjoying the game for what it is while bitter Playstation diehards, wishful thinkers with gigabyte-sized dreams.txt and bandwagon-o'-hate jumpers are complaining about things that never were to be so loud you can clearly hear the "Reeeeeeeeeee...." from Alpha Centauri😏

Murvel,

Oh fuck right off, let people enjoy the game.

manapropos,

As if I’m putting a gun to anyone’s head preventing them from doing so

Murvel,

No, but still you feel the need to shit all over something people really like and insult them for it. So explain that. Does it make you feel good?

manapropos,

Yeah not gonna lie it’s pretty hilarious to see people coping and defending a deeply flawed game that they paid full price for

Murvel,

Yeah ok, that’s your opinion. It’s wrong, of course, but keep it to yourself ffs.

Infinity187,

Them down votes, though…

manapropos,

Lots of buyers remorse from bethesda paypigs

photonic_sorcerer, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.
@photonic_sorcerer@lemmy.dbzer0.com avatar

Awesome! Good for the indie devs for sticking together.

christophski, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.

Really would be amazing if godot became the Blender of the games world. A serious open source contender used by major studios.

sane,
@sane@feddit.de avatar

I like this comparison because Blender was initially supposed to be the Blender of the games world but failed hard

cashsky,

UPBGE is a fork of original blender game engine. Looks like it’s still being actively developed based on their github. Not sure how it compares to other modern engines though.

stopthatgirl7, (edited ) do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.
!deleted7120 avatar

Unity well and truly thought everyone would just roll over on this, and oh boy, were they wrong. They didn’t at all learn from the Wizards of the Coast debacle at the beginning of the year.

noqturn,

WoTC, Reddit, Twitter, now unity. All made changes that their user base said they wouldn’t like, made the changes anyway, then lost a bunch of users. There must be some new business Guru telling everybody to piss off their customers

stopthatgirl7, (edited )
!deleted7120 avatar

Unfortunately, they all seem to be working from the techno-feudalism playbook. It started when tech companies realized they could make more by making us rent software instead of selling it to us, and it’s spread.

massive_bereavement,
@massive_bereavement@kbin.social avatar

Techno-feudalism sounds cooler than enshitification and way cooler than what it is.

zzzzz,

Enshitification is the journey, techno-feudalism is the destination.

massive_bereavement,
@massive_bereavement@kbin.social avatar

Can't wait for some bootlicker to name himself "techno-feudalist knight" in linkedin.

RatherBeMTB,

Fucking Adobe was the first one to rent their suit of applications. It has been downhill from there, even smartphone apps want to rent access these days.

rahmad, (edited )

Pretty sure Elon was first to the key, and the rest have followed suit.

In seriousness, though, the primary driver is the VC tap slowing down significantly and forcing long term business strategy to lean much harder into its existing opportunities vs. planning for periodic cash infusion from investors. A lot of these businesses never had to set themselves up for success in the absence of that capital, and it’s led to bad practices and product strategies.

babyphatman,

This is the real answer. The low interest money train has left the building and these companies are scrambling to meet their feduciary duty

sugar_in_your_tea, (edited )

Yup, the old mantra was:

  1. Hype product
  2. Get users
  3. Profit?

They might experiment with ads and subscription tiers, but the real focus is always on getting users. Look at YouTube, AFAIK, it’s still not profitable (or if it is, it’s barely profitable), and not for lack of trying over the past few years. Yeah, sites like Reddit and Twitter are cheaper to run, but there’s still a ton of overhead and ads aren’t as profitable there.

Now investors want to see a return, and it’s just not happening.

float,

piss off their customers

At least for Reddit and Twitter, the users are not the actual customers. The ad companies are the customers.

Narrrz,

we're not their customers, we're the product they sell.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Can’t sell a product that isn’t using the site any more.

HKayn,
@HKayn@dormi.zone avatar

People are still using Reddit and Twitter, and they will continue to do so unless something truly catastrophic happens.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

People are still using MySpace, Tumblr, and FARK. What’s your point?

HKayn,
@HKayn@dormi.zone avatar

Then which “product that isn’t using the site anymore” were you referring to?

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Those sites are still dead, given how low the population is. MySpace still exists, but it doesn’t really have an audience. And you can’t sell ads without an audience.

MomoTimeToDie, do games w After the PS5 Reveal Phil Spencer said to his team "We have a better product than Sony does, not just on hardware but equally important on the software platform and services on top of the hardware.

deleted_by_author

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  • Rampsquatch,

    You make an excellent point. Too bad corporate dorks don’t understand it.

    Dragonmind, (edited )

    While true, I feel like games that work well on the Xbox Series S also work well on Steam Deck and when it comes to porting games to PC, those ones specifically are ported well.

    All this power game developers have been getting, while great for creative endevours, has been either a waste of space or require outrageous specs just to perform normally. And some great games are bogged down by this while relying on upscaling methods to fill in the difference.

    Either way, we’ve reached a point where more power and space isn’t the solution anymore to better games. Can only hope new tech gets better optimized.

    Touching_Grass, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.

    I didn’t realize until now that unity’s CEO was CEO of EA. Making a lot more sense now why unity would make such a bone headed decision

    Riccitiello returned to EA to serve as CEO from February 2007 to March 2013,when the board of directors accepted his resignation because of the company’s financial performance. Following EA, he worked as an advisor to startup companies and became an early investor in Oculus VR.

    chaorace,
    @chaorace@lemmy.sdf.org avatar

    MonEA. It’s in the executive.

    bionicjoey, do games w Microsoft estimated Valve's revenue in 2021 at $6.5bn

    Here’s hoping they never go public and GabeN lives forever. Imagine the horror if they started being driven by a Board of Directors instead of a loveable fat guy with a beard.

