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Carighan, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.
@Carighan@lemmy.world avatar

I wonder, if the rumors about the Switch 2 are actually true - which so far I don’t think they are simply because it’s a Boy Who Cried Wolf thing by now - then at some point they ought to start firing up marketing for it. Remains to be seen whether anything official pops up in this, because by you’d think it would.

picandocodigo,
@picandocodigo@lemmy.world avatar

The good sign -to me- is if they’re still hyping up major Switch games so late in the game, it probably means whatever comes next will be backwards compatible.

Kiosade,

I mean i’m sure it’s reasonably far into the development by now. The only questions are, is it going to be backwards compatible with the Switch, and is it coming out next year?

bobdowl,
@bobdowl@lemmy.world avatar

They would never hurt their Christmas sales by announcing anything officially until the beginning of next year.

slimerancher,
@slimerancher@lemmy.world avatar

I was thinking they could announced it and say it would be fully backward compatible, so it won’t effect their games sales, but it would still effect their hardware sales, so I guess you are right.

NewNewAccount,

They could drop the price of the Switch to $200 and grab up the people that have been on the fence due to price.

Centillionaire, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

Give me Switch 2, please.

Grangle1,

Probably not gonna happen this time, but I predict an announcement early next year for release within the year.

Centillionaire,

I’m guessing January announcement and releases in April. Makes me wonder what games will be day one release? Metroid, a 3D Super Mario, but surely not a Zelda game. Unless it’s a remake of a game.

Grangle1,

I think instead of a new 3D Mario right away we’ll get a port of Wonder, especially if it’s not backwards compatible. If that’s the case, that BotW demo they supposedly showed off at Gamescom may be a hint at a BotW port, though why they would port BotW instead of TotK at this point would be beyond me, especially when BotW was a launch title for their previous console. A different Zelda remake may be a good bet, like an HD/4K version of one of the N64 Zeldas. I still think the new F-Zero may be saved as a launch title for the new console to show off the new hardware. Either way, they need a solid, brand new entry in one of their big franchises or something new and original (a “killer app”) to promote immediate adoption, especially if they’re apparently releasing so many good games to sunset their previous console. They can’t make the same mistakes in the launch lineup that they did with consoles like the GameCube and Wii U.

rbits,

No way they don’t have a new 3d mario for a launch title. It’s been 6 years since Odyssey. And they definitely need something like that for the launch. They obviously won’t have a new Zelda so Mario is pretty much the only thing they could do. Also maybe Metroid Prime 4, but Metroid hasn’t really been a system seller. Also maybe a bit too soon for a new Animal Crossing.

Brodude,

For sure they don’t want to ruin xmas sales. It would be very dumb to announce a new hardware before the end of the year.

Jabbawacky, (edited ) do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

F Zero X remake please. original was already 60fps, so upgraded graphics and the original soundtrack in full stereo and full 30 player online. Sounds good to me.

toasty_mcboost, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

My moonshot wishlist includes -Metroid prime 2 -Legend of Zelda windwaker/twilight princess

Not expecting anything for the Switch 2 as Nintendo wouldn’t compromise holiday sales. Just just regular Switch releases this year and early next year stuff.

slimerancher,
@slimerancher@lemmy.world avatar

Metroid Prime 2 shadow drop would be nice.

frank, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

Super Mario RPG! That’s pretty hype to me.

Hoping by the end of this we get a shadow drop of Prime 2 remake and/or Prime 4 news

videlsports,
@videlsports@mastodon.social avatar

@frank @picandocodigo

I'm looking forward to that one too.

Also
Eiuidoyn Chronicles
WarTales
Deca Police( Not Announced today)
Metal Slug Tactics (Not Announced today)
The new Atlus Tactics game

Lehulk, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

Oh my… I gasped when I saw another Code, and gasped even more when they announced the sequel was included in the remake. Best day ever, I had kept my old Wii to play this game with my daughter but I won’t even need that anymore !

funnystuff97, do nintendo w Nintendo of America on Twitter: Tune in on Sept. 14 at 7 a.m. PT for a Nintendo Direct livestream featuring roughly 40 minutes of information focused on Nintendo Switch games releasing this winter.

THE THOUSAND YEAR DOOR HD AAAAAAAAAA

CaptObvious, do games w Darkest Dungeon Developers: statement on the recent Unity changes

Sadly it’s in .25 pt type on mobile and won’t expand. :(

Early_To_Risa, (edited )

We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon using Unity, and a large part ofour decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of deve lopment. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallowyour ego and undo the mistake. We call on Unity to recant this blunder.

(used Google’s text detection to copy/paste, so may not be perfect)

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

SameOldJorts, (edited )

We at Red Hook know something about madness… Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built. We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects. We built Darkest Dungeon I using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management. Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder. Red Hook

ETA: Ah, shit sorry I didn’t see someone else had already posted

CaptObvious,

Thanks for this. It’s really interesting to read developers respond. And to watch Unity squirm.

Paranomaly, do games w Darkest Dungeon Developers: statement on the recent Unity changes
@Paranomaly@sh.itjust.works avatar

Transcript:

Much like Darkest Dungeon, game development is a dynamic and challenging effort where tough choices must be made using imperfect information. Making and releasing a game is an uncertain endeavor, with treasures never guaranteed. But that uncertainty should lie in the marketplace, not with fundamental business terms around which a project was built.