    9488fcea02a9,

    GabeN lives forever.

    Unfortunately, being a “loveable fat guy” also raises his risk of many obesity related diseases, :(

    I hope he is an outlier

    bionicjoey,

    Me too. I have this terrible fear that Valve will rapidly turn evil without him at the helm. I hope he has done some succession planning…

    Shalakushka, do games w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history
    @Shalakushka@kbin.social avatar

    *on GamePass, God knows what the launch would look like if it wasn't practically free

    lemming007,

    Gamepass is not free

    LucidNightmare, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.

    You love to see it. Putting their money into these open source engines will hopefully give those devs a better work-life balance and enable them to do even greater things. 🤘

    chaorace, do games w Relogic: Makes a statement on Unity and donates 100k to Godot and FNA with a further 1k a month moving forward.
    @chaorace@lemmy.sdf.org avatar

    A stand-up move from Re-Logic. You love to see it when the people at the helm of a lucrative publisher are industry stakeholders rather than the all-too-common quarterly cash extractor types[^1].

    [^1]: Yes, I am all too aware that such seemingly altruistic gestures can be calculated PR moves in disguise. I certainly understand that this move will earn them (as a publisher) brownie points with various indie studios who may just so happen to be seeking publisher funding in the wake of an expensive mid-project engine switch. Such is the way of the world; sometimes a move can be simultaneously altruistic and good business.

    fmstrat,

    Getting brownie points for doing a good thing is not inherently bad.

    chaorace, do games w Phil Spencer: We've seen the conversation around old emails and documents. It is hard to see our team's work shared in this way because so much has changed and there's so much to be excited about...
    @chaorace@lemmy.sdf.org avatar

    An unexpectedly candid response as far as these things go… though I guess that’s just how Phil Spencer usually is. I appreciate the deliberate choice to avoid double-speak even though he’s basically blanket declining to discuss the topic.

    Quentinp, do games w Bethesda: Thank you to more than 10 million Starfield explorers for creating the biggest launch in Bethesda history
    @Quentinp@lemmy.ca avatar

    Up to 87 hours warts and all. Have played through some great quests. Also found plenty of bugs and annoyances, but overall it’s great. The random procedural quests are a nice addition, a call back to Daggerfall. The space combat is an ok addition. Bases are the big waste of time here, but you don’t really need to do one. There are lots of nice shoutouts to your character after doing certains quests, including NG+. (Few things that don’t make sense, and they could’ve pushed it farther -

    spoilerlike does it makes sense to join the Crimson Fleet in the Razorleaf, better to have cut out that questline for that play thru IMO

    ) Overall quite satisifed and i’m enjoying it a lot. I can see getting to 100 hours easily without mods.

    Potatos_are_not_friends,

    After 80 hours, I encountered a clear bug.

    None of the security guards had armor, just walking around shirtless.

    Loved it.

    Quentinp,
    @Quentinp@lemmy.ca avatar

    I just talked to a guy who was facing away from me, well his head was looking at the wall while his body was pointed at me. It was…disconcerting…(and amusing!)

    Potatos_are_not_friends, do games w Xbox thought Bethesda was worth $10.5B at the time of purchase but they acquired them for $7.5B

    That’s how negotiations work!

    Shame Zenimax named a number and Microsoft was like, “Uh yeah that sounds right!”

    Zoidsberg,
    @Zoidsberg@lemmy.ca avatar

    First person to say a number loses the negotiations.

    GiantRobotTRex,
    rush, do games w Terraria developer bashes Unity, donates $200k to open source alternatives

    Common Re-Logic W

    Seriously though, whilst the budget they can give to Godot and FNA is small compared to what other, bigger devs/publishers could give, I find their commitment remarkable and very much in-line with their goal of empowering developers and gamers alike

    We need more publishers doing things like this

    akatsukilevi,
    @akatsukilevi@kbin.social avatar

    Considering FNA and Godot, $100K is gonna do wonders to both projects, specially with the additional $1K
    They might even better afford to have developers working full-time at the engines, or deal with stuff like infrastructure, licensing, hosting and other costs

    rush,

    True! Considering Godot and FNA’s current size this is indeed going to catapult them to a different league, which I guess is what Re-Logic was setting out to do :P

    Marsupial,
    @Marsupial@quokk.au avatar

    It won’t change Godot.

    Epic donated $250,000 in 2020, Kefir donated $120,000 in 2021. Godot Devs started W4 games and raised $8.5m of which their goal is to support Godots growth.

    $100,000 is nice and will allow them to continue but it’s not “league changing” money or anything for them.

    rush,

    You‘re forgetting that this doesn‘t only come with money, but also free press, which is sometimes worth more as it would expose more people to Godot‘s existence, any of which may potentially donate :P

    dumdum666, (edited ) do games w Terraria developer bashes Unity, donates $200k to open source alternatives

    200k is a false number: They donated $100k and 1k per month to Godot.

    Edit: yeah - didn’t actually read the whole article. You guys were right.

    Squeak,

    There’s 2 game engines listed. Both for $100k and $1k/month.

    So the $200k is correct and a further $1k/month on top of that.

    impiri,

    $100k each to two projects is $200k

    shininghero,

    And another 100k and 1k monthly to the FNA engine. I wasn't aware of that engine until today, but it looks like I have a couple of games that run on it.

    infinipurple,

    Ah, to be able to read lmao

    Whitebrow,

    Truly a blessing and a curse

    WarmSoda,

    “dum dum 666” at it again.
    You keep being you, bro

    dumdum666, (edited )

    Glad to have a Warm Soda as an admirer - there‘ll be more entertainment for you to come.

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