We believe Unity has made a grave misstep in introducing a poorly thought out fee mechanic and then compounded that threefold by making it apply to games that have already been released. We are sympathetic to the idea that companies must sometimes change how they operate, but these changes should be carefully planned, communicated, and enacted in such a way that partners may choose whether they wish to accept these new rules for their next projects.

We built Darkest Dungeon II using Unity, and a large part of our decision to do so was the relative cost certainty around the license and subscription model. We’ve spent hundreds of thousands of dollars on licenses, and far more than that in engaging Unity to help us with parts of development. It is hard for us to imagine building another game with Unity unless we know we are protected from the possibility of massive changes to how we pay for that technology being introduced at the whims of executive management.

Part of game development is knowing when a mechanic is not working and then having the courage to swallow your ego and undo the mistake. We call on Unity to recant this blunder.

theodewere,
@theodewere@kbin.social avatar

i like "recant this blunder", smooth but blunt..

Early_To_Risa, do games w Darkest Dungeon Developers: statement on the recent Unity changes
Decoy321,

10 stress damage right there

bionicjoey,

Unity, remind yourselves that overconfidence is a slow and insidious killer

Decoy321, do games w Darkest Dungeon Developers: statement on the recent Unity changes

So ruin has come to their family?

Early_To_Risa,

In time, you will know the tragic extent of their failings.

corrupts_absolutely, (edited )

you remember our venerable engine opulent and imperial

inasaba, do games w Darkest Dungeon Developers: statement on the recent Unity changes

All of this reminds me so much of the OGL fiasco in the TTRPG world a few months ago.

ninjan, do games w Gamepass has 30 million members

That is a pretty substantial subscription base, no wonder it’s profitable even if it at times feels like a really good deal. Like now when Starfield launched on Game Pass.

lustrum, (edited )

Yeah the maths starts to add up. (There are some assumptions below, but you get the jist).

  • The Xbox One had a software attach rate of 7 gamers per console^1 sold or on average that’s 1 game per year per user for the life of the console.
  • In the Xbox One generation over 8 years they sold 0.875 games per user per year. Assume £50 a game. That’s £43 per xbox console owner per year.
  • Per gamepass subscriber they’re currently recieving £90+ in subscriptions per year.
muddybulldog,

There is a significant number of GP subscribers that don’t pay nearly that much, if anything at all.

I passively accumulate enough MS Rewards points each year to not have to pay for GPU just by using Bing for search.

lustrum,

Right but even if you half the number it’s still only on par with last generation with significantly more room to grow and predictable income.

Xanvial,

Isn’t gamepass subscribers count already stagnated? It was 25m in January 2022, statista.com/…/xbox-game-pass-subscriber-count-gl….

robbieIRL,

I like that you said “significant number” and your example was one person, you.

stormesp, (edited ) do games w 6 MILLION PLAYERS have explored Ghostwire Tokyo's spooky streets

Wish more people gave the game a try, its great

all-knight-party,
@all-knight-party@kbin.cafe avatar

What is it? I've heard the name around but have no idea what the premise or appeal is.

stormesp,

Its an open world first person shooter but with magic instead of guns, it happens in a Shibuya where all the humans have banished and the city is taken over by spirits/yokai both good and bad and the protagonist has to find its sister while posessed by a spirit that has his own goals but at the same time is what gives him powers, all around the story is simple but decent but the open world and lore is where it shines, a lot of missions where you get to know classic japanese folklore and help spirits trapped in this world for a reason or another. All around i enjoyed my time with it and the “gunplay” is pretty decent after the free dlc that they added when the game was released on gamepass which added a side ability to all three different guns/powers.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Oh shit, that actually sounds pretty cool, I was expecting some straight forward RPG by the name of it, I'll definitely check it out. Thank you

stormesp,

No problem! It didnt get the best reception when it was released as it was a sony exclusive that didnt get much marketing at first, but its a nice experience all around and if you decide to go for the story it doesnt overstay its welcome and if you have gamepass you can play it there as i did, so glad i made it interesting for you!

all-knight-party,
@all-knight-party@kbin.cafe avatar

I had just never heard anyone speak about it, the premise and Japanese mythology already interest me, and it's developed by Tango, the studio ran by Shinji Mikami, so I'm definitely interested to check it out (though I know he's not directly involved, it lends a pedigree to their studio, to me.)

Fiivemacs, do gaming w Unity Apologizes For Runtime Fee Policy, Promises To Alter Plan This Week

All developers should continue to move to other platforms. Do not trust anything unity says.

Moonrise2473,

exactly, this is a non-apology. It’s just the social media manager who come back to work after the weekend and is trying to mitigate the situation.

There’s a chance that they will come out and say “ok we listened to the community, we don’t want the 20 cents per install anymore, we want 15 cents”

BTW if they really have a tech that can distinguish pirated installs with a 100% success rate are and not just lying “trust our numbers, they’re correct”, they should monetize that, developers are paying much more for Denuvo.

